This FAZZinating suit can be gotten via mix plans (or web gachas in TW).
Because of the FAZZinating amount that has popped up in TW server recently, I decided to write about this (that and this is a reserve MSoTW to keep the flow going). And I'll stop with those puns, getting too old.
Part 1: Weapons
Full Armour mode
Wep 1: Missile Pods : Have homing properties. The unique feature it's homings is that it is launched directly from the chest, instead of the backpack like most other homings. This means you can hit targets right in front of you with these homings. Very easy to curve.
Wep 2: Double Beam Rifle : Double shot beam rifle that shoots 2 beams at the same time from the right hand. Average beam rifle.
Wep 3: Hyper Mega Cannon : Large beam that causes knockdown, and hits far range. Average KD beam with good attack.
Range SP: Rain Missiles down on the poor fella. Lots and lots of them.
Wep 1: Hyper Beam Saber : The most unique weapon it has, being a 2 hit melee with no meele dash. It's range is wide horizontally and the meele cancel is very smooth so you can use it as a counter to rocks and to kill papers. The second hit does not knockdown the enemy, so be careful.
Wep 2: Double Beam Rifle : Double shot beam rifle that shoots 2 beams at the same time from the right hand. Slightly stronger than it's Full Armour counterpart.
Beam SP: Hyper Mega Cannon with newtype boost, making it WIDE and FAT.
Part 2 : Skills
Attack up: Amazing skill for this S rank, makes it's attack crush papers.
Will of the newtype: Amazing buff for the team, gives radar, and you gain a mini I field. This skill basically lets you know where your enemies are, giving you a huge advantage with your homings and long range beams. Make note to remember that this also means you will be hit by SPs, as it makes you gain the aura of assault command, despite it not boosting your attack in any way.
Part 3 : Customization
Full attack : The standard build for this unit, making it's mode 1 terrifying and a great supporter, it also makes it purge mode's melee damage shoot sky high and basically does huge damage quickly. Do note that purge mode has lowered defense however.
C HP OC Defense : I don't think I've seen this build.... Though it is useful for staying in mode 1, although your damage output is much lower.
Part 4: Strategies
This unit is very straightforward, it follows the team and provides cover fire for your team rushers, using the homings to distract the enemies and knockdown beams to save your allies who are being meleed.
You should keep a distance between the rocks and yourself, although you should have a teammate near you always since your mode 1 has no melee weapons.
When to purge: Purge only if you need to keep your team alive and there are no rocks near you. This is only if you are in mid game or near endgame.
Another situation that you can purge in is if you are hit by a bullet zero status ailment, since your reload takes time and you are defenseless in mode 1, so you can just purge and melee like a boss. Be careful while having ranged fights as your defense isn't as high.
Main thing to note: try not to purge as much as possible because you lose out on a lot of firepower and become a psuedo rock with only 2 weapons. (most rocks nowadays have a weapon 3 with a status ailment that can cripple you.)
Part 5 : Videos
OC6 Defense FAZZ in action
Dame da, Zen zen dame da ze.
No good, completely no good!
Now, repeat it in red!
Last edited by Crimsonred; 10-16-2011 at 05:48 PM.