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07-25-2011   #1 (permalink)
銀河美少年
Kenshiro's Avatar
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IGN: BusterX
Class: Brawler to_fighter
Level: ♦♦♦
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Default Make your own Custom-Named MS!

Naww, this isn't like the previous threads where you put existing gundams/mobile suits and try to guess what their movesets look like. In here, you take an existing suit (even the ones yet to be put into SDGO) and make it your own custom suit. Feel free to put in custom weaponry and skills as well!

I'll start:

What if I had a BusterX Custom God Gundam? It would be like...

God Gundam (BusterX Custom)

Normal God Gundam

w1 5 hit melee
w2 Sword Throw - fires a beam saber in a straight line. Inflicts control shock. Medium reload and has only one ammo.
w3 Heel Drop - God Gundam will dropkick and hits everything in a cone. Inflicts stun ailment. Knocks down if completed.

Hyper Mode

w1 Dual Saber 5 hit melee
w2 Cockpit crush - 1 hit KD, fast reload.
w3 Wide X Slash - Three part combo that slashes an X to the enemy MS. Third hit is a dash kick. Knocks down if completed. Inflicts boost down.

Skills:

Buster's Bushido

When the unit's health drops below 80%, the unit's movement speed, boost speed, agility, and boost duration are increased and all melee attacks does critical damage.

Hyper Mode EX (Buster Custom)

When the unit's health drops below 70% HP, gives the unit a new weapon set, increases boost, and the unit does not flinch when attacked by close range weapons. Stuns surrounding units when activated but does not create after images when boosting. Gundam will glow a bright orange color instead of gold.

Now that would be cool
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爆ぜろリアル! 弾けろシナプス! BANISHMENT THIS WORLD!

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Playing PSO2
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Ship 1 - Feoh

Last edited by Kenshiro; 07-25-2011 at 09:23 PM.
 
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07-25-2011   #2 (permalink)
Gluttony Fang
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IGN: Excellence
Class: Platinum Lucifer lu_sieg
Level: Ace in Exile
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Strike Noir Excellence
w1 Dual Beam claws
w2 Hyper Bazooka
w3 Whip (Control Shock)

Skills: Excellence, Space Pirate's Conviction

Excellence: Thinly veiled rename of EXAM system

I'm unoriginal!
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07-25-2011   #3 (permalink)
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Default

Slash Zaku Phantom Stryker Custom
(CR rank, same stats with original, only higher atk and hp, lower SP atk)

w1 - Beam Halberd(5 hits, can chain 8 hits)
w2 - Hydra Gatlings(can fire while moving)
w3 - Beam Halberd(1 hit kd weapon, Huge horizontal swing)

Skill1 - Seed Awakening
Skill2 - Fortress (C)

no special skills(dude its a C rank....)
 
07-26-2011   #4 (permalink)
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Critical-Type Freedom
Rock
1.) Dual Beam Sabre (5 Hits)
2.) Beam Rifle
3.) Combo attack
Melee Sp
Mode 2
1.) Plasma Cannons
2.) Railguns
Range SP

Critical Knock out and N jammer
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07-26-2011   #5 (permalink)
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IGN: Retune
Default

Re:Re-Gz <Yus. I'mma add Re- infront of a suit to make it mai custom >

Rock - More base speed and Agi for lower SP and HP <Pure MS mode>

5 hit melee
Grenade bombing wep (5 shots, fast reload)
Melee combo <Boost down high damage dash like Hellion> Medium reload.

Melee SP

Reload up
Newtype Awakening


Re:ReZel

Scissor - More Agi and Attack for less Spd and Sp

MS Mode - Ballistic

Zook (10 shots, fast reload)
Sturmfaust double grenade <1 shot, control shock, medium reload>

Ranged SP

MS Mode - Beam (Purge, can not go back)

4 hit melee
Beam rifle<8 shots, fast relad>
Stun Gun <3 shots, medium reload>

Map SP

Reload up
Assault Command
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07-26-2011   #6 (permalink)
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Default

Gundam Double X Wolf Custom

Scissor Type

Mode 1:

Beam Sabers - 4 hits, wide melee range (horizontal). (Close)
Beam Rifle - 12 successive shots before ammo is gone. (Mid)
Vulcans - 3 shot while moving, 12 shot while not moving. (Mid)

Ranged SP - Shoots about 5 times with the Beam Rifle before opening up the Twin Satellite Cannon and vaporizing the opponent.

