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07-28-2011   #21 (permalink)
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Quote:
Originally Posted by Temjin747J
Arios Gundam GN Heavy Weapons type
Rank: SR Scissor I imagine =/
Gundam mode
Wep 1: 4 hit beam saber combo
Wep 2: GN Cannon (machinegun mode)
Wep 3: GN Cannon, penetrating KD beam
MA mode
Wep 1: GN Claw, dashing melee, inflicts bullet zero
Wep 2: GN Cannon, 3 shot penetrating beam
Wep 3: GN missiles, 4 missile barrages fly up like FA ZZ or GN Archer

Skills:
1. Infinite ammo wep 3
2. Trans-am(Arios)
ooh, that skill 1'd be SO hax.
.......
that's off topic....
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07-28-2011   #22 (permalink)
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00 7 Sword/G Inspection


(Gah, image not loading, its the red 00 7 Sword/G.)

Mode 1

w1 GN Blaster melee 5 hits
w2 GN Blaster Rifle mode 10 shots
w3 GN Buster Sword 5 hit combo, inflicts boostdown

mode 2

w1 GN Long and Short Swords 5 hits, 1st hit has a small claw
w2 GN Katars 5 hits no melee dash, can hit up to 8 times
w3 GN beam sabers 3 hit combo, inflicts control shock

Skill 1 7 Sword
Skill 2 GN Overdrive: Boost extension, boost speed and boost recovery up, reload rate up (007 does not have Twin Drive System, Netmarble!)
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Last edited by Bng422; 07-28-2011 at 09:08 AM.
 
07-28-2011   #23 (permalink)
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Gundam Epyon (BusterX Custom)

W1: 5 hit melee, last hit is a KD kick.
W2: 6 part stab attack, inflicts boost down. Fast reload. Knocks down when completed.
W3: Heat rod, inflicts bullet zero. Medium reload.

Melee spec animation: Series of stabs on the opponent finished with a hyper beam saber X slash and a kick.

MA mode:

W1: Ram. 1 hit KD.
W2: Dash attack, inflicts control shock. Long reload.

Melee spec animation: Epyon MA form will dash into the opponent, transform into MS form and stabs the enemy cockpit.

Melee Spec on both modes.

Skills: Mobility Up and Zero System.
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07-28-2011   #24 (permalink)
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derp, that's right, my bad~
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07-28-2011   #25 (permalink)
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Re:BD2 <BR Rock>

W1 - 5 hit melee <Chain to 8 hits possible>
W2 - Beam rifle (10 shots, fast reload)
W3 - Chest Missiles (3 shots, fast reload)

Melee SP

Skill 1 - EXAM
Skill 2 - Tune up ~ 80% HP activation. Suit gets Mobility up, Booster Extension and Reload up.


Re:WZC <SR Scissor>

MS mode
W1 - 4 hit melee
W2 - Beam Rifle (1 shot) - 13 shots, medium reload
W3 - Machine Gun Vulcans - Triple Burst 15 shots <Fast reload when clipped>

Ranged SP

Giant laser of doom mode [Increase in DEF, Speed reduce by 10 pixels]
W1 - Buster Rifle - 3 shots, like GNAD. Fast reload, 3 hits to KD.
W2 - Double Buster rifle, max output. Snipe weapon. 1 hit to KD, Medium reload.

Ranged SP

Skill 1 - ZERO
Skill 2 - Tune up ~ Reload up, Sniper's precision, Defence up, Mobility up and Booster extension at 70% HP.

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07-28-2011   #26 (permalink)
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Aegis Gundam Athrun Zala Custom(AS rank rock, trolling melty)

Main mode
w1- Beam Sabre(5 hits to KD)
w2- Beam Rifle(7 ammo)
w3- Claw Drill Dash(ammo zero ailment, transforms and dashes on the spot)
w4- Beam SP

Last Stand Mode(perma MA mode)
w1- Claw Drill Dash(something like Aps 1 w1, no ailment)
w2- MA beam cannon(3 ammo, medium reload, no kd, something like T3 beams)
w3- Claw Drill Melee Combo(Grappel & Crush, Boost Down ailment)
w4- Melee Spec(SELF DESTRUCT!!! kills you as well)

Skill 1 - Phase Shift Armor
Skill 2 - Athrun's Last Stand
At 35% health, transforms into Last Stand Mode[aegis turns grey(phase shift down) and morphs into MA mode permanently], Special Attack is greatly increased(160% increase), attack speed, speed and boost duration slightly increased. Defence against solid weapons decreased(counteracts PSA), defence slightly decreased.

