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09-11-2009   #21 (permalink)
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Assault Buster will prolly be scis, but buster should be paper.
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09-11-2009   #22 (permalink)
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Quote:
Originally Posted by danieljm
lol sounds exciting XD but if it was paper, then going to R mode is a pain >.< if it was scissors, then it'd be just like FAZZ =.= FAZZ in nub server is pretty much food for my B rank rocks. Destiny really seems to be the hardest to kill, becoz of those afterimages. F91 too.

Lol for V2 Buster, it should have:
-Victory Dash (key unit)
-Victory Gundam

errr and a bunch of other crap @_@
Why would going to R mode be a pain? I mean, f91 is one of the best MS to melee with.

Also if they add V2 Assault as Rock, and V2 Buster is paper, then they could make V2 AB a scissor. (Though it really should be a paper. Oh well.)
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09-11-2009   #23 (permalink)
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I hope V2 get its Hikari no Tsubasa... QQ
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09-12-2009   #24 (permalink)
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if it does, it probably would be in the spec or it'd hit nothing.
unless u really want a move to turn ur back to ur enemy and hope it just magically hits them.

that or have a move thats only sort of useful when an enemy is above u... it would be hard to aim ur wings if it was like that...
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09-12-2009   #25 (permalink)
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Eh, I'm hoping its wings of light work like Zerk Nobels/Masters/Gods spinkick.

A girl can dream. ;-;
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09-12-2009   #26 (permalink)
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well, the korean devs have been pretty creative in putting all this gundam stuff, moves, abilities to practical use....

so maybe they'll be able to find a way to implement the wings....
though I cant think of any good ways to put the wings to a good, non overpowering way....
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09-12-2009   #27 (permalink)
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Quote:
Originally Posted by NotTanja
Eh, I'm hoping its wings of light work like Zerk Nobels/Masters/Gods spinkick.

A girl can dream. ;-;

YouTube - GvG: V2 vs Destiny

I proposed the same thing in melee mode as well due to a similar move being used in Gundam vs Gundam on PSP (Refer to 0:30-0.33).

I dont really mind how they design it as long as the main traits of the unit can be felt when playing. Hope they dont put in generic weapons sets which are easy for the game to implement but makes the unit lose its uniqueness (eg. Forbidden Gundam without curve beam)
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09-12-2009   #28 (permalink)
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Quote:
Originally Posted by RacerX

YouTube - GvG: V2 vs Destiny

I proposed the same thing in melee mode as well due to a similar move being used in Gundam vs Gundam on PSP (Refer to 0:30-0.33).

I dont really mind how they design it as long as the main traits of the unit can be felt when playing. Hope they dont put in generic weapons sets which are easily for the game to implement but makes the unit lose its uniqueness (eg. Forbidden Gundam)
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09-12-2009   #29 (permalink)
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Quote:
Originally Posted by NotTanja
Why would going to R mode be a pain? I mean, f91 is one of the best MS to melee with.

Also if they add V2 Assault as Rock, and V2 Buster is paper, then they could make V2 AB a scissor. (Though it really should be a paper. Oh well.)
errrr i was assuming that when u remove buster, it wont be able to go to normal mode again (just like GN exia, FAZZ, HWS nu, etc)

otherwise, if it was F91/Destiny style, that'd be hax and awesome xD
 
09-12-2009   #30 (permalink)
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09-13-2009   #31 (permalink)
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Quote:
Originally Posted by RacerX

YouTube - GvG: V2 vs Destiny

I proposed the same thing in melee mode as well due to a similar move being used in Gundam vs Gundam on PSP (Refer to 0:30-0.33).

I dont really mind how they design it as long as the main traits of the unit can be felt when playing. Hope they dont put in generic weapons sets which are easy for the game to implement but makes the unit lose its uniqueness (eg. Forbidden Gundam without curve beam)
just watched the vid, and man, V2 SO AWESOME!!! cool melee lol. If that would be the melee in SDGO, then 2 hit melee combo with awesome animation! XD
i was inspired to watch the anime haha
 
09-15-2009   #32 (permalink)
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Videos uploaded on first post!!!

V2 Buster pretty much came with all the weapons I thought it would, but I wasnt expecting spread beam pods attack to be like psycho gundams finger cannons. Skills seems to be reload up+another skill which might be implemented next week. Wings of light!!!<3

However Hexa and L-Gazu looks disappointing, hexa with com command and OS-A isnt that effective, and L-Gazu looks kinda slow...

Chobham gundam doesnt look too bad, and when purged it plays like a normal Alex NT-1 (except the special is like a gatling gun similar to heavyarms special)
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09-15-2009   #33 (permalink)
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how come there's V2 out on youtube already? isnt this update for 9/17? and i logged in my KR, GN exia is still the latest S rank @_@
 
09-15-2009   #34 (permalink)
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I think I'll still prefer F91.

But V2's nekkid ulti is haxxed. *-*
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09-15-2009   #35 (permalink)
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Quote:
Originally Posted by danieljm
how come there's V2 out on youtube already? isnt this update for 9/17? and i logged in my KR, GN exia is still the latest S rank @_@

These are test videos from K, they wont be in the game till the patch is implemented in 2 days. Some of the skills are still missing.

Overall I think I'll like this unit, but F91 should be more useful then V2 Buster across different situations. F91 has better melee+afterimages, and can alternate between modes at any time. V2 Buster's spray beam pod will be useful in catching dashing enermies, but it will still run into trouble when enermies are close (unless the spray beams deal good damage if shot at point blank range)
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09-15-2009   #36 (permalink)
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Quote:
Originally Posted by RacerX

These are test videos from K, they wont be in the game till the patch is implemented in 2 days. Some of the skills are still missing.

Overall I think I'll like this unit, but F91 should be more useful then V2 Buster across different situations. F91 has better melee+afterimages, and can alternate between modes at any time. V2 Buster's spray beam pod will be useful in catching dashing enermies, but it will still run into trouble when enermies are close (unless the spray beams deal good damage if shot at point blank range)
the spray beam's range is too big @_@ i doubt it can deal great damage at short range. is the skill set tentative or is it the real thing already? @_@ it looks pretty average if u ask me..
 
09-15-2009   #37 (permalink)
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Quote:
Originally Posted by danieljm
the spray beam's range is too big @_@ i doubt it can deal great damage at short range. is the skill set tentative or is it the real thing already? @_@ it looks pretty average if u ask me..
skill 2 seems more like a tentative image. It should be a new skill.

Also most spray beam damages tends to be highest when close to target rather than far. Such as Psycho, Athene, Baund doc, etc.
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09-15-2009   #38 (permalink)
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Just look at the buff list. :[
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09-15-2009   #39 (permalink)
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Nice MA killer but with no melée moves that weap 2 really loses its potential.
I love its weaps when purged though but it's hard to mca and ss with no 3rd weap. Like it matters in kr anyway since it's banned
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09-15-2009   #40 (permalink)
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Quote:
Originally Posted by Seim
Nice MA killer but with no melée moves that weap 2 really loses its potential.
I love its weaps when purged though but it's hard to mca and ss with no 3rd weap. Like it matters in kr anyway since it's banned
Yeah that's why people use MCA on K right?
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