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01-18-2012   #1 (permalink)
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Default 1/19 KR balance patch

--------------------------------------------------------------------------------

balance patch

new skills
trans-am(zabanya): when hp is below 50%, w3 reload, attack, defense, booster, booster recovery increased
twin haro system: when hp is under 60%, all foes shown on radar, search distance increased, mobility increased
tragic commander: when hp is under 50%, mobility up, all ally attack and booster up
mister gentle: when hp is under 50%, mobility up+latent potential effect
spirit of nataku: when hp is under 40%, art of fighting+fortress effect

nataku skill: fortress->spirit of nataku

full armor ZZ: after purge, high mega cannon added as w3

v2a: w3 effect changed to stun

char gelgoog: def, hp up. w2 reload up

gundam(hyper hammer): skill 2 is now veteran infighter, all weapon speed up, w2 reload up

gouf custom: w2 speed up

gundam mk-II titans: hp, def up, speed, agi, quick dash speed up

altron: w3 effect changed to stun

red frame: w3 damage up

red frame(fight unit): w1 speed up, w3 damage up, reload up

blitz: hp, def up

CR GINN: w1 speed up, w3 reload up

nadleeh: skill 1 is now attack up

HWS: w1, w2 reload down

the physalis BB Senshi suit: w1 speed up, w2,3 reload up

S zeta: w3 reload down, charge attack reload down

V2A,AB: beam shield block percentage decreased

AS S gundam: w3 number of hits, damage down

Brave: mode 2 w1 reload down, ammo down

chaos: w3 damage down

Wing EW: immobility to w3, mode 2 w1 reload down

to all rock/scissors suits with long ranged beams(regardless of what skill it is blocked by): range nerfed, all range of such weapons are unified for rock and scissors
rocks: T3, NZ, GNAE, IJ, V2A, 00, SSNW
scissors: aegis, bawoo, wing, wing 0, faZZ, RGZ, saviour, destiny, scikatsuki, V2AB, gazu L, SF, astrea, alvatore, verde buster, vigna ghina, S zeta, abyss, SR S, GNXIV, BR rezel, scirudim

for all rock/scissors suits with funnels type weapons: range nerfed greatly
rocks: throne zwei, rose, super rose
scissors: zeong, hamma hamma, dreadnought, sazabi, nu, SF, alvatore, scirudim

for all papers with funnel type weapons: range nerfed
papers: perfect zeong, all kinds of qubeley, x-astray, jagd doga, gunbarrel dagger, elmeth, pakatsuki, HWS, legend, parudim, ksha, pazabi, chaos, reborns, AS S, EXS, mantha, providence


posting it as a separate thread to not be overlooked cuz of the vids
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01-18-2012   #2 (permalink)
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Predicting S scissors with beam zook replacing the top S scissors. (Except SR Cheru, ofcoz)
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01-18-2012   #3 (permalink)
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hmmm Altron EW finally got it's own specialty skill! I'm gonna try it as soon as I can lol.
 
01-18-2012   #4 (permalink)
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Quote:
Originally Posted by Zeomn
hmmm Altron EW finally got it's own specialty skill! I'm gonna try it as soon as I can lol.
dont get your hopes too high
it still decreases speed





and it seems SF mode 1 is utterly destroyed
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01-18-2012   #5 (permalink)
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looking forward for Sonsaku and nataku
others ..meh..
 
01-18-2012   #6 (permalink)
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So basically patch that gives rocks more breathing space?

KRs do love their rocks, don't they?
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01-18-2012   #7 (permalink)
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Quote:
Originally Posted by zgmfx19a
So basically patch that gives rocks more breathing space?

KRs do love their rocks, don't they?
no, it puts rock, scissors, and paper in their rightful positions

which was supposed to be done ages ago, but is done now in an attempt to "revive" the game

it just makes papers harder to kill honestly
the reason rocks were able to somehow fare was due to long-ranged scissors holding foe papers at bay from a distance
but now without scissors being able to do that, rocks will have a harder time getting close

tl;dr: the age of papers is about to start
pew pew them all out of their range

now the metagame will be decided by "which side has the better/more papers"
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^all gone/currently have *v*
Rezel OC6 BB senshi hyaku shiki OC6 Kaempfer OC6 Missile GINN OC6 Sinanju OC5 Zabanya SR Ace

Last edited by KirovReporting; 01-18-2012 at 06:41 AM.
 