Last edited by StrykerX; 07-29-2011 at 03:32 AM.
 
07-30-2011   #27 (permalink)
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Gundam 00+RAISER Obama Custom

SR Rock Type



GN Sword II

W1: GN Sword II Sword Mode-5 Hits, inflicts stun on suits from Conservative factions.
W2: GN Sword II Rifle Mode-15 Ammo, double shot, inflicts level 1 slow
W3: GN Sword II Fast Combo-Slice down, spin once in each direction, leap up and smash back down. 3-Part Combo, last hit KDs, inflicts Boost Down

SP: Beam; Giant Raiser Beam Sword

GN Sword III (Gains GN Field, Boost Extended, Particle Trail)

W1: GN Sword III Sword Mode-3 Hits to KD, inflicts stun
W2: GN Field Shockwave-25 second Reload, inflicts Super-Slow, massive damage with APS I Range
W3: Filibuster-All enemy suits are stunned, frozen, boost-down over entire map. 40-second reload, inflicts slow SP gain on self.

SP: AoE: 00 explodes into a shower of particles and pelts the target with MG-like giant beams from every direction, does Macross Missile Massacre, and filibusters. SP carries status ailment.

Skillset:

Dual-Drive TransAM: Trans Am + Dual Drive, particle trail+afterimages, speed up massively

Power of Change: At 20% HP, Quantizes, W2 and W3 infinite ammo, Infinite boost, team + self defense massively boosted, radar, search distance up, special attack damage Maxed.
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07-30-2011   #28 (permalink)
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Quote:
Originally Posted by tehprognoob
Gundam 00+RAISER Obama Custom

Spoiler!

A MILLION LIKES FOR THE PIC ALONE

did someone say disney?
Spoiler!


Weisritter Stryker Custom(Scissor S rank)

w1 - Plasma Cutter (5 hit combo)
w2 - Beam Cannon (triple shot, fast reload, 5 shots)
w3 - Oxtail Rifle (3 shot burst, super slow ailment, slight splash damage, 1 ammo, fast reload, delay weapon)

alternate mode
w1 - Oxtail Rifle(1 shot kd, fast reload, snipe weapon, can qs)
w2 - Homing missiles(2 shots, fires 6 in each shot)

Skill 1 - Sharp Eyes
Sniper precision+reload up on all weapons. Defence is reduced.

Skill 2 - Defence Command

Last edited by StrykerX; 07-30-2011 at 08:35 PM.
 
07-30-2011   #29 (permalink)
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Nineball Seraph(Reikeimaru Uzumaki custom)(the mech Reikeimaru's alternate future counterpart uses lul)

Rank: SS rock
NEXT mode:
1. Laser Blade built in arms(does a side slash, then *****slap to other side, then stabs, then upper slash, then smash down then stab)
2. Laser pulse cannons built in arms, Double shot, 9 shots, and each one's a GN-E cannon
3. Hyper Seraph Cannon: 1 shot, penetrates, extremely powerful and KD
Special: Nine balls of death: ranged spec where Nineball goes crazy on everyone with the pulse guns, gatling, missiles, then finishes off with Hyper Serpah cannon
Jet flyer mode:
1. Arm machineguns: 10 3 shot bursts
2. Missiles: 8 shots, Grenades from the backpack fire
3. Missile barrage: Fires 10 missiles in the air, FAZZ type, 3 ammo
Spec: Turns back into NEXT mode and uses beam Hyper Seraph cannon spec
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07-31-2011   #30 (permalink)
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so we're doin AC suits now? yay~

Dual Face
SS rock

Mode 1(Ranged Mode)

w1 - CR-WB78GL Grenade Launcher(2 ammo, stun zook, Medium reload)
w2 - CR-WR76RA Solid Rifle [Shoots mini rockets(the kind like efreet zooks), 9 ammo, slight splash damage(think linear rifle), Fast reload]
w3 - CR-WB78GL Grenade Launcher Double Shot(1 ammo, Delay Weapon, Knocks down if both grenades hit, Fast reload)
w4 - Ranged SP(Grenade Spam FTW!)

