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10-11-2012   #1 (permalink)
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Default [SDGONA] October balance patch

much thanks to Zeirnaton

SDGO Changes - Pastebin.com added a paste bin link for easier viewing

please use ctrl + F

If you notice a unit is listed multiple times such say you see chaos gundam 2x and it says damaged decreased on both then it means its damage got nerfed even more. This change puts us at 7/20/2012 keep in mind FA ZZ doesn't get its missiles buff till after

**Bug Fixes/Other Changes**
* An issue with transformation where interrupting actions (stun, flinch) could cause issues with weapon properties has been fixed.

* An issue where units with skill-controlled transformations could end up in the wrong mode under certain conditions has been fixed.

* Newtype Pressures now can be used 4 times in a battle, up from 3.

*Issues with remote weapon movement algorithm fixed. They should no longer collide with terrain or other remote weapons while attacking the target.

* All units with a sniping weapon have been modified in the following manner:
** You may now use auto-lockon while zoomed in, however the lockon speed while zoomed in is 4 times slower than normal.
** While zoomed in, your weapon will have slightly increased range.
** For units with piercing sniping weapons or beam sniping weapons with a large beam diameter, this will now factor into the target(s) hit.
-------------------------------------------------------------------


* Mission-related changes
** The following mission AIs are having their behavior updated: Zaku II (Char Custom), Tieren Taozi, Alvaaron, Providence Gundam.
** Battleship of Gunfire is having the required number Strike Daggers to clear Phase 1 increased to 30/35/40/45 from 15/25/25/25(Easy/Normal/Hard/Expert).
--------------------------------------------------


**Buffs/Nerfs**



* G-3 Gundam
** HP and defence increased
* Hyaku Shiki (Clay Bazooka)
** Weapon 2 reload and projectiles are now faster
* Wing Gundam Zero (Beam Saber)
** Mobile Suit Mode
*** Speed and Agility increased
*** Weapon 1 attack speed increased
* Gundam Exia (Seven Swords)
** Weapon 1 attack speed increased
** Weapon 3 attack speed increased
* Zeta Gundam Beam Saber
** Mobile Suit Mode
*** Weapon 1 attack speed increased
** Waverider mode
*** Transformation speed increased
* Sword Impulse Gundam
** Boost increased
** Weapon 2 reload increased
** Weapon 3 attack speed and reload increased
* Gundam Throne Zwei
** Weapon 1 attack speed and range increased
* Zeta Gundam
** Agility up
* Dreadnought Gundam
** Weapon 3 damage increased
* Buster Gundam
** Agility up
** Weapon 2 attack speed increased
* Palace Athene (Large Missile)
** Weapon 2 speed increased
* Garazzo (Hilling Care Colors)
** Weapon 1 melee boost decreased
** Weapon 3 damage decreased
* Chaos Gundam
** Mobile Suit Mode
*** Weapon 2 damage decreased
*** Weapon 3 damage decreased Alot
** Mobile Armor Mode
*** Weapon 1 Ammo decreased
-----------------------------


