guide to jam Seed mission 1 (for those who dont have the mission yet)
1. Jam when strike spawns to allow to ship to at least gain some distance
2.release jam when all grunts are killed. (dun release it too slow or you will have not enough time.)
3.Jam everything else.
If you want to get 5 hits, then do it during phase 3 when the enemy ship spawns and jam quickly, since you don't want it to get past the red gate. ( you can't unjam early on this part or you get instant fail)
Be warned, there is lots of waiting to do.
Dame da, Zen zen dame da ze.
No good, completely no good!
Now, repeat it in red!
Last edited by Crimsonred; 07-14-2011 at 07:54 AM.