Mode 2(Melee Mode)
w1 - CR-WL88LB3 Laser Blade(5 hit combo, backhand slash-forehand uppercut-diagonal backhand downward-stab-backhand)
w2 - CR-WL88LB3 Laser Blade(3 part attack, boost down ailment, backhand slash 1 hit-stab multiple hits-stab follow through 1 hit, knocks down if completed, medium reload)
w3 - CR-WL88LB3 Laser Blade(Dashing backhand slash like in the game, works like red frame w3, super slow ailment)
w4 - melee SP

Skill 1 - Boost Extension
Skill 2 - Duality
At 45% hp, reload up, attack speed up, agility up, radar.
 
07-31-2011   #31 (permalink)
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You guys went off topic.
Tem you did it again.
THOSE SUITS DO NOT EXIST IN SDGO, DO IT IN THE OTHER THREAD.
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07-31-2011   #32 (permalink)
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Sword Calamity Zero-Type
Rock Type AS rank

Close Combat Mode

Weapon 1:
2 x "Schwert Gewehr" Anti-ship Sword
-5 hits Melee (The Same As ARSC)

Weapon 2:
2 x "Midas Messer" Beam Boomerang
-Boomerangs (Homing, Does Slow)

Weapon 3:
2 x "Panzer Eisen" Rocket Anchor
-Boost Down Combo

Range Mode:
Weapon 1:
2 x "Schwert Gewehr" Anti-ship Sword
-Double Shot Beam Rifle (The same as IJ but less range)

Mode 1 SP:
Melee SP

Mode 2 SP:
Beam SP

Skills:
PS Armor
Natural-use OS
-Reload Up, Speed Up, Boost Up when Under 40%
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Last edited by xConvict; 07-31-2011 at 04:14 AM.
 
07-31-2011   #33 (permalink)
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Normally I'd try to show some restraint and consider game balance with this sort of thing, but screw it.

Blaze Nu Gundam HWS
SR Rank (SO I'LL NEVER GET IT LAWL)
Paper

Flashlight Mode

W1 Left Leg Cemetery - A vicious left high kick sends the enemy suit to the ground. Short Range. High damage. 1 Hit Knockdown. 10s Reload.

W2 Hyper Mega Rifle Enhanced (High Output) - Same as reg Nu HWS, but with 2 shots. Long Range. Same damage. 15s Reload.

W3 High Impact Homing Missiles - Less damage than regular Nu HWS, but inflicts Stun ailment. 8s Reload.

Beam Special

Zaku Smasher Mode

W1 Beam Greatsword - Think X1's sword, but the size of Destiny's blade, because no matter what the ladies tell you, size does matter. 3 Hit Knockdown, no melee dash.

W2 Kicked In Yo Chest (Warning: Much Profanity in Video) - Dash attack. Inflicts Bullet Zero. Medium Reload.

W3 Fin Funnels - Same as Nu HWS Funnels.

Funnel Spec, AOE

S1 Lit Up - Reload speed increased by 50% and attack up.
S2 Time Dilation - Speed and agility increased, Defense increased greatly, radar, and attack speed of the unit is increased when HP is below 60%.
 
07-31-2011   #34 (permalink)
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I think everyone is missing the point of having a "custom" unit.

You know, guys? Char-custom? Black Tri-stars custom? White Wolf Custom? Nimbus custom? Harry Ord custom? Things like that?
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07-31-2011   #35 (permalink)
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V2 Buster (Buster X) custom, S rank Rock

W1: Micromissile Pod, 3 ammo. Long reload. Fires 10 missiles per shot.
W2: Spray Beam pod, 10 ammo, medium reload.
W3: Mega Beam rifle, 3 ammo. Long reload. Long range weapon.

Melee special

Mode 2:

W1: Hyper Beam Saber, 2 hits before KD. Wide slash.
W2: Nut Crusher - combo attack. Inflicts control shock, fast reload.

Melee special

Skills:

Veteran Infighter
BEST SKILL EVAR - When unit HP is below 40%, the suit is given unlimited boost, and W2 on both modes gains unlimited ammo. All enemies are indicated on the radar and search distance is increased. The suit does not flinch from melee attacks but overall defense is decreased by 20%.
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07-31-2011   #36 (permalink)
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Quote:
Originally Posted by Schweizersabel
W2: Nut Crusher - combo attack. Inflicts control shock, fast reload.

