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10-16-2009   #21 (permalink)
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always want to stab mew for her luck..
Oh well...at least i have the chance to test mew's T3..
 
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10-16-2009   #22 (permalink)
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you guyz got it in 1st roll? or....
 
10-16-2009   #23 (permalink)
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don't twist verde's mouth! thats rude!
 
10-16-2009   #24 (permalink)
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Quote:
Originally Posted by LiLMewmew
Reinstalled lolTW to test my luck and look at what I got:
Quote:
Originally Posted by LiLMewmew
Guess what? I uninstalled it looong time ago.
GG.
lols.............
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10-16-2009   #25 (permalink)
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lols.............
Shush you.

I got it in like two tries. Wat.
 
10-16-2009   #26 (permalink)
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Shush you.

I got it in like two tries. Wat.
mew is cute :P
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10-16-2009   #27 (permalink)
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Quote:
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mew is cute :P
mean tw players are mean. :<
*uninstalls it*

 
10-16-2009   #28 (permalink)
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Quote:
Originally Posted by LiLMewmew
mean tw players are mean. :<
*uninstalls it*

cool..
doe it mean i can play with T3?
 
10-16-2009   #29 (permalink)
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Quote:
Originally Posted by LiLMewmew
mean tw players are mean. :<
*uninstalls it*

Calling you cute is mean?
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10-20-2009   #30 (permalink)
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Anyone notice with this latest patch, Qubeley's Bits launching speed has gone up as well as its attacking pattern AI gone up?

I mean you can send 2 out almost at once and they would actually collide into each other and go bang... = =; They also seems to get slightly better AI with different attack pattern and less idling delay.

On the other hand, HammaHamma's wired arm's AI has gone down with more idling delay making it a extremely easy target to shoot down with beam rifles...

Or it could be just me @_@
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10-20-2009   #31 (permalink)
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the funnel colliding with themselves was reported early on bahamut, but everybody didn't took that guy seriously .....
i did notice it funnels being able to rapidly launch, but I thought it might be due to lag issues on my side

but nothing is going to improve how low damage output CS-gunbarreldagger dish out
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10-20-2009   #32 (permalink)
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Quote:
Originally Posted by weissritter
Qubeley's Bits

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10-20-2009   #33 (permalink)
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Que was always a fast funnel releaser for me. AI is still dumb enough to wall kill. Nothing special.
hamma's funnel seems the same for me.
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10-20-2009   #34 (permalink)
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Quote:
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Que was always a fast funnel releaser for me. AI is still dumb enough to wall kill. Nothing special.
hamma's funnel seems the same for me.
Well, I was on my FAZZ on BS and it got swamped by mosquitoes in 3 seconds. 12 of these things flying around me @_@, knocking it down to 1/2 hp with the Will of NT activated almost instantly...

They also doesn't seem to die when I ram toward the building until I stand there for 10 second more...

They seems to hit faster and idle less, which is why I asked this.

But Hamma Hamma's arm is definitely a easier kill for me with beam rifle. Where as before, it doesn't idle as much and always move around. It idles about 2 seconds now, which is plenty of time to shoot it down.
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10-20-2009   #35 (permalink)
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Quote:
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Que

 
10-20-2009   #36 (permalink)
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Quote:
Originally Posted by IonCannon
the funnel colliding with themselves was reported early on bahamut, but everybody didn't took that guy seriously .....
i did notice it funnels being able to rapidly launch, but I thought it might be due to lag issues on my side

but nothing is going to improve how low damage output CS-gunbarreldagger dish out
thars ur problem!

can we filter bahamut?

because its wierd talking about wierd things.

every other forums i posted funnel colliding took it seriou- nvm

they thought there was a wall in a freaking desert -.- actually they expected the afker to fire his vulcans -_-
 
10-20-2009   #37 (permalink)
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Quote:
Originally Posted by Verde
thars ur problem!

can we filter bahamut?

because its wierd talking about wierd things.

every other forums i posted funnel colliding took it seriou- nvm

they thought there was a wall in a freaking desert -.- actually they expected the afker to fire his vulcans -_-
No we cannot filter it because of FF fans.
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10-21-2009   #38 (permalink)
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Did anyone see that they increased the rate for plans and stickers to appear as mission awards? Where as before, its all paint...
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10-21-2009   #39 (permalink)
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Quote:
Originally Posted by weissritter
Did anyone see that they increased the rate for plans and stickers to appear as mission awards? Where as before, its all paint...
yea.....but i never get plans....-thinks about trying to get plan for pysco-
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10-21-2009   #40 (permalink)
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Quote:
Originally Posted by weissritter
Did anyone see that they increased the rate for plans and stickers to appear as mission awards? Where as before, its all paint...
I guess. I've been getting Psychos and Second L's.
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