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-   -   [MS Review] [S rank] Destiny gundam by FonSpark (http://ggftw.com/forum/sdgo-ms-discussions/123389-ms-review-s-rank-destiny-gundam-fonspark.html)

FonSpark 10-04-2013 05:52 PM

[MS Review] [S rank] Destiny gundam by FonSpark
 
Destiny gundam review by FonSpark

http://collectiondx.com/files/mbdesgun4.jpg

Destiny is one ZAFT's latest gundam, which is considered to be one of the strongest gundam in the Gundam Seed Destiny series... for a short time (then Strike Freedom/Infinite Justice come and demolish it completely). Destiny continues its fate as one of the underdog under Netmarble's genius dev team. But whatever, it still has some strong points to look for. Let's see.

For those who are fan of it: Recently, Destiny has received a new buff: (according to sdgowiki.com)
Voiture Lumiere Mode: Weapon 1 weapon range increased, attack damage decreased, knockdown rate adjusted (you may have 8 hits melee).
Voiture Lumiere Mode: Weapon 2 knockdown rate adjusted.


Hint: Ctrl+F is your friend

INDEX
1. STATS
2. WEAPONS
3. SKILLS
4. SPECIAL ATTACKS
4. CUSTOM PARTS BUILD
5. PLAYSTYLE



************************************************** ********************
1. STATS

Normal mode
http://i.imgur.com/wzWBDd1.jpg

Voiture Lumiere mode
http://i.imgur.com/znVk8xw.jpg

Well-rounded stats, nothing particular. Destiny also has a versatile weapon set, so you can let it equip custom parts in so many ways. For those who are curious about it, Ctrl+F "CUSTOM PARTS BUILD".


************************************************** ********************
2. WEAPONS


Mode 1 Weapon 1 (M1W1): Dual boomerangs
http://sdgowiki.com/w/images/d/d2/Weapon_boomerang.gif
Homing. Double shot. Inflict Slow.
Damage: 1000
Reload: 4.2s (Fast)
Range: 2500
Standard beam rifle range is 2800, so being able to do throw boomerangs within that range is pretty good: you can do some crazy combo like: beam rifle -> boomerang -> long range cannon (knock down). Then run for your life (because you can't leave Lunamaria alone at home).
Destiny's boomerang, along with Justice's (and Infinite Justice), can curve very far, so don't hesitate to curve it in a craziest trajectory possible.
Destiny is also known as a boomerang spammer, because you have almost infinite boomerang's supply. Camp and spam boomerang to lure out enemies is what Destiny is excel at (not the pilot's fault, tbh...)
Key words: combo, curve, spam.

M1W2: Standard beam rifle
http://sdgowiki.com/w/images/7/7e/Weapon_beam_rifle.gif
Damage: 1400
Ammo: 10
Reload: 2.4s/shot
Range: 2800
Standard beam rifle is standard. It has really good feel. If you are fan of high responsive rifles, you may need to try the +Agility parts from Assault parts, or +Biocomputer from Support/Shooter/Armour parts.

M1W3: Long range knock down beam cannon
http://sdgowiki.com/w/images/f/fe/Weapon_mega_beam.gif
Damage: 2050
Ammo: 1
Reload: 8s/shot
Range: 4200
Knocks down. Penetrates. Immobile while firing.
Use it to save teammates (that's what I don't usually do... lol). Or to punish enemies staying in wrong position. It has very limited uses because whenever you fire it, you are a sitting meat asking to be shot at. Don't ever use it in a flashlights war because of that reason.

M2W1: Anti-ship sword (aka Big toothpick)
http://sdgowiki.com/w/images/6/67/Weapon_katana.gif
Damage: 1100/hit
Range: 800
5 hits to knock down. They are all very big swings (hit multiple enemies at once). Good vertical reach. However, the sword is a bit slow (for those who have tried X-3, this sword is very similar imo). This may turn out to be a good point, as you can slowly slash your foe to buy time, while your team shoots him to death.

M2W2: Palm beam cannon (technically Combo Attack)
http://sdgowiki.com/w/images/a/a1/Weapon_fist.gif
Damage: 450/hit
Reload: 20s
Range: 200
3-part attack. Last hit knocks down. Inflicts Boost Down ailment.
When you use it, you move slightly forward (use it to save your ass from falling!). And it has very broad hit box, so you can swing your palm around if you suspect oncoming enemies (in your wet dream).
The troll weapon. Use it to initiate combat. Then run away (you may add in a few melee hits but it's unnecessary, as death by your greed is stupid).
In general, with a big sword and a Combo Attack, Destiny can go toe-to-toe with any heavy melee suits. However, don't ever think you can outmelee pros with your Combo Attack. Zero Boost Slash (Turn Slash) can save you sometimes, but I can't be sure about that in the long run. My advice is: Know your place and don't melee against pros.


************************************************** ********************
3. SKILLS


Destiny is known for its mediocre skill set but whatever, it still has its use.

SEED Awakening EX
http://sdgowiki.com/w/images/f/f9/Sk...akening_ex.gif
When the unit's health drops below 50%, the unit's movement speed and search distance are increased, boost duration is slightly increased, and damage is maximized.
Basically, an improved version of Latent Potential. Increased movement speed can help in the gunpoke war.

Special Attack Awakening
http://sdgowiki.com/w/images/4/41/Sk..._awakening.gif
When the unit's health drops below 35%, the unit's special attack damage is increased. Special Attack Awakening (Skill Part) has the same effect.
So these skills all come down to this: when your health is low, you are glowing. When you have 2 auras with you (red and rose), people know it's time to let you eat special attacks.
These skills also activate at fairly low HP requirement, so they aren't very useful. I'd recommend to unload your special attack as soon as possible.


