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04-19-2010   #21 (permalink)
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Got a question , might be a stupid one , I am wondering if these cap ( for example def at 60 pixels ) , are they restricted in the hexogen or they can actually over shot it ? I have always thought that Fortress can overshot the limit of the hexogen , thats why ppl oc def psycho and use special up skill part for Gp-02 Physalis . Nv really test it out to see if that really help . I am asking this cuz if it can , 3 point C hp and full OC def is best for tanker ( in my opinion of course and vary with different units but most of them this would be the way ) .
 
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04-20-2010   #22 (permalink)
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No probable as ppl may put the spec up skill on GP02a cause they ASSUME that
it will increase the damage
 
04-20-2010   #23 (permalink)
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^ And it does, skills are separate from stats. Skills ARE NOT stats, they just amplify whatever the suit has.

And slightly off-topic, gp02a is overrated, it can't do as much hell without spec up
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04-20-2010   #24 (permalink)
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Quote:
Originally Posted by meltyace
No probable as ppl may put the spec up skill on GP02a cause they ASSUME that
it will increase the damage
it does .... ppl have tested the SPEC UP skill/item makes the damage 150%

SpecUp item + MS skill (such as sword zeta) = reach the cap around 161%
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04-27-2010   #25 (permalink)
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So wait, do we have a definitive answer on whether or not fortress goes pass the hexagon?

Cause if fortress gives 57 pixels of def and your suit has a base def of 43+ pixels it means any points c or oc into def is wasted if it doesn't go pass the hexagon right?
 
04-28-2010   #26 (permalink)
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It won't get wasted. Skills are separate from stats.

There are three sources of the unit's stats: custom/overcustom, ocex and skills. OCEX and Skills will ignore the fact whether or not the stat is capped, it will just add more to what is there.
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04-28-2010   #27 (permalink)
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Just to make sure, I'm not talking about the 60 point stat cap. I'm asking about the hexagon (100 point cap).

So that means Fortress + C and OC Def = more than 100 DEF, i.e. goes beyond the hexagon?
 
04-28-2010   #28 (permalink)
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As I said, it will be ignored. stats are stats, skills are skills. Even if the stat is at max, the skills will amplify it even further.
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04-28-2010   #29 (permalink)
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Let me simplify.
Buff stats will max out with 60 pixels.
hexagon stats(custom/overcustom) do not involve the 60 pixels cap.
Therefore, adding custom/oc stats will not hit a cap.
and im talking about fortress and defense.
 
07-15-2010   #30 (permalink)
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I'm really surprised to notice that assault command is SO much better than just attack up. Shouldn't attack up have a higher benefit, since it's only for the individual player? (And no boost bonus)
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07-16-2010   #31 (permalink)
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Nobody has any comment on this? It doesn't seem weird to anybody else? Attack up is 10 pixels, Assault command is 15 for the whole team, and 50% boost?
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07-16-2010   #32 (permalink)
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dun double post, besides assault command need more bar and less hp generally,
 
07-19-2010   #33 (permalink)
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Anyone know if they did any updates to this since there's been a few new S ranks released. Pierrot's tear, Crest of the Winner family, Undefeated of the East(master gundam version).
 
07-20-2010   #34 (permalink)
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Quote:
Originally Posted by Jaen
Anyone know if they did any updates to this since there's been a few new S ranks released. Pierrot's tear, Crest of the Winner family, Undefeated of the East(master gundam version).
unfortunately those MS aren't "widely" available. It will be updated when it gets release in G or the original testors actually "gets" those MS to do test with.
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