Mode 2:

Satellite Cannon - 2 ammo, fires one of the launchers at a time, fast reload, stun effect, immobile while firing. (Mid)
Twin Satellite Cannon - Hits 5 times, knocks down on last hit, penetrates, sniping weapon. (Far)

Beam SP - It's the TSC...

Veteran Ranger EX - When unit's health drops below 80%, defense against melee is greatly increased (80%) and does not flinch (Will still get KD'd on the last hit). Mid range weapon's reload speed, search distance, and attack speed is increased.

Wolf's Rage - When unit's health drops below 50%, special attack, speed, and boost duration are greatly increased. All sniping is critical. Defense is lowered.
 
07-26-2011   #7 (permalink)
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IGN: Elesis
Class: Sword Waifu lt_warrior
Level: 70
Xfire: Balgora
Default

00 Quant Seven/G
Rock SR

GN Sword II Mode:
5 Hit melee
Dual Shot (Like 00R)
No cd Anchor (Stun + Super slow)
Melee Spec

GN Buster Sword Mode:
5 Hit melee (stun)
Beam zook (stun)
GN Katar (stun + super slow)

Skills:
Seven Swords EX: When the unit's health drops below 70%, the unit's melee attack damage, reload speed, defense against medium-range weapons, and boost recovery are increased.

Trans-am (00 Seven/G): When the unit's health drops below 50%, the unit's boost duration, agility, movement speed, agility, boost speed and attack increases. The unit is unaffected by status ailments nd gains super armour, does not flinch from melee. GN Field is generated and is permanent. GN Field is more durable than normal shields and blocks attacks from any angle.
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Last edited by Asuna; 07-26-2011 at 03:33 PM.
 
07-26-2011   #8 (permalink)
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Celestial Gundam
Paper SS-Rank (Nu-Gundam (Key) + Destiny Gundam + God Gundam Or Master Gundam (Variant plan available) + F91 + V2B)

Mode 1 (Wing Funnels undeployed)

1 - Palm Beam Sabers 5-hit
2 - Palm Beam Rifles (two-hits)
3 - Beam Palm Combo (Inflicts Slow + Boost Down)
Melee Spec - STN-J Chains

Mode 2 (Wing Funnels Deployed) (Nu-Funnel Shield)
1 - Fin Funnel Mode (Shoots Funnels like Kshatriya's or Legend's Stun Shot, no Stun for more damage) (Disables Funnel Shield)
2 - VSBR (Shoots the Two VSBRs, KDs)
3 - Wing Funnel Assault (Causes Mixed Beam, Melee, and Ballistic Damage on Opponent) (Disables Funnel Shield while chosen or active)
Range Spec - Hi-VSBR Compressed Blast after Ramming through enemy with Wings of Light

Skills
Newtype's Sorrow - When Suit drops below 35%, the suit's Main mode is shut off and arms disappear. Range Specs cannot hit. Damage Increased by Spirit of Zeon levels.
AnT-D - When HP is under 70%, unit's Funnels Become immune to NT-D Skills. Reduces Damage from Mid Range Weapons. Speed is Doubled. Boost Recovery up.

:> Lol.

Last edited by Vartio; 07-27-2011 at 04:44 AM.
 