************************************************** ********************
4. SPECIAL ATTACKS (spec)


http://sdgowiki.com/w/images/8/88/Sk...ttack_beam.gifhttp://sdgowiki.com/w/images/0/03/Sk...tack_melee.gif
Destiny has Special Attack (Beam) in mode 1, and Special Attack (Melee) in mode 2. Beam spec is proven to be quite useful, as Beam spec + Special Attack Awakening is a guarantee big blow.
Hint: don't attack any Quantize-able suits when they are being hit by Beam spec!

FonSpark 10-04-2013 06:00 PM

************************************************** ********************
4. CUSTOM PARTS BUILD


This is where the fun comes in. Let's see:

- The usual Assault build:
LV9 Booster Module Type C
LV10 Turbo Motor Type B
3rd part of your choice
Total= +12% boost speed +7% medium range damage +7% movement speed -5% defense

This build is the reminiscence of speed+attack build from the old era. You basically dash around to evade shots, then close in to melee or throw boomerangs. Most pros use this build thanks to its evasiveness, and hit hard also means you could build your sp bar faster.

- The Charge build:
LV8 E-Carbon Armor Type A
LV10 Gundarium Alloy Type B
3rd part of your choice (either more HP or more boost speed)
Total= +14% HP +6% boost speed +2% defense -11% melee damage -7% melee attack speed

This build heightens your HP (to avoid sp bombers, and to tank) in exchange of melee ability. I wouldn't recommend this if you are aware that you must change modes pretty often.
However, this build suits you well if you are the kind of persons who aren't proud of their melee skills (including me). You could stay in mode 1 most times and Charge shall help a lot.

- The Support build:
LV10 Biocomputer (M) Type A
LV11 Targeting Sensors (M) Type A

This build is solely for hardcore shooters. You now officially have a new title: Banana King. Your boomerang now has longer range, and also reloads faster than ever (although it's weaken, by 4% but who cares).


************************************************** ********************
5. PLAYSTYLE


From what I have said, you can tell Destiny is made for supporting. But pros always change the way we dictate it...

- Aggressive melee style:
Spoiler!


- Standard: play it safe
Spoiler!



************************************************** ********************
6. CONCLUSION


Tell me what you think :D

Mr20090526 10-04-2013 07:52 PM

Quote:

Originally Posted by FonSpark (Post 1832253)
M1W2: Standard beam rifle
http://sdgowiki.com/w/images/7/7e/Weapon_beam_rifle.gif
Damage: 2400

M1W3: Long range knock down beam cannon
http://sdgowiki.com/w/images/f/fe/Weapon_mega_beam.gif
Damage: 2050

HOLY SHIT!!!!! beam rifle is more powerful than the long range KD beam? i been using it wrong.... lol.... nice review.... been almost 2-3 years since i last use destiny... maybe i should start using it sometime....

Bng422 10-04-2013 09:28 PM

The Metal Build Destiny truly is one heck of a master piece.

Fooooooooooooooooooooon Destiny can 8 hit now :C

masterzero 10-05-2013 12:41 AM

I see you like my custom part setup :D

Nice review mang , I would pick up the other E-carbon part as last part because really , 2% atk is not that much noticeable ( neither is 11 % minus melee damage on my v2b mode 2)

FonSpark 10-05-2013 01:42 AM

Destiny is still soooo... unpopular in kr :( even with 8 hit melee.
I think my beam rifle damage was a typo lol

Thanks for the compliment :D

mrlon3lyvn 10-05-2013 01:44 AM

I don't know where u get ur info but it seems not right. SEED awakening EX :When the unit's health drops below 50%, the unit's movement speed and search distance are increased, boost duration is slightly increased, and damage is maximized. Almost every S rank MS has a skill to inc boost duration which make the game more fun. Vids with low quality is really hurt my eyes @,@. Good article btw.

@Bng422:Gonna try destiny again and see if HK server adjust kd rate or not.

Mr20090526 10-05-2013 01:38 PM

Quote:

Originally Posted by mrlon3lyvn (Post 1832279)
@Bng422:Gonna try destiny again and see if HK server adjust kd rate or not.

if not mistaken, the melee buff is pretty recent... i dont think even tw have it yet...

Xerra 10-07-2013 12:08 AM

Nice review Fon :py04:

I have tried renting this unit before making it back then (before Gen 6 comes to HK) and i was impressed by how it plays. It was also the first time i tried a boomerang. Who doesn't love that weapon? :py35:

It's melee mode is only a second option for me though. While i like to melee people, but when using Destiny i'd rather choose to keep my range, throwing that banana and only melee people when needed.

But perhaps i'll try to melee more when that melee buff patch comes to HK :py16:

AquaVentuz 10-30-2013 05:26 PM

Sometimes that palm combo atk can save you when a player charges at you instead of using anti ship sword dash atk. I mean the palm atk is useful if you have zero booster and you are on the ground. Dash atk might result as a clash between u and the opponent, leaving either you zbs later or opponent is faster. I think you know it already oh well. Sory I am new here btw. Nice to meet you guys

FonSpark 10-31-2013 01:21 AM

Quote:

Originally Posted by AquaVentuz (Post 1834451)
Sometimes that palm combo atk can save you when a player charges at you instead of using anti ship sword dash atk. I mean the palm atk is useful if you have zero booster and you are on the ground. Dash atk might result as a clash between u and the opponent, leaving either you zbs later or opponent is faster. I think you know it already oh well. Sory I am new here btw. Nice to meet you guys

In that case, use boost down, or premature zbs. Both work well against people who charge into you face to face.


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