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01-18-2012   #21 (permalink)
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I don't see how adding art of fighting to fortress is going to give nataku a chance....:S
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01-18-2012   #22 (permalink)
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Quote:
Originally Posted by Forte
I don't see how adding art of fighting to fortress is going to give nataku a chance....:S
i already consider nataku good honestly, i don't see why it wouldn't be considered so.
I know with the 3974937 SR dendros running about it's a little more problematic, but any non-ma he can totally force into a 4-on-1
 
01-18-2012   #23 (permalink)
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Was going to make Tallgeese 3 since i finished my Wing Zero Custom.....might put T3 off and make Nataku first now.
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01-18-2012   #24 (permalink)
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I feel bad for those who just made BWS - Nu - HWS.
 
01-18-2012   #25 (permalink)
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Hey, HWS is still a good SS rank even if it got downgraded again.
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01-18-2012   #26 (permalink)
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I thought it was perfectly fine without the buff in the first place
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01-18-2012   #27 (permalink)
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So HWS KD beam is still immobile? Or is it free-moving while firing?

Also, IJ was already range nerfed with the hyper fortis so that means it's safe right? I feel bad since Destiny can no longer blind lock stuff with its KD beam for lulz.
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01-18-2012   #28 (permalink)
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HWS KD beam should be free moving while firing... Ony reload got nerfed.

Only problem I found with prebuff HWS was the lack of cnsistent ammo... I always ended up ammo-less some way or the other. And the homings moved so slowly...

Now it has enough ammo to keep spamming, and homings move fast as well... I'm not sure if the reload nerf is gonna put it back to where it was.

IJ, on the other hand, (also 00Q), their Hyper Fortis and Buster Rifle is considered midrange so they shouldn't be affected
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01-18-2012   #29 (permalink)
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Yay, at least I can keep using IJ through the good and bad times. Same with my other mid-range fighters.
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01-18-2012   #30 (permalink)
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people, i put up a list of the suits that got their range affected
if its not on the list, then it isnt affected
yes, it is the very list softmax put up in the patch notes on the homepage

Quote:
Originally Posted by Acreon
i already consider nataku good honestly, i don't see why it wouldn't be considered so.
I know with the 3974937 SR dendros running about it's a little more problematic, but any non-ma he can totally force into a 4-on-1
and no, seriously, nataku sucked
its only offense was melee, but it cant 8-hit
its hang's reload wasnt slow, but not fast
and ppl would just dodge its hangs anyways
and even if it did hook someone, they'd teleport immediately
and you hook somebody else, he also teleports
you hook someone you hooked previously, he specs you
having a nataku in today's metagame is like playing 3v4

they should at least give its hangs 2 shots, one for each arm, so that in case one fails, it can use the other
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Pazabi OCEX Rau Dinn OCEX Rocknanju OC6 HiNu OC6 Scizabi OC6 HWS OC6 GundamMC OC6 BR Rezel OC6 Quess Doga OC6 Char Zaku OC6 Geara Doga OC6 Stark Jegan OC6 Wing EW OC6 NGC OC6 Scinanju OC5 ARPA OC5 BD3 OC5 007 OC5

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Last edited by KirovReporting; 01-18-2012 at 06:36 PM.
 
01-18-2012   #31 (permalink)
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I did read it. Just making sure.
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01-18-2012   #32 (permalink)
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Quote:
Originally Posted by Ezio
I did read it. Just making sure.
apparently bing didnt read it
seeing how he "hopes" 00Q's beam isnt affected
and i even wrote "regardless of what skill it is blocked by" and still all this mid/long ranged talk comes up
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01-18-2012   #33 (permalink)
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Quote:
Originally Posted by KirovReporting
apparently bing didnt read it
seeing how he "hopes" 00Q's beam isnt affected
and i even wrote "regardless of what skill it is blocked by" and still all this mid/long ranged talk comes up
Ignore Bng, he never reads anything.
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01-18-2012   #34 (permalink)
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2 ammo on nataku's W2 would be srsly good though.
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01-18-2012   #35 (permalink)
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Its ironic because you guy didn't seem like you read the post above mine.


Quote:
Originally Posted by pikachuwei
oh rite the range nerf on scis, would it hurt 00Q's mode2 W2?

Quote:
Originally Posted by Bng422
00 Qan[T]'s beam is considered midrange, so I don't think it got effected.
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01-18-2012   #36 (permalink)
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thinking it didnt get affected
and knowing it didnt get affected are different matters

Quote:
Originally Posted by Bng422
IJ, on the other hand, (also 00Q), their Hyper Fortis and Buster Rifle is considered midrange so they shouldn't be affected
also this

and IJ is clearly on the list
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Pazabi OCEX Rau Dinn OCEX Rocknanju OC6 HiNu OC6 Scizabi OC6 HWS OC6 GundamMC OC6 BR Rezel OC6 Quess Doga OC6 Char Zaku OC6 Geara Doga OC6 Stark Jegan OC6 Wing EW OC6 NGC OC6 Scinanju OC5 ARPA OC5 BD3 OC5 007 OC5

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Rezel OC6 BB senshi hyaku shiki OC6 Kaempfer OC6 Missile GINN OC6 Sinanju OC5 Zabanya SR Ace
 
01-18-2012   #37 (permalink)
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Okay, I'm sorry for not reading the list carefully.

I have tests to prepare for and I don't have the time to read a list word for word. I just skim over it.
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01-18-2012   #38 (permalink)
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Quote:
Originally Posted by KirovReporting
people, i put up a list of the suits that got their range affected
if its not on the list, then it isnt affected
yes, it is the very list softmax put up in the patch notes on the homepage



and no, seriously, nataku sucked
its only offense was melee, but it cant 8-hit
its hang's reload wasnt slow, but not fast
and ppl would just dodge its hangs anyways
and even if it did hook someone, they'd teleport immediately
and you hook somebody else, he also teleports
you hook someone you hooked previously, he specs you
having a nataku in today's metagame is like playing 3v4

they should at least give its hangs 2 shots, one for each arm, so that in case one fails, it can use the other
Eh, i don't like saying x is bad because i can spend points/money on something that completely voids it.
In that case we should say all attacks that are more of a status splasher worthless because you can just equip vaccine.

also I rarely see people actually dodge the claw, especially since it normally pops out of nowhere (provided the nataku isn't a dink) and it's not like it has a terrible hitbox or reload.

Do agree on the 8-hit part though.
 
01-18-2012   #39 (permalink)
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nataku and fazz buff! this is to me what zabanya is to bng =3=
 
01-18-2012   #40 (permalink)
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its rather easy to escape even when hooked
just about everyone in KR carries teleport
and as i said, the next time you hook that person, you will prolly be speced
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Pazabi OCEX Rau Dinn OCEX Rocknanju OC6 HiNu OC6 Scizabi OC6 HWS OC6 GundamMC OC6 BR Rezel OC6 Quess Doga OC6 Char Zaku OC6 Geara Doga OC6 Stark Jegan OC6 Wing EW OC6 NGC OC6 Scinanju OC5 ARPA OC5 BD3 OC5 007 OC5

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Rezel OC6 BB senshi hyaku shiki OC6 Kaempfer OC6 Missile GINN OC6 Sinanju OC5 Zabanya SR Ace
 

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