* Altron Gundam (EW): Fortress (S) replaced with Nataku's Soul.
* Full Armor ZZ Gundam: The unit now has a 3rd weapon after purging, High Mega Cannon.
* Nu Gundam HWS: Main Mode Weapons 1 and 2 Reload Rate decreased.
* Altron Gundam: Weapon 3 status effect changed to Stun from Slow.
* Blitz Gundam: Health and Defense increased.
* Brave (Standard Test Type): Alt Mode Weapon 1 Reload Rate and Ammo decreased.
* Gelgoog (Char Custom)
** Health and Defense increased.
** Weapon 2 Reload Rate increased.
* Gundam Nadleeh: Art of Fighting (Mobile Suit) replaced with Attack Up.
* Astray Red Frame: Weapon 3 Damage increased.
* Astray Red Frame (Flight Unit)
** Weapon 1 Attack Speed increased.
** Weapon 3 Damage and Reload Rate increased.
* Gelgoog (Beam Naginata)
** Health and Defense increased.
** Weapon 1 Range increased.
* Gundam (Hyper Hammer)
** Latent Potential replaced with Veteran Infighter.
** Weapons 1 and 3 Attack Speed increased.
** Weapon 2 Attack Speed and Reload Rate increased.
* Gundam Mk-II (Titans): Health, Defense, Boost Speed, Agility, and Quick Dash Speed increased.
* Gouf Custom: Weapon 2 Attack Speed increased.
* Sun Ce
** Weapon 1 Attack Speed increased.
** Weapons 2 and 3 Reload Rate increased.
* GINN (Pardus Missiles)
** Weapon 1 Attack Speed increased.
** Weapon 3 Ammo increased.
* The following units are having their long-range beam weapons' range decreased:
Destiny Gundam, Full Armor ZZ Gundam, GN Arms Type-E, Infinite Justice Gundam, Neue Ziel, Strike Freedom Gundam, Tallgeese III, Abyss Gundam, Aegis Gundam, GN-X IV, Saviour Gundam, Verde Buster Gundam, Vigna Ghina, Wing Gundam Zero, Bawoo, BuCUE Hound Cerberus (Alex Lad Custom), Gazu-L, Gundam Astraea, Re-GZ BWS, ReZEL (Commander), Wing Gundam
* The following units are having their remote weapons' range significantly decreased:
Nu Gundam, Sazabi, Strike Freedom Gundam, Dreadnought Gundam, Gundam Rose, Gundam Rose (Super Mode), Gundam Throne Zwei, Hamma Hamma
* The following units are having their remote weapons' range decreased: Nu Gundam HWS, Providence Gundam, , Chaos Gundam, Elmeth, Perfect Zeong, Qubeley, Qubeley Mk-II, X Astray, Jagd Doga, Mass Production Qubeley, Mass Production Qubeley (Active Cannon), Gunbarrel Dagger
* Art of Fighting (Undefeated of the East), Art of Fighting (Gundam Fighter), Art of Fighting (Mobile Suit), White Wolf: Skill Description edited to clarify critical hit chance, now states high chance for critical hits.
-----------------------------------------------------


* Tiffa's Prayer effects changed to: When the unit's health drops below 70%, the unit's attack, defense against medium-range weapons, agility, and boost duration are increased.
* Cherudim Gundam GNHW/R
** Veteran Ranger has been replaced with Defense Up.
** Shield durability in both modes has been decreased, Main mode shield area decreased.
** Main Mode
*** Weapon 1 reload speed decreased and now immobilizes the unit while firing.
*** Weapon 2 attack damage decreased.
** Alt Mode Weapon 3 attack damage, ammo, and reload rate decreased.
* Gundam Double X
** Transformation animation speed increased.
** Tiffa's Prayer changes, see above.
** Special Attack Awakening has been replaced with Microwave Reciever (DX).
** Main mode Weapon 1 hit count and range increased.
** Alt Mode
*** No longer has no-flinch and the bonus boost duration has been decreased.
*** The movement type in this mode has been changed to Mobile Suit from Mobile Armor.
*** Agility, boost speed, and quick dash speed has been increased.
*** Attack and defense has been decreased.
*** Weapon 1 attack damage increased, reload rate decreased.
*** Weapon 2 added: Breast Launchers.
*** Weapon 3 added: G-Hammer
* Gundam Sandrock Kai (EW)
** Weapon 2 reload speed increased.
** Weapon 3 hitbox adjusted.
* Gundam X
** Weapon 1 range increased.
** Special Attack Awakening has been replaced with Microwave Reciever (GX).
* Asshimar: Defense increased in both modes.
* Astray Blue Frame: Health increased.
* CGUE
** Quick Dash speed increased.
** Weapon 3 attack and attack speed increased.
* CGUE DEEP Arms
** Quick Dash speed increased.
** Weapon 1 attack speed increased.
* Dijeh
** Defense increased.
** Weapon 1 range increased.
* Dijeh SE-R: Weapon 1 range increased.
* Gabthley
** Transformation animation speed increased.
** Attack increased in both modes.
* Gazu-L: Defense and agility increased.
* Gelgoog
** Defense increased.
** Weapon 1 range increased.
* Gelgoog (Char Custom): Weapon 1 range increased.
* Gelgoog (Commander): Weapon 1 range increased.
* Gelgoog Marine
** Defense and Quick Dash speed increased.
** Weapon 3 Attack speed and range increased.
* GuAIZ: Attack and Quick Dash speed increased.
* Gundam Ez8 (180mm Cannon)
** Boost speed and agility increased.
** Weapon 2 attack speed and cooldown increased.
* Marasai: Defense increased.
* Rising Gundam: Weapon 1 range increased.
* Rising Gundam (Repair): Weapon 1 range increased.
* Sun Ce
** Boost speed increased.
** Weapon 1 attack speed increased.
* Zaku II (Char Custom): Weapon 1 attack speed increased.
* ASH: Weapon 3 ammo and reload rate decreased.
* Zaku I: Boost speed, Quick Dash speed, and health increased.
----------------------------------------------------
* Destiny Gundam
** Main Mode
*** Attack increased, defense decreased.
*** Weapon 2 reload rate increased.
*** Weapon 3 reload rate increased.
** Alt Mode defense increased, attack decreased.
* Freedom Gundam: Weapon 3 ammo increased.
* Justice Gundam: Art of Fighting (Mobile Suit) replaced with Phase-Shift Armor.
* Tallgeese III
** Art of Fighting (Mobile Suit) replaced with Defense Up.
** Weapon 2 reload rate increased.
* Elmeth: Weapon 2 ammo increased, damage decreased.
* Gundam Maxter (Shield Surfboard): Alt Mode weapon 1 attack speed and ammo decreased.
* Astray Green Frame
** Health increased.
** Weapon 3 attack speed increased.
* Cao Cao, Guan Yu, Zhang Fei, Liu Bei, Sun Quan, Xiahou Dun: Weapon 2 ammo increased.
* DINN (Rau Le Creuset Custom)
** Creuset's Hate replaced with Mobility Up.
** Defense Command replaced with Creuset's Hate.
** Weapon 1 attack speed decreased.
** Weapon 2 damage decreased.
** Weapon 3 reload rate and range decreased.
* Efreet Custom
** Health increased.
** Art of Fighting (Mobile Suit) replaced with Veteran Infighter.
* Jagd Doga (Quess Paraya Custom)
** Newtype Awakening (B) replaced with Quess's Thoughts.
** Weapon 3 damage decreased, cooldown time increased, reload rate increased.
* ASH
** Weapon 2 ammo decreased.
** Weapon 3 damage, attack speed, cooldown time decreased.
---------------------------------------------
* Astray Red Frame Powered Red
** Defense increased.
** Enhanced Close-Range Protection moved to Skill 1
** Special Attack Awakening moved to Skill 2
** Weapon 2 attack range increased.
* Qubeley: Health and defense increased, damage decreased.
* Strike Rouge IWSP (Beam Rifle): Weapon 2 attack speed increased.
* Strike Gundam, Impulse Gundam: Health increased.
---------------------------------
Gundam Exia (Seven Swords): Latent Potential replaced with Seven Swords.
* Re-GZ BWS: Re-GZ Weapon 3 damage increased.
* Rick Dias (Red): Weapon 2 attack speed and cooldown increased.