07-26-2011   #9 (permalink)
Ao
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Class: Rock lt_templar
Level: Double Silver
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Default

Susanowo: Ao Type

Rock <-- derp
Much lower spec damage than the original
Higher HP, slightly higher defense and attack

"Shinarui and Takemikazuchi" Enhanced Sabers
No melee dash weapon
2 hits until knockdown, the first hit (takemikazuchi) has dramatically higher damage than the second hit (shiranui). Easily cancelled, has good horizontal and vertical range
Damage coefficients:
1st hit: 4500
2nd hit: 100
Tri(Loli)-Punisher
Fires 3 tripunishers, each 10 degrees off from each other, 5 ammo, same reload rate as v2b shotgun.
Damage coefficients and size are the same as the regular tripunisher

R mode
"Reverie" Combined Beam sabers
can chain up to 10 hits
1.3k damage coefficient
INFLICTS STUN
"Schwert Gewehr" 15.78m Anti-Ship Swords
Mid ranged attack, Throws both swords
Can only be used one time per life
One hit kills if both hits are critical, else the damage coefficient is 1500
GN (Tentacle) Claws
Three part attack
First part inflicts Control Shock
Second part inflicts Stun
Third inflicts Boost down
1k damage per part

Skills
Ao's Erection
2 Booster extensions, maximized damage, increased speed and radar
Ao's Eruption
If this skill is activated at the time of death, all mobile suits in the vicinity will receive massive damage (10k coefficient)
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07-26-2011   #10 (permalink)
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Default

00 Raiser Awakened Innovator type

Rank. EX

GN sword IV
-5 Hit melee. can chain up to 8 hit. stun ailment
GN sword IV (rifle)
-fires a beam like 00r's weapon 2 alt mode. deals ballistic damage
can gundam fight one extreme to the other in terms of range.
Combo
-Spinning dash attack. deals control shock and boost down. AOE damage

alt mode

GN beam sabres
-5 hit melee.
GN beam machine gun
-fires 3 shot without delay. each shot deals 2/3 of normal GN cannon damage
GN beam shotgun
-fires 20 beams in a cone, dealing stun and super slow status.

skills

Trans Am true innovator form
-@70% hp unit gains red color, after images, speed up, agility up, attack up, hp and defense up. can detect cloacked units and gains radar, while being attacked this unit will turn invulnerable and will turn off when unit attacks. this doesnt drains SP, while this skill is active, this unit can't be sped

Cry of the innovator
-@50%.Setsuna unleashes a GN particles wave that control shocks and boost down all enemies in the map. team gaining health regeneration, attack up, speed up, and agility up, also making every single weapon on his team to deal control shock. also team gains Gn field and nullifies any type of beam defense barrier (AKA i field )

Last edited by Uncharted; 07-26-2011 at 09:19 PM.
 
07-26-2011   #11 (permalink)
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Default

GN-X (HAX Custom)
BS Rank

Weapons
GN Beam Saber: 5 hits
GN Beam Rifle: 12 ammo. Inflicts Slow ailment
GN Beam Saber Combo: Dash Attack. Inflicts Boost Down. (similar to Daryl Dodge)

Skills
Attack Up
The HAX - When unit's HP drops at 60%, damage is maximized, enemy positions are indicated on the radar and boost extended.

Melee SP.
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SDGO HK IGN: OMGHAX

Last edited by OMGHAX; 07-26-2011 at 09:38 PM.
 
07-26-2011   #12 (permalink)
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Gundam Exia Spec 2: (the one I use in the fanfics lul)
Type: A rock
Weapons:
1. GN Sword, 5 hits to KD, combo itself is a sweep slash, stab, then kicks blade out, then twirly slash, then uppercut slash =P
2. GN beam rifle, 10 shots
3. GN Combo, Exia dashes with GN short blade, then does an upper slash with GN long blade, then 3rd part is a double slash with the beam sabers.

Melee Spec: GN Overload

Skills:
Mobility up
Reikeimaru's Tenacity: when MS health drops below 60%, 25% of health is recovered, blue aura surrounds the Exia, and Speed, Attack and Agility are increased greatly.
__________________

I like Virtual on ;0

Last edited by Temjin747J; 07-26-2011 at 09:29 PM.
 
