Quote:
Originally Posted by Reva
I've done a bit of research on all of them, but I'd like some feedback anyways.
In KR, trying to make either: S Queb, K-whatever it's typed as or Quin Mantha.
Now, I have a tendency of liking Zeon units (no problems with these 3) and MAs. My question is, is Quin worth it? As in, can it survive in enough rooms that I don't have to dedicate days to make it and then only use it every like 10 games?
Quin aside, the other 2 are equally badass... I'm rather conflicted... Which, in YOUR opinion (your opinion, key words here) is more fun
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S qubeley: rock murdered. only downside is having a full arsenal based on beam weaponry, it's w2 deals a LOT of damage and has a little more range than regular beam rifle, the funnels hurt like hell, and i mean they do so much freaking damage that if you launch it to a rock it can take around 1/3 1/4 hp.
quinn mantha: despite not having a fortress skill or anything, it can withstand a lot of pain, it punishes heavy rush and it's a monster in 1v1 scenarios... also the shotgun hurts like hell, without to mention it's spread isn't a high angle spread, so it's easier to land on far away targets. only downside is being big (it has field so it's k) and having, again a full beam ranged arsenal.
both are definitely good choices, just be carefull, rooms are infested with scissor type ( SR Cherudim, Hi V, v2ab)
ps.
kshatriya is also very strong, punishes heavy rushing and all melee rock type units. having a shotgun means it's an MA destroyer and a monster kiter at close ranges. the skillset is also really good, since kshatriya needs to be on mid to close range to be used at it's 100%. it's alt mode w2 can be used to hit targets above the walls without taking any risk. also remember it stuns so it's awesome for aiding teammate and to initiate or counter initiate melee