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09-12-2011   #1 (permalink)
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Default [MSoTW] [12/09 - 18/09] Stargazer

Rank: S
Type: paper

Stats in mode 1 and 2
Attack and speed, agility goes up, defense goes down




Weapons
Mode 1
Melee: 2-hit KD, can chain up to 4 hits
Do ppl even use this?
Beam Pistol(Low Output): 3 shot burst
Basically your main firepower in mode 1. Despite being a main weapon, its damage is depressing, but bear it.
Beam Pistol(High Output): Stun ailment
Good weapon, but depressing reload. Use it to support teammates.

Mode 2
Voiture Lumiere(Melee): 5 hit KD
A melee that makes even rocks shiver
Voiture Lumiere(Beam): A non-homing beam boomerang
High damage, fast flying speed, really wide splash area, it basically is one of the best weapons in the game. Its only drawback is having only 7 shots with an average reload, which isn't a big drawback really. Oh, and it's a beam, so Stargazer ends up with no ballistic weapons in the end.
Voiture Lumiere(Melee): Dash with slow effect
Did I say softmax is crazy? Well, it is. Giving such a weapon to a paper is really over the board. It basically lets Stargazer beat all rocks with melee when timed right.

Skills
1: Defense Up - increases defense by 9%
2: Voiture Lumiere - When the unit's health drops below 70%, the unit is changed to Voiture Lumiere Mode and its attack, defense against medium-range weapons, movement speed, boost speed, boost duration, and boost recovery is increased. On activation, this skill does slight damage and stun to surrounding units.

Play

The greatest pain of this suit will be filling up sp for skill 2. With only a beam machine gun to use to mainly fill up SP(melee and stun beam being rather unreliable), it will be a great suffering. However, once Voiture Lumiere is activated, the suit becomes greatly hax.
Not only does it get much more mobile with increased boosters, its arms also improve. For one, its melee becomes enough to face against most rocks. And most inportantly, its W2 becomes hax. That beam it shoots not only does good damage, it has a splash area wide enough to just barely "graze" the target yet hit. Combine that with the moblity granted to the suit and it becomes possibly one of the best paper.
The point of the suit is HP management. The defenses of the suit are so meager, even with defense up and the medium-weapon damage reduction of Voiture Lumiere, the suit's armor is like a sheet of paper. This means being too active can end you up being cannon fodder.
Point? Play this suit like you would play NinTenDo. Follow your teammates and support them with your guns. When skill 2 activates, fly around the battlefield, picking on stray rocks and rape them with your w2. There really isn't much to this suit. If you know how to play NinTenDo, then you got 70% of this suit in your hands. If you have good HP management even with low defenses, then you got the other 30%. Do that, and you will see the power of the suit that can make even 00R and 007 shiver in fear.
One thing: I-field MA's, avoid them like the plague.

OC
hp+def
its all about skill maintaining

PS. ive been busy lately, and im not too free on time. i barely spared enough time to write this guide, so it even lacks videos. please excuse me if it looks something like a crude rough draft
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Last edited by KirovReporting; 09-12-2011 at 06:24 AM.
 
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09-12-2011   #2 (permalink)
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Check this out kirov, there's one instance where the 4 hit meele MCA in mode 1 is used to keep a 007S/G in one spot for team to concentrate shots on.
Only that one instance though, and it was with the godlike ZBS skills...
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09-12-2011   #3 (permalink)
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it requires damn high skill, so its not worth talking in general instances
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09-12-2011   #4 (permalink)
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Yep, though in mode 2, 4 hit meele + dash sideways and use wep2 on back seems to do alot of damage.
Scary..
I suddenly want to make it, crap.
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09-12-2011   #5 (permalink)
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You are pretty much on spot about Stargazer. Great job.

However, I think the 4 hit MCA is more of a baiting and chance situation if you will. One way to trick people into it is pretending to be out of boost(yay for mind games). When the target rushes to melee you, use the w3 stun when they're close, followed by dash and the 4 hit MCA.

It is never a good idea to rush in face to face with Mode 1, ever. Also, if you want, you can do 2 dash cancels instead of 3 for a faster ending combo by using the kick as the last hit.
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09-12-2011   #6 (permalink)
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Oooh. Looks like I made the right choice in getting all my stargazer mats ready

Now to wait for another millennia for the plan to come out :>
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09-12-2011   #7 (permalink)
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Quote:
Originally Posted by Crimsonred
Yep, though in mode 2, 4 hit meele + dash sideways and use wep2 on back seems to do alot of damage.
Scary..
I suddenly want to make it, crap.

Oh nouzzzz D:
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09-12-2011   #8 (permalink)
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I hate this thing . I always have to get my best scissors from my hangar to shoot it down .
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09-13-2011   #9 (permalink)
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the scary thing about this suit is that it can simply rape anything without I-field or any beam defense with only w2 in mode 2
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09-13-2011   #10 (permalink)
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Quote:
Originally Posted by KirovReporting
the scary thing about this suit is that it can simply rape anything without I-field or any beam defense with only w2 in mode 2
The wep2 moves so fast....
Almost like beam rifle speed...
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09-13-2011   #11 (permalink)
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Quote:
Originally Posted by Crimsonred
The wep2 moves so fast....
Almost like beam rifle speed...
I take its like a tri punisher on roids then .o.
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09-13-2011   #12 (permalink)
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tri punisher has nothing compared to that w2
id say tri punisher has a bit more damage, but the splash, flying speed, shooting speed, etc
the rest are all on uncomparable levels, in stargazer's favor
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09-13-2011   #13 (permalink)
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Stargazer wep 2:
21.3 atk with 1450 damage.

Tri-Punisher :
18.3 atk with 2050 damage.

Stargazer has 3 more atk but 600 less damage.

3 atk equates to...?
 
09-13-2011   #14 (permalink)
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3 attk
hmm

1450x1.1=1595

still weaker

but yea, everything cept damage is superior for stargazer
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