07-26-2011   #13 (permalink)
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Garazzo - L Custom
AS rank (Scissors)

Shield - GN Field
W1 - GN Beam Claw (Able to chain up to 8 hits)
W2 - GN Vulcans (5 shot burst)
W3 - GN Vulcans x2 (Immobile while firing, similar to Arios W3, 10 shot bursts but immobile)
SP - Range SP (Fires GN Vulcans while boosting in left and right for about 3 seconds and ends it by firing GN Vulcans x2 non stop for 4 seconds)

Skill 1 - Assault Commander
Skill 2 - Trans-am (GN Drive Tau) When unit's HP is 50% and below, Attack Damage, Boost Speed, Boost Duration is increased and damage is maximized.

Mix plans only available via Expert missions.
Requirement for mixing.
A rank Garazzo (Bring Stabbity Colours) [key unit]
BR rank Ahead
B rank GNX (Daryl Dodge Custom)
C rank Union Realdo (Taribia Colours)

Last edited by Leongz; 07-26-2011 at 11:35 PM.
 
07-27-2011   #14 (permalink)
Raven
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Default

Akatsuki Gundam Stryker Custom SS scissor

Oowashi mode
w1 - Beam Sabre (4 hits)
w2 - Beam Rifle (9 ammo, basic scissor rifle)
w3 - Beam Cannons (1 ammo, very fast reload, no kd)
w4 - Beam SP

Shiranui mode
w1 - Beam Sabre (5 hits)
w2 - Dragoons (5 ammo, remote weapon, HWS Funnel properties, but without defensive properties)
w3 - Dragoon Spread Shot (2 ammo, fast reload, reloads after both shots fired, Stun Ailment, recalls all dragoons)
w4 - Range AoE SP

Skill 1 - Stryker's Intuition(Trollol)
at 70%, atk up, reload up and radar.

Skill2 - Yata no Kigami(same stuff)

This is what akatsuki should be lolol
 
07-27-2011   #15 (permalink)
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Default

Copy-Pasta of the ugly-azz GM I made in paint.

Quote:
Originally Posted by Cypher15


Ground GM "Ram" Custom

B Rank Rock

Wep 1: Beam Sabre (5 hits, simple melee)
Wep 2: Glower Shield Dash (Dash Attack, Boost Down Effect)
Wep 3: Link Whip (Heat Rod-esque attack, Bullet Zero effect)

Melee SP (Beam Sabre Slashes, then Rams with Shield)

Skill 1: Booster Extension
Skill 2: Power of Junk (Activates at 25% HP, changes the MS to "Junk Mode", which gives slight damage (Very Little) upon physical contact with the MS (even by brushing it) due to the broken parts.)

Junk Mode
Wep 1: Link Whip (Stun Melee, 5 hits, "thwap thwap thwap")
Wep 2: Glower Shield Dash (Dash Attack, Boost Down)
Weo 3: Glower Shield Pulse (Wide AoE, Super Slow Effect)

Melee SP (Pulses, Rams, and then "Thwap thwap thwap")
__________________

Last edited by Cypher15; 07-27-2011 at 03:15 PM.
 
07-27-2011   #16 (permalink)
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ZGMF-1000/M Blaze ZAKU Warrior (Live Concert Colors)


CR Rank Scissor

W1: MA-M8 Beam Tomahawk: 4 Hits to knockdown.

W2: MMI-M633 Beam Assault Rifle: 11 Ammo, Medium Reload, Medium Range

W3: DECULTURE!: AoE Boost-Down, Control Shock, Bullet Zero and Stun in a 175 Degree sector, within Beam Rifle range. Unaffected by cover. Zaku pulls out Meer and swings her around, causing instant Deculture effect.

Skill 1: Veteran Ranger

Skill 2: Meer's Naivete: At 50% HP, all incoming fire will be directed away except that of Freedom/Strike Freedom/Strike(s), Destiny/Impulse(s), Providence/Legend/Rau Le Creuset DINN/CGUE. Team gains massive booster extension, attack buff and radar. Any enemy Justice/Infinite Justice within range will take Super-Slow near this Zaku.