any changes/updates to the list can be seen here

NA SDGO Balance Changes
 
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10-11-2012   #2 (permalink)
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Sooo why are there nerfs for SRudim in this list?
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10-11-2012   #3 (permalink)
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RIP Chaos, you served me well. Time to use Blitz
 
10-11-2012   #4 (permalink)
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Quote:
Originally Posted by Bng422
Sooo why are there nerfs for SRudim in this list?
Imported straight from KR most likely.
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10-11-2012   #5 (permalink)
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Quote:
Originally Posted by Bng422
Sooo why are there nerfs for SRudim in this list?
Because OGP likes to copy and paste, no work done to separate them (like every other game they did that has a korean version).

l0l
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10-11-2012   #6 (permalink)
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Quote:
Originally Posted by Akeno
Because OGP likes to copy and paste, no work done to separate them (like every other game they did that has a korean version).

l0l

Zeirnaton is not OGP.
 
10-11-2012   #7 (permalink)
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Before you go ahead with your ramblings, I'd like to point out that OGP are the ones who choose what balances are made.

The fact that they just chose an old KR update balance even though they didn't implement a suit on the list in the actual game is what copy/paste means.

So no, Zeirnaton isn't OGP, but you're still wrong.
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10-12-2012   #8 (permalink)
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Well that escalated rather quickly.

Was just wondering why they had SRudim nerfs... was thinking that NA might release SRudim as their first SR.

Which is a very, very, very bad idea.
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10-12-2012   #9 (permalink)
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could it be that they already put SRudim in the game just not officially released it?
 
10-12-2012   #10 (permalink)
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Quote:
Originally Posted by masterofz
could it be that they already put SRudim in the game just not officially released it?
It's probably that, seeing how SR NZ balance was in there a while ago.
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