01-18-2012   #8 (permalink)
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Quote:
Originally Posted by KirovReporting
no, it puts rock, scissors, and paper in their rightful positions

which was supposed to be done ages ago, but is done now in an attempt to "revive" the game

it just makes papers harder to kill honestly
the reason rocks were able to somehow fare was due to long-ranged scissors holding foe papers at bay from a distance
but now without scissors being able to do that, rocks will have a harder time getting close

tl;dr: the age of papers is about to start
pew pew them all out of their range

now the metagame will be decided by "which side has the better/more papers"
Yeah, they pretty much went back to the basics.
And now, back to the age of using invisible suits to get in close, or veteran infighter.
Funny that they buffed the only rock that can drag units to it.
Back to the hardcore rush/ camp tactics...
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01-18-2012   #9 (permalink)
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Well papers have always been the "super long range cannons" of the ame with the highest firepower

At least be glad they nerfed HWS's W1 and W2 reload speed @__@

I'm interested in FAZZ's new purge mode W3, is it a KD beam or non KD?

Maybe I shouldn't have broken my eZZ... =/


It sucks though that they nerfed my T3's flashlight... no longer able to lolsnipe big chunks of HP off enemy papers from long range =/
And I don't see NT-D in that nerf list, which is good I guess as nerfing range of NT-D Beam Magnum would pretty much destroy the purpose of the suit.

Last edited by pikachuwei; 01-18-2012 at 07:09 AM.
 
01-18-2012   #10 (permalink)
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cuz NTD's beam magnum's range was nerfed harshly previously
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^all gone/currently have *v*
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01-18-2012   #11 (permalink)
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Also kirov, I think you forgot to add that:
All art of fighting skills: Extra melee damage rate increased.
White wolf: Extra melee damage rate increased.
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01-18-2012   #12 (permalink)
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Quote:
Originally Posted by Crimsonred
Also kirov, I think you forgot to add that:
All art of fighting skills: Extra melee damage rate increased.
White wolf: Extra melee damage rate increased.
narp
i didnt add them cuz they didnt concern me in any way
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01-18-2012   #13 (permalink)
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Interested in: Nataku and FAZZ.

One of the reasons I didn't like FAZZ purged was the loss of a KD beam. Maybe this will change my opinion of purged mode a bit.

And finally! Nataku has a more personalized skill set. @_@
 
01-18-2012   #14 (permalink)
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My ssnw got nerfed.... qq"""

acutally its fine as long as I'm still able to hit people that I can see
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01-18-2012   #15 (permalink)
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oh rite the range nerf on scis, would it hurt 00Q's mode2 W2?
 
01-18-2012   #16 (permalink)
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00 Qan[T]'s beam is considered midrange, so I don't think it got effected.

At least I hope not.

Also, yay for Twin Haro system! I wonder what the skill icon would be like

And HWS got nerfed! zomg!
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01-18-2012   #17 (permalink)
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I love this new balance patch!

HWS and SZ's reload have been too fast. (I was like WTF when bng waveraidered my 1st life 3 times)
Nataku, FAZZ: these old S rank should really get another chance.
V2A will be pretty hard to catch when it can stun.
I hope MKII's w2 can be as smooth as BD2's after the patch.
RX78(hyper hammer): infighter will make a big difference.

Also: less flashlights and funnels!
 
01-18-2012   #18 (permalink)
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Hmmm..only really concerned about SF, and curious as to why rock funnels got nerfed, they already kind of sucked
 
01-18-2012   #19 (permalink)
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Quote:
Originally Posted by Acreon
Hmmm..only really concerned about SF, and curious as to why rock funnels got nerfed, they already kind of sucked
Then it doesn't really matter if it sucks or it sucks more.
 
01-18-2012   #20 (permalink)
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Quote:
Originally Posted by beef1218
Then it doesn't really matter if it sucks or it sucks more.
haha true, but I'm saying if they were trying to buffer out funnels being a tad bit OP at times, I don't see why nerfing the shitty ones even more was done.
Especially the poor zwei, he get's no love in any aspect.
 

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