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10-27-2009   #1201 (permalink)
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use freedom rail guns when enemy is out of range meaning lock on only, and if enemy is moving then manual aim them if not just auto aim.
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10-27-2009   #1202 (permalink)
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how to make more room for more gundams in my room
 
10-27-2009   #1203 (permalink)
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Quote:
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how to make more room for more gundams in my room
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Message too short. Have a
 
10-27-2009   #1204 (permalink)
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how do i get rid of the gacha ones besides using mixing them
 
10-27-2009   #1205 (permalink)
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Quote:
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how do i get rid of the gacha ones besides using mixing them
you break them
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10-27-2009   #1206 (permalink)
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Quote:
Originally Posted by weissritter
you break them
how do you do that?
 
10-27-2009   #1207 (permalink)
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the right most button in the row of buttons for mixplan,factory ...... blah blah blah

once u select your MS (it must not be your current active MS) ... then click break ... a popup window will ask if you really wanna kill it for 400g ....
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10-27-2009   #1208 (permalink)
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Quote:
Originally Posted by IonCannon
the right most button in the row of buttons for mixplan,factory ...... blah blah blah

once u select your MS (it must not be your current active MS) ... then click break ... a popup window will ask if you really wanna kill it for 400g ....
thank you sir .
 
10-28-2009   #1209 (permalink)
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Kill it......
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10-28-2009   #1210 (permalink)
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Quote:
Originally Posted by Kirasf
Kill it......
ok....
*stab Kira*
 
10-30-2009   #1211 (permalink)
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sry r anyone know the o weakness and god gundam??
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10-30-2009   #1212 (permalink)
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Paper .
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10-30-2009   #1213 (permalink)
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short and clear,
hah

but to be honest.. ._.
even with my paper, i keep beeing murdered by god's hand
sad ;-;
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10-30-2009   #1214 (permalink)
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The god gundam and the O are quite scary in melee range. Stay out of melee range and let your team cover you (from range because of that spinning move) if the god suit comes close.
Somehow it doesn't look like it gets flinched in melee range...

Last edited by vgamer; 10-30-2009 at 06:52 AM.
 
10-30-2009   #1215 (permalink)
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god gundam is a cheater;
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hah, im new guild member,
when i fought godG, i was a lost person in a foreign world.. we couldn't just make a simple strtegy xD
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Last edited by MiakaNairan; 10-30-2009 at 07:09 AM.
 
10-30-2009   #1216 (permalink)
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For god or the O, if your playing a melee try to get close to it by dashing and make it think you are gonna melee but dont, and rather keep dashing away (care for your boost) and hence it will use its spining move. Spin move makes the O plunge forward quite a distance during it and its period stays for a while,so dont think of meleeing it right after it misses the first sequence of the spin. Once its spin move is gone you can fight it like any melee. Same thing goes for God, but rather once it gets the no flinch skill active, then just run away and shoot it down. If your playing a paper then you know what to do.
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10-30-2009   #1217 (permalink)
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Uhm.. thank you for the tip Kira,
it's really apreciated o_ob

i just have to train it now x3

____
edit

but i have a question..
if im using rock, and im meleeing a rock too, i can just pretend to atack then run to his back while evading his atacks..
but if im a paper, my dash would end really fast xD and then i'll get focked D=, you said for me to run away if he doest get flinched, right? i'v tryed alredy but its really hard for me to run from a rock using a paper, should i use the jumping boost to try to make him jump and empty his gauge? (maybe if he's a little dumb, he jumps too?)

uhm.,

"run away and shoot it down" haha D= its funny how it sounds easy,
when i run away with a paper and try to shoot it down, i usually get focked (i get rapped actually),
i really have problems with melee x__x'
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Last edited by MiakaNairan; 10-30-2009 at 10:09 AM.
 
10-30-2009   #1218 (permalink)
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Practice playing rock vs rock combat. (You don't actually need to know MCA etc. Those things are more for show than actually useful vs non-laggers.) It will help you play better as a paper vs close ranged melee.

Also, you should boost upwards as a paper. Being able to counter helps too. Some papers, like my darling Qubeley, have decent melee. Some papers have knockdowns, so use those tactically as well. One hit melee is pretty tricky, since the range and execution time differs per unit.

The longer you play one unit, the better you will get to know its boost and reaction speed. It'll be easier to dodge rocks that way.
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10-30-2009   #1219 (permalink)
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Usually when a rock boosts to me, I boost up then forward, so I pass right over them.
 
10-30-2009   #1220 (permalink)
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Quote:
Originally Posted by NotTanja
You don't actually need to know MCA etc. Those things are more for show than actually useful vs non-laggers.
REally? thought it was some kind of request to melee... Ha xD


Quote:
Originally Posted by NotTanja
Also, you should boost upwards as a paper. Being able to counter helps too. Some papers, like my darling Qubeley, have decent melee. Some papers have knockdowns, so use those tactically as well. One hit melee is pretty tricky, since the range and execution time differs per unit.
Yes.. boost upward,
Ha i think i need a decent melee pap ms, couse that lil Zetarailgun... D= dunno his melee is kind crapy,
Do you have any papper ms with nice melee in mind?
neko told me that i should practice with a rank c~b, but dunno wich ms Haha
As Rock i was thinking kaempfer
scisor that zaku,


Quote:
Originally Posted by NotTanja
The longer you play one unit, the better you will get to know its boost and reaction speed. It'll be easier to dodge rocks that way.
Agreed
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