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01-23-2013   #181 (permalink)
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Quote:
Originally Posted by WabbitStore
Cmon Masta Rai!! I better see your Full Cloth first in the accomplishment thread!!!

And Im sooo getting the F91.
it's gonna be kind of late before I'll actually get a chance to cap it though...
so don't post before me lol...
 
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01-23-2013   #182 (permalink)
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The Faction War this time, what are the units you can get from it? I didn't join the previous Neo Zeon battle so I don't know.
 
01-23-2013   #183 (permalink)
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Quote:
Originally Posted by quicksilv
The Faction War this time, what are the units you can get from it? I didn't join the previous Neo Zeon battle so I don't know.
EFSF gets Prototype Stark Jegan, Sleeves get Dra-C (UC).
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01-25-2013   #184 (permalink)
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3) New Year's Day yut Contest Event

Yutgarak acquisition period: 2/1 (11:00) - 2/11 (24:00)
Yut game Duration: 2/1 (11:00) - 2/19 (11:00)

another free SR event? O_o
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01-25-2013   #185 (permalink)
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No.

Go back to the bottom of page 7, we explained it already.
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01-27-2013   #186 (permalink)
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Ok so someone told me Softmax is thinking about removing the type advantages?
 
01-27-2013   #187 (permalink)
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Quote:
Originally Posted by quicksilv
Ok so someone told me Softmax is thinking about removing the type advantages?
It's a beta, the removal of Rcok, Paper and Scissors system.

If it goes well, it's implemented, if it doesn't, the game reverts back to the old system.
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01-27-2013   #188 (permalink)
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Quote:
Originally Posted by Asuna
It's a beta, the removal of Rcok, Paper and Scissors system.

If it goes well, it's implemented, if it doesn't, the game reverts back to the old system.
So types lose the extra damage against each other? There goes Veteran Infighter....
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01-27-2013   #189 (permalink)
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Quote:
Originally Posted by WabbitStore
So types lose the extra damage against each other? There goes Veteran Infighter....
Err, not true.

Veteran Infighter blocks KD beam and long range weapons. It's not affected by type.
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01-28-2013   #190 (permalink)
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Quote:
Originally Posted by Asuna
It's a beta, the removal of Rcok, Paper and Scissors system.

If it goes well, it's implemented, if it doesn't, the game reverts back to the old system.
Thats gonna be some wierd sheeeit
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01-28-2013   #191 (permalink)
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actually that'll make this game much more balanced
 
01-28-2013   #192 (permalink)
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Quote:
Originally Posted by Zeomn
actually that'll make this game much more balanced
only if damage reduction is changed in which case scissor's gonna be even more OP since they wont have any hard counter, if every single unit gets rock boost papers and scissors gonna be even more OP leaving rocks to rotten
 
01-28-2013   #193 (permalink)
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...... what are you talking about?
How would one type be hard countering when there's nothing to hard counter?
 
01-28-2013   #194 (permalink)
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I think they'll keep the rock, paper, scissors CHARACTERISTICS (i.e. rock boost, paper vertical boost, scissors in between, rocks being melee oriented, papers being more long range, etc.) but just take out the advantage/disadvantage each type has against each other.

Which could be a double edged sword. Take HWS for instance. Yay, rocks won't get obliterated as much by HWS since they don't take extra damage now. But now there are no scissors that can deal higher damage to HWS.
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01-28-2013   #195 (permalink)
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I agree with bng.
But there will be still rock/scissor/paper in that case, just without the extra damage.
 
01-28-2013   #196 (permalink)
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At least missions should be easier.
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01-28-2013   #197 (permalink)
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Quote:
Originally Posted by Cypher15
At least missions should be easier.
I think missions were already simple enough with coordination. I have a Korean friend who does all of his missions legit and he has most mission exclusive suits (all the Zakus, etc.) and a shitton of S ranks, etc.
 
01-28-2013   #198 (permalink)
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New keyword for today 29-01-2013
New "Custom Parts" for instead old type (paper-rock-sis) for improve units.

so they need plan for selling part to level unit??
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Last edited by Rith; 01-28-2013 at 08:37 PM.
 
01-28-2013   #199 (permalink)
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From sniper:

Quote:
Originally Posted by sniperwolf
2nd update available now. Instead of relying on rock, scissor and paper element to determine the ms performance, enhancing parts are now available to boost ms performance, as well as customizing the ms base on user pvp style. 3rd update will be announce tomorrow.
Sounds good so far. When I started this game nearly a year ago (Day after NA feb patch) I was hoping a system like this was in...

...but why does it sound like the AGE-System ...
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01-29-2013   #200 (permalink)
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basically

papers: can now fight those long range scissors without a type disadvantage
rocks: can now charge at them papers without taking extra damage, and doesnt do reduced damage
scissors, can now effectively hold against rocks at mid-ranged combat without type disadvantage

so everyone is happy
or so it would seem
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