Create a Mobile Suit!
Not to be confused with this topic. There's a thread like this on the SDGO Wiki forums, but I thought it'd be amusing to post it here too.
In short, make up some mobile suit/mecha that's not in the game, give it skills (feel free to make up your own), and a moveset. More or less, if that suit was added to the game, what would it be like? Doesn't necessarily have to be from Gundam, any mecha anime will do and will probably make for some fun designs.
Gundam Spiegel - A-Rank Rock
Art of Fighting: Gundam Fighter - Adds a chance of a major damage increase during melee attacks. (Low probability.)
Auto Lockon Jammer (A) - Enemies can not auto-lockon to the unit when its HP drops below 30%.
Spiegel Blade - 5 hits to knockdown.
Messergranz Knife - 3-shot burst. 5 ammo, medium range, fast reload.
Iron Net - 1 ammo. Inflicts Slow ailment. Medium range, slow reload. Gives temporary invisibility, attack up, agility up, and defense down.
Special Attack (Melee, Sturm Und Drang obviously)
Giant Bowl of Pho
MASSIVE SPILL: no dash. area melee around the unit. 1 hit to knock down.
SOUP: 3 shot beam bursts. stun ailment. Ammo, 8; reload times, medium.
NOODLE WHIP: 10 part ranged combo. control shock, with possible side effect of suicide. Reload times, long. Range, medium.
Skill2: Infinite Ammo: Wep3
k, I'm all set for the Gundam Cooking Fighter series.
Gundam 00 Seven Swords/G
Rank: SR Rock
Wep 1: GN Buster Sword II, 5 hits to knockdown
Wep 2: GN Blaster rifle II(Nu style blast)
Wep 3: GN Katar combo, 3 part melee combo
SP: GN Buster Dancer (wild combo with Buster sword and katars)
Mode 2: Twin Drive mode(drive cones go to the back, increasing speed but lowering def)
Wep 1: GN Blade II's, 5 hits to knockdown
Wep 2: GN Long Blade II(rifle mode), knocks down, penetrates
SP 2: GN Blade Frenzy (combo with GN Blades and Beam sabers at the end cuz they got no attention :P)
1. Trans Am
2. Twin Drive System
I'd KILL to use this...my favorite 00 =P
VF-25 Alto Custom
W1 Knife - 10 hits until KD does 1000 damage per hit.
W2 Beam Machine Gun - Never runs out of ammo.
W3 Macross Missile Massacre - Launches thousands of missiles.
W1 - Reaction Missile Nuke
W2 - Macross Missile Massacre
W3 - Full Burst
Gundam Heavy Arms XX (HAXX) SS rank Scissor
Main mode(same stats as HAC but with max SP)
w1 - Atomic bazooka, Stuns and deals mega damage globally, stuns. A direct hit deals 100% damage, regardless of defence or PSA.
w2 - Twin Beam Gatlings, Stun ailment
w3 - Homing Missile Barrage, launches 40 homing missiles, super slow ailment, bullet zero ailment, boost down ailment, reload down ailment, control shock ailment.
w4 - AOE Spec
Alt mode(same stats as normal mode, no speed decrease)
w1 - Pulse attack(like aps I), stuns, super slow ailment, bullet zero ailment, boost down ailment, reload down ailment, control shock ailment. can pulse 5 times, each time has a bigger aoe than the last. final pulse hits globally, meaning everyone gets it.
w2 - Full Burst, Stun ailment
w3 - Twin Satelite Cannon
w4 - Beam Spec
Skill 1 - Pierrot's tear EX - Same as pierrots tear but with a few more effects, all gatlings gain infinite ammo, sniping will always crit, activates at 100% hp
Skill 2 - HAX system - Atk,Def, attack speed and Special Atk greatly increased, infinite boost, beam reflection, anti-flinch, reload up, and all hits are critical when hp hits 30%, does not have C/OC def penalty like fortress.
Note: When both skills activate, sniping with twin sat cannon gives you a red crit with a direct front hit and a purple crit which deals 10x damage while hitting in the back.
