Blue Frame 2nd LL by Zahlzeit
"Armor Schneider" Combat Knives
Melee combo of three hits.
This is pretty sluggish and terrible to cancel with. It's a paper and you won't be meleeing a lot, if at all, because of the moveset.
Tactical Arms: 90mm Gatling
Fires a burst of solid bullets: 10 when standing and 3 when moving.
Even though this is listed as a vulcan it's more akin to a regular machine gun. High ammo and high attack power, this shreds rocks pretty fast. If you learn how to position yourself you can optimize it's power. It's great for making rocks panic when up close.
Penetrating knockdown beam.
Like all KD beams this weapon is useful for supporting your team. It can also be used to slow down rocks that are running away from you after having been pelted by your w2. Packs quite a punch.
Special Attack (Beam)
It can catch people in an AoE fashion but eh, not the most useful of specials since it is easy for someone to get out of it. If you want to use this effectively, be sure to increase the speed of your mouse.
Enemy positions are shown on the team's radars.
The unit's attack is increased.
The Communications Commander is nice for your team if they bother to check the radar plus you'll know when stealth units creep on you. Attack Up is good for boosting the already scary ranged weapons.
For the sake of being succinct:
Very easy to play
High attack power, with it, high rock pressure
Excels at mid to long range area and can still manage in close range.
Aura supporter. Has great synergy with a team that pays attention.
Too brainless, it's easy to play but so boring
Hard to find good colors to paint it in because it has awkward choices for areas to paint.
All ATK is what you want optimally but it does move kind of sluggishly. Put some AGI or SPD depending on your preference and then all ATK.