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08-11-2012   #2381 (permalink)
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Build for X1 Kai?
full def meh???
(message toooooooooooo short)
 
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08-11-2012   #2382 (permalink)
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Quote:
Originally Posted by ntl2309
Build for X1 Kai?
full def meh???
(message toooooooooooo short)
Full def and Hp def works.No need to add Attack or anything else.

Either way you'll still get raped by papers, just that you can last a bit longer and flashlights won't hurt that badly.
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08-12-2012   #2383 (permalink)
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build for turn A?, right now i put atk but i will reset it when i get 2 more upgrade kits
 
08-12-2012   #2384 (permalink)
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Any suggestions for Cherudim? I tend to just go all attack in snipers but since S-Ranks gain smaller gains compared to lower ranks I'm not sure that's worthwhile.

Also gtman I use C/HP and OC/DEF but I'm not sure if it's a good build. I just wanted more surviveability for White Doll/IBFD to remain active longer but I'm pretty sure that build is also common for S-Rank rocks so it didn't seem like a bad direction to go in.
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08-12-2012   #2385 (permalink)
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oh thanks i just go all def than (its not like i rush that much)
 
08-12-2012   #2386 (permalink)
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Quote:
Originally Posted by Reiterpallasch
Any suggestions for Cherudim? I tend to just go all attack in snipers but since S-Ranks gain smaller gains compared to lower ranks I'm not sure that's worthwhile.

Also gtman I use C/HP and OC/DEF but I'm not sure if it's a good build. I just wanted more surviveability for White Doll/IBFD to remain active longer but I'm pretty sure that build is also common for S-Rank rocks so it didn't seem like a bad direction to go in.
Veteran Sniper EX reduces OC increase by half.

It's best to add hp def if you want the full benefits of OC.
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08-12-2012   #2387 (permalink)
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Yeah I was aware. Sniper Precision does the same thing on ABC ranks, but I just did it anyways because the gains weren't awful even if they were reduced.

I was curious if +0.3 increments actually make any noticeable, worthwhile difference. If not I might just try C/ATK and OC/DEF since it still gains +0.6 with custom points.
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08-12-2012   #2388 (permalink)
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build for victory 2 buster? and also whats the best way to bring out the full potential of the suit xD? (like combos and etc)
 
08-12-2012   #2389 (permalink)
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the difference is noticeable, it looks like you have no oc, at least on charts, so yeah cherudim better oc def unless u really want that tiny tiny extra atk but oc def makes u pretty tanky
 
08-13-2012   #2390 (permalink)
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about v2b, is the purge mode dash's aoe as big as it seems in the demo?
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08-15-2012   #2391 (permalink)
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I heard the Pazabi glitch was fixed?
However, I still met two glitches:
1. Can't release funnels
2. Can't SP even when SP bar is full. (SP button is red and cannot switch to sp)
 
08-15-2012   #2392 (permalink)
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Quote:
Originally Posted by beef1218
I heard the Pazabi glitch was fixed?
However, I still met two glitches:
1. Can't release funnels
2. Can't SP even when SP bar is full. (SP button is red and cannot switch to sp)
I believe I figured these myself while using SRudim (had the same problem).

1) You can't shoot out funnels if you still have funnels attacking people. Since SRudim and Pazabi's funnels finish reloading before they disappear, this can happen. It's probably balance so you can't swarm a guy with 12 funnels.

2) R mode glitch. Press R mode and then you can SP again.
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08-15-2012   #2393 (permalink)
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if you use instant-R mode you can't release funnels

instant-R mode is when u press R then weapon3 (on funnel suits), it will make you switch mode's instantly, but you wont be able to use SP on mode2 or release funnels on mode1, if you want to be able to do both again you have to change mode's normally.

this could happen if you press R then get hit by a melee atk while you were changing modes.
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08-15-2012   #2394 (permalink)
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Quote:
Originally Posted by Bng422
I believe I figured these myself while using SRudim (had the same problem).

1) You can't shoot out funnels if you still have funnels attacking people. Since SRudim and Pazabi's funnels finish reloading before they disappear, this can happen. It's probably balance so you can't swarm a guy with 12 funnels.

2) R mode glitch. Press R mode and then you can SP again.
Quote:
Originally Posted by AmuroRay
if you use instant-R mode you can't release funnels

instant-R mode is when u press R then weapon3 (on funnel suits), it will make you switch mode's instantly, but you wont be able to use SP on mode2 or release funnels on mode1, if you want to be able to do both again you have to change mode's normally.

this could happen if you press R then get hit by a melee atk while you were changing modes.
Thanks!
Hope they can fix the R mode glitch completely soon.
 
08-15-2012   #2395 (permalink)
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Can somebody give me your thought on Raphael? That is my favorite Gundam, and really hard to build =.="
 
08-15-2012   #2396 (permalink)
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It's good, but not for people who can't DODGE, or take cover.
Or fail at aiming in general, in fact if you fail at aiming you should not ever use auto lock, since you won't learn otherwise.
It's a glass cannon, but HITS HARD, and by HARD I mean literally destroys rocks.
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08-17-2012   #2397 (permalink)
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Is it like Reborns?
 
08-18-2012   #2398 (permalink)
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how good is DSH:EW, since next months update for NA is V2B and DSH:EW
 
08-18-2012   #2399 (permalink)
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Quote:
Originally Posted by pkemr4
how good is DSH:EW, since next months update for NA is V2B and DSH:EW
high risk high reward troll, as a rule Never Ever give up, the stalking powers on DSHC are amazing and the power of truly one shotting enemies on the back makes u feel the grim reaper
 
08-18-2012   #2400 (permalink)
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Quote:
Originally Posted by Uncharted
high risk high reward troll, as a rule Never Ever give up, the stalking powers on DSHC are amazing and the power of truly one shotting enemies on the back makes u feel the grim reaper
the power of being able to be one shotted even from the front makes you feel "what metal did they make this bat out of"
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