DSHC <True to the Anime version>
ECM <Perma Invis - 100% invisible all the time, except when attacking> Activates at 99% HP.
Gundam Boy Hax - Damage received is reduced 99%. Now even giant lazors only scratch the paintwork.
W1 - 3 hit scythe melee. When all 3 are critted, enemy is insta killed. Weapon damage is 2900 per hit. Yay. 3 Char kicks.
W2 - Machine guns - 99 shots, very fast reload.
W3 - One hit scythe. Critting this insta kills, hitting deals 95% damage. No KD counter. Grants permanent, stackable ATK up. Medium Reload.
Gundam W Plot Armour Go!
Turn A Gundam
watch this almost be it :P
Rank: A Rock
Wep 1: Beam Saber, 5 hit to KD
Wep 2: Beam Rifle
Wep 3: Hyper Hammer spin
Spec: Hammer/rifle/saber combo
Loyal to the queen
Turn A Gundam(moonlight butterfly)
Rank: S sciss
Wep 1: Beam Saber 4 hit to KD
Wep 2: Beam Rifle
Wep 3: Grenade throw, splash damage
Spec: NUKE GRENADE(range)
Moonlight Butterfly mode: slightly damages all enemy MS behind it
Wep 1: Moonlight butterfly, 2 hits to KD
Wep 2: Moonlight butterfly shot, heavy splash damage
Spec: MOONLIGHT BUTTERFLY DEATH
Loyal to the queen
Moonlight butterfly program(can't use alt mode unless you get this)
I can picture this being so broken =P
ss rank zeta go gogogogoo
1.) beam saber bayonet
2.) beam rifle
3.) homing grenade
1.) wave rider crash
2.) mega beam cannon
W1 - 5 hit combo - Chain to 15 possible.
W2 - Beam rifle <Four shots at once, from all four beam rifles>
W3 - Stun gun. 5 ammo, medium reload
AoE Spec! Beam Spam!
W1 - 10 hit combo - Chain to 20 possible.
W2 - No boost melee combo! 5 hits. Chain to 8 possible.
W3 - Grapple move. The O dashes forward 1.5 Gundam Fight squares. If he catches something, he picks up the enemy MS with 2 swords, slashing it repeatedly with the other two. Stun effect throughout.
Melee Spec! A Slashy Slashy!
AHAHAHAHHAHAHA HOCHIRON! - Paptimus's War Cry. Attack up, mobility up, reload up.
Paptimus' pride - Grants MS temporary fortress, mobility up, attack up, booster extension, when hit by a single enemy hit dealing more than 2% HP in one go. AoE stun that ignores vaccines when this happens <Like God Gundam>
Chapt 3 is out go read it AwA
W3 - Stun gun. 5 ammo, medium reload. IGNORES VACCINES :py48::py05:
How about... Quad Beam Burst Gun with bullets the size of flashlights?
WITH STUN! :py04:
Quad ideon guns.
get the keisar ephas to hold EIGHT OR SIX ideon guns
SS 00 XN Raiser
Skill 1: Twin Drive System (We know what this does)
Skill 2: Trans-am Raiser: At 50% hp, increase atk, def, agi, speed, reload and boost duration. Also has the effect of Latent Potential. Able to dodge any attack (including SP), turns invisible and disappear from radar for 1 second, drains SP from usage. Can use this effect even when attacking.
GN Sword II Mode
w1: Melee, 5 hit till KD
w2: Twin GN Beam Machine guns (Same as Arios' w3 but hurts more)
w3: 4-Tube Missile Launcher (Like SR NZ)
w4: Aoe Spec (Orewa Gundam da!)
GN Sword III Mode
w1: Melee, 5 hits till kd. Can chain up to 8 hits.
w2: GN Buster Sword. No melee dash, 5 hits till kid. Can chain up to 10 hits.
w3: GN Vulcans. 4 hit burst.
w4: Melee Spec (Oretachi wa, Gundam da!)
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