Originally Posted by Chsal
Never said Alvatore should tank. Simply said that compared to just about every other scissors suit, it could take more damage.
Hence, not fragile.
And it seriously isn't that hard to find an object to hide behind.
Whats the standard map(s) to be judged on?
For example, theres a billion buildings to hide behind in AEU field.
Theres none in shitty desert map.
And actually, a lot of people care about stats. This particular community is just about the only one who doesn't =/.
I'm not close to death btw.
IIRC having full SP doesn't actually increase your damage in any way. It gives you skills which may or may not give you increase in damage.
Well yea. If the Alvatore actually knows his shit he gets the **** out of there. With a searching range of 5000 or so he should be able to see it coming. It comes down to how good each player is.
And not to mention when somebody is MCAing around you and crap like that, all you have to do is hold the right mouse button down and they can never crit you. Unless you're lagging.
And Alvatore still deals with rocks better than most scissors.
Most scissors die when you melee them.
Alvatore can at least hit back if boost downed and stuff.
Not to mention Alvatore will SURVIVE 12120 damage combo from SSNW while most other scissors won't. Or at the very least with some decent amount of HP left.
I know exactly what I'm saying. You apparently don't, as you simply waved away solid stats.
Seriously, in the end, the only arguments still standing are:
Its easy to hit - Which is map dependant.
Speccable - Which actually requires two.
Its bad against rocks - When in fact its actually better against rocks than most scissors are.
Sinanju has been released already.
Half of AEU's buildings are not fat enough for alva to hide behind. I'll see your glowly little bubble and shoot splash damage attacks.
The fact is, alva is way too large to hide properly. Honestly, there are not nearly as many places for it to take cover as anything else
Its not that the community does not care about stats, but you can easily see that in SD, stats are not as important as you make them out to be. Player skill, weapon set, lots of shit.
You do know what we mean by full sp right? You know there's a stat fore it right? It makes you godlike in terms of sp damage
You cant tell wtf is running at you from 5000 distance btw, and you cant really tell if the thing is moving forward. You wont be able to see a suit until it gets relatively close, around the 3000 distance mark. Even if you see a suit starting at that mark, are you going to run right away and screw your team over?
How can you identify what's there at you from 5000 distance? How do you know its a susanowo and not a V2AB in I field mode?
You do know, that skilled players who MCA and are very proficient at it will result in SS combined with the MCA right? This means that you will see their afterimage in front of you when they're meleeing your back. People also always lag, deal with it. Also, who is honestly going to just hold down right click, especially if its a team situation. Alva has slow agi, so the moment you try to dash at it, and the guy notices, you die.
Btw, 2 hits from ssnw is a combo?
Then wth would be my 6 hits + w2 R w1? Some sort of deus ex machina?
btw, that deals 33120 damage assuming that its crits.
The ironic part? Suits like NT-D and X2 can survive that full combo. Problem?
Spec only requires 1 from some suits, especailly on its second life.
Just how is it better against rocks than scissors like X2 and NT-D again? How?
Ffs, even destiny can do better with its free zbs, huge reach weapon 2. Akatsuki has rock boost with skil 2 and melee speed that is faster than some S rocks. FAZZ has a free zbs. S Zeta, S the O and arios all have dashes to catch, and in S Z's case, murder rocks with. 00Q can quantize. Freedom has N-Jammer. Ffs, most of the S rocks have something that saves them from rocks. It just so happens that alva has antiflinch as its option - which is sadly not even that effective if you ever get into a situation of greater than 1v1 with alvatore due to its slow ass melee start up in mode 1.