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04-08-2012   #2261 (permalink)
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Quote:
Originally Posted by tehprognoob
Is there a reason why a Cherudim's bits stuck to my Zeta for the entire match?
yes, its called a bug....

but they dont shoot after the duration tho
 
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04-16-2012   #2262 (permalink)
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I've done a bit of research on all of them, but I'd like some feedback anyways.

In KR, trying to make either: S Queb, K-whatever it's typed as or Quin Mantha.

Now, I have a tendency of liking Zeon units (no problems with these 3) and MAs. My question is, is Quin worth it? As in, can it survive in enough rooms that I don't have to dedicate days to make it and then only use it every like 10 games?

Quin aside, the other 2 are equally badass... I'm rather conflicted... Which, in YOUR opinion (your opinion, key words here) is more fun
 
04-16-2012   #2263 (permalink)
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haven't tried S Queb or Quin but i tried ksha and i gotta say, there is no better feeling in the world than using that weapon 2 to somebody's back.
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04-16-2012   #2264 (permalink)
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Quote:
Originally Posted by Reva
I've done a bit of research on all of them, but I'd like some feedback anyways.

In KR, trying to make either: S Queb, K-whatever it's typed as or Quin Mantha.

Now, I have a tendency of liking Zeon units (no problems with these 3) and MAs. My question is, is Quin worth it? As in, can it survive in enough rooms that I don't have to dedicate days to make it and then only use it every like 10 games?

Quin aside, the other 2 are equally badass... I'm rather conflicted... Which, in YOUR opinion (your opinion, key words here) is more fun
You should ask muf because he loves using those suits.

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04-16-2012   #2265 (permalink)
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Quote:
Originally Posted by Reva
I've done a bit of research on all of them, but I'd like some feedback anyways.

In KR, trying to make either: S Queb, K-whatever it's typed as or Quin Mantha.

Now, I have a tendency of liking Zeon units (no problems with these 3) and MAs. My question is, is Quin worth it? As in, can it survive in enough rooms that I don't have to dedicate days to make it and then only use it every like 10 games?

Quin aside, the other 2 are equally badass... I'm rather conflicted... Which, in YOUR opinion (your opinion, key words here) is more fun
S qubeley: rock murdered. only downside is having a full arsenal based on beam weaponry, it's w2 deals a LOT of damage and has a little more range than regular beam rifle, the funnels hurt like hell, and i mean they do so much freaking damage that if you launch it to a rock it can take around 1/3 1/4 hp.

quinn mantha: despite not having a fortress skill or anything, it can withstand a lot of pain, it punishes heavy rush and it's a monster in 1v1 scenarios... also the shotgun hurts like hell, without to mention it's spread isn't a high angle spread, so it's easier to land on far away targets. only downside is being big (it has field so it's k) and having, again a full beam ranged arsenal.

both are definitely good choices, just be carefull, rooms are infested with scissor type ( SR Cherudim, Hi V, v2ab)

ps.

kshatriya is also very strong, punishes heavy rushing and all melee rock type units. having a shotgun means it's an MA destroyer and a monster kiter at close ranges. the skillset is also really good, since kshatriya needs to be on mid to close range to be used at it's 100%. it's alt mode w2 can be used to hit targets above the walls without taking any risk. also remember it stuns so it's awesome for aiding teammate and to initiate or counter initiate melee
 
04-16-2012   #2266 (permalink)
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Kyshatriya has something that S Qub and Quin Mantha doesn't have.
The ability to take an OC6 00q's weapon 2 mode 2 at back then a swing with still enough life to not activate fortress. Kyshatriya's main attraction in mode 1 is that Spread Beam, use it wisely. Mode 2's is that Stun. The ability to shoot while not exposing your self is mode 2's job + that insane 5 hit melee, it'll terrorize rocks and non-I field users. Funnels hurt, specially when skill 2 kicks in. Machine Guns gives you the ballistics option, they give a pack ton of damage to I field users. Although there are some big threats to Kysha. One is Long Range Flashlight fegs. Having only funnels to serve as long range weaponry, kysha has problems with fighting flashlighters (specially v2ab and etc.)
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04-17-2012   #2267 (permalink)
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Any tips on using hi-nu? Im having trouble with rock unit and even paper with MG (DX/HAC).
 
04-17-2012   #2268 (permalink)
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Don't hog mode 2.
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04-18-2012   #2269 (permalink)
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i cant even count how many times i see ppl hog mode2, i just MG the living crap out of them.

and yes, they are not from EXCL
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04-18-2012   #2270 (permalink)
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Quote:
Originally Posted by Newtype
i cant even count how many times i see ppl hog mode2, i just MG the living crap out of them.

and yes, they are not from EXCL
Learnt that the hard way. Now I like to stay on mode one and spam those fast funnels.
 
04-18-2012   #2271 (permalink)
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i hog mode 2 and i fare just too fine
except in final 1v1 situations
then i hog mode 1 and spam funnels from afar
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04-18-2012   #2272 (permalink)
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Mode 2?
X3 Vulcans, half a clip to face, 80% hp wiped off, base stats.
ME GUSTA
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04-18-2012   #2273 (permalink)
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Quote:
Originally Posted by tehprognoob
Mode 2?
X3 Vulcans, half a clip to face, 80% hp wiped off, base stats.
ME GUSTA
what sane hi-nu would stay in front of an X3
that thing is something to avoid regardless of mode 1 or 2
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04-18-2012   #2274 (permalink)
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Space map
the place away from the cover
NOWHERE TO HIDE
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04-18-2012   #2275 (permalink)
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Quote:
Originally Posted by tehprognoob
Space map
the place away from the cover
NOWHERE TO HIDE
now THAT is different
in space map, hi-nu is god
literally
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04-18-2012   #2276 (permalink)
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how??

message2short
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04-18-2012   #2277 (permalink)
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it just is lol
never lost, but rather totally raped in every single space map game i ever did with hi-nu
go to mode 2, fly around pew-pewing everything you see, everything dies, win

funny, innit?
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04-18-2012   #2278 (permalink)
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well, that is funny

whats even more funny is when ppl try to melee you in that map
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04-20-2012   #2279 (permalink)
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How is the Arios GNHW ? Any comments ?
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04-20-2012   #2280 (permalink)
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Mode 1

w1 Melee is your average scissors 4 hit melee. The upper cuts remind me of Age-1 Normal's melee though.

w2 Beam zook stolen from Nu, Sazabi and their SR counterparts, only 5 shots with a slowish reload. Also blocked by Veteran Sniper instead of Infighter.

w3 Arios and Harute's beam spam weapon that's changed into one arm firing (good news). Still useful but it doesn't cause slow like Arios I believe.

Mode 2

w1 Dash from Arios. Pretty self explanatory. I think it does more damage than Arios though.

w2 Same as Arios.

w3 Missiles are not immobile, pretty far ranged and home pretty well. I'd like to think of it as SRudim's homings except they shoot out at the different angle.

Haven't gotten skills yet so I dunno.

It's a nice suit in my opinion, being agile and speedy which makes it great for hit and runs. I'd say a Arios that has been improved (no crappy w2, single arm for w3, addition of homings on mode 2).
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Last edited by Bng422; 04-20-2012 at 09:54 AM.
 

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