Kinda reminds me of our friend's umbrella nicknamed "Nut Buster". LOL
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07-31-2011   #37 (permalink)
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Re:Astray Gold Frame Amatsu
BS Scissor

Mode 1
W1 - Melee [4 hits to KD] ~ Amatsu Incomplete's melee set.
W2 - Beam Rifle <Same as standard>
W3 - Dart Lacer <Same as standard>
Ranged SP

Mode 2 (Purge Claws)
W1 - Melee [5 hits to KD] ~ Amatsu Mina's set
W2 - Retune Kick!~ 1hit KD. Think Char's kick with moar range
Melee SP

Phase Shift Armour
Tune up ~ Reload up, Mobility up, Booster Extension and Defence up - 70% HP.


Re:Astray Red Frame
BS Rock

Standard
W1 - Beam sabre
W2 - Triple burst beam machine gun
Melee SP

Gerbera Straight!
W1 - Gerbera Straight 5 hit melee <Chain to 8 hits possible>
W2 - Gerbera Straight Combo <From BR flight>
W3 - Gerbera Straight 1HKD
Melee SP

PSA
Tune up ~ Booster Extension, Reload up, Mobility up and Defence up - 70% HP.
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07-31-2011   #38 (permalink)
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Acguy, Char Custom

SS Rank Rock

Plans:
Sazabi (key)
Char's Gelgoog
Char's Zaku II
Char's Z'Gok
Char's Gundam

Wep 1: Melee (5 hit stun melee)
Wep 2: Burst Shot Missiles (15 shot burst, 2 ammo, fast reload, reloads when out of ammo)
Wep 3: Char Combo (Char kcik, which if landed leads to a melee dash. finished off by a 3 hit melee slash)

Range SP
Skill 1: Red Comet
Skill 2: Acguy is LOVE♥ (Def greatly increased, Attack greatly increased, Mobility Greatly increased, when HP is below 80%)



Ball Amuro Custom

SS Rank Paper

Plan:
Nu Gundam (Key)
Gundam Magnetic Coating
Gundam + B Parts
Proto Gundam
Javelin Gundam

Wep 1: Melee Dash (think Aps1)
Wep 2: Cannon Burst (20 shot burst, negates PS Armor)
Wep 3: Cannon Snipe (Sniping weapon, each shot stuns, 5 ammo, fast reload)

Range SP

Skill 1: White Unicorn (Same as Red Comet, but with Assault Command Aura)
Skill 2: Balls of [Super High Tensile]Steel (Mobility, Attack, Reload, and Defense increased, Radar Positions revealed)
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07-31-2011   #39 (permalink)
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Quote:
Originally Posted by Cypher15
Skill 2: Acguy is LOVE♥ (Def greatly increased, Attack greatly increased, Mobility Greatly increased, when HP is below 80%)
It would be HAX if the skill effect is "all stats will exceed the limit/grid." You'd be so HAX! LOL
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07-31-2011   #40 (permalink)
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Asuna is a splendid one to beholdAsuna is a splendid one to beholdAsuna is a splendid one to beholdAsuna is a splendid one to beholdAsuna is a splendid one to beholdAsuna is a splendid one to behold
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Level: 70
Xfire: Balgora
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Quote:
Originally Posted by Uncharted
00 Raiser Awakened Innovator type

Rank. EX

GN sword IV
-5 Hit melee. can chain up to 8 hit. stun ailment
GN sword IV (rifle)
-fires a beam like 00r's weapon 2 alt mode. deals ballistic damage
can gundam fight one extreme to the other in terms of range.
Combo
-Spinning dash attack. deals control shock and boost down. AOE damage

alt mode

GN beam sabres
-5 hit melee.
GN beam machine gun
-fires 3 shot without delay. each shot deals 2/3 of normal GN cannon damage
GN beam shotgun
-fires 20 beams in a cone, dealing stun and super slow status.

skills

Trans Am true innovator form
-@70% hp unit gains red color, after images, speed up, agility up, attack up, hp and defense up. can detect cloacked units and gains radar, while being attacked this unit will turn invulnerable and will turn off when unit attacks. this doesnt drains SP, while this skill is active, this unit can't be sped

Cry of the innovator
-@50%.Setsuna unleashes a GN particles wave that control shocks and boost down all enemies in the map. team gaining health regeneration, attack up, speed up, and agility up, also making every single weapon on his team to deal control shock. also team gains Gn field and nullifies any type of beam defense barrier (AKA i field )
I would play as this, but 00 R doesn't have GN Sword IV, it's II and/or III :X
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Warflow
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Warflow

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