Special Attack: Sonic Wave Map Beam: Meer's voice covering an area three times as large as DX's beam. Is semi-transparent.
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KR IGN: MidBoss
SUICIDE IS NOT A VERB, DON'T USE IT AS ONE!
Arios Gundam (GNHW/M) Skill 1 Crossbone Gundam X3 OC3 DSTAT Deathscythe Hell Custom OC3 DSTAT Freedom Gundam (Meteor) C1 Infinite Justice OC5 Kyshatria OC3 Neue Ziel OC 4 Qubeley (Awakened) Ace Sazabi C2 Zeta Gundam (Awakened) OC 4

GG TW
 
07-28-2011   #17 (permalink)
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Aegis gundam (Athrun Zala custom)
Wep 1 Forearm Beam sabers
Wep 2 Beam rifle
Wep 3 Shield toss (inflicts lvl1 slow)
Meele SP
MA mode
Wep 1 Claw drill dash
Wep 2 KD beam
Beam SP

Skill 1 Seed awakening
SKill 2 PS armour

Revised Cherduim
Mode 1
Wep 1 GN Sniper Rifle II (sniper rifle)
Wep 2 GN Sniper Rifle II (Sub-machine gun mode)
Wep 3 GN Shield Bits
Range SP
Mode 2
Wep 1 GN Beam Pistol II (meele 3 hits)
Wep 2 GN Beam Pistol II
Wep 3 GN missiles
Meele SP

Skill 1 Vet sniper EX
Skill 2 Trans-Am (Cherudim)

Revised Exia (Seven Swords)
Wep 1 GN Beam sabers
Wep 2 GN Beam daggers
Wep 3 GN Blades
Meele SP (while holding GN Sword)

Skill 1: Seven Swords
Skill 2: Trans-Am (Exia)
__________________
Dame da, Zen zen dame da ze.
No good, completely no good!
Now, repeat it in red!

Last edited by Crimsonred; 07-28-2011 at 06:00 AM.
 
07-28-2011   #18 (permalink)
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Default

Quote:
Originally Posted by Crimsonred
Aegis gundam (Athrun Zala custom)
Wep 1 Forearm Beam sabers
Wep 2 Beam rifle
Wep 3 Shield toss (inflicts lvl1 slow)
Meele SP
MA mode
Wep 1 Claw drill dash
Wep 2 KD beam
Beam SP

Skill 1 Seed awakening
SKill 2 PS armour

Revised Cherduim
Mode 1
Wep 1 GN Sniper Rifle II (sniper rifle)
Wep 2 GN Sniper Rifle II (Sub-machine gun mode)
Wep 3 GN Shield Bits
Range SP
Mode 2
Wep 1 GN Beam Pistol II (meele 3 hits)
Wep 2 GN Beam Pistol II
Wep 3 GN missiles
Meele SP

Skill 1 Vet sniper EX
Skill 2 Trans-Am (Cherudim)
I would play that Cherudim.

Also, make Vet Sniper EX not related to Sniper Precision so it doesn't have a retarded restriction on OC attack.
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07-28-2011   #19 (permalink)
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That would make it broken so no.
__________________
Dame da, Zen zen dame da ze.
No good, completely no good!
Now, repeat it in red!
 
07-28-2011   #20 (permalink)
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Arios Gundam GN Heavy Weapons type
Rank: SR Scissor I imagine =/
Gundam mode
Wep 1: 4 hit beam saber combo
Wep 2: GN Cannon (machinegun mode)
Wep 3: GN Cannon, penetrating KD beam
MA mode
Wep 1: GN Claw, dashing melee, inflicts bullet zero
Wep 2: GN Cannon, 3 shot penetrating beam
Wep 3: GN missiles, 4 missile barrages fly up like FA ZZ or GN Archer

Skills:
1. Infinite ammo wep 3
2. Trans-am(Arios)
ooh, that skill 1'd be SO hax.
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I like Virtual on ;0
 

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