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07-11-2011   #41 (permalink)
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dammit, how'd I let wing beat me to this?
Temjin 747J

S rock
1. Beam Sword, 5 hits to KD
2. Bean Rifle, 13 shots
3. Beam bombs, 3 but big splash damage
Spec: Blue Slider
V converter mode: speed increases
1. Radical Zapper, 2 shots, Penetrates(beam rifle opens up and a crystals in the center)
2. Cross Sword Formation, 1 hit KD(tem swings a horizontal and vertical beam of energy)
Spec: Radical zapper beam SP
Skills:
Assault Commander
Salute to MARZ, team gains 1/4 HP and def, atk and speed slightly increase
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I like Virtual on ;0

Last edited by Temjin747J; 07-11-2011 at 12:49 PM.
 
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07-11-2011   #42 (permalink)
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VR's need their SPs to display the Dreamcast logo from their V-Converters. Sort of like ZZ, WZ, Crossbone X1, etc. except with this:


But without the Words.
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07-11-2011   #43 (permalink)
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I think Temjin 747J needs MARZ emblem since they don't use dreamcast anymore =/ Time for classic:

Temjin 707G
Rank: A Rock
Wep 1: Beam Sword, 5 hits to KD
wep 2: Beam Rifle, 13 shots
Wep 3: Sword beam wave, 2 shots
Spec: Blue Slider
V converter mode:
Wep 1: Beam Bomb, 3 shots, heavy splash damage
Spec: Radical Zapper
Skills:
Latent Potential
Emblem of DNA
meh, just an A version of 747J really, they're not too different in the games either =P
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07-11-2011   #44 (permalink)
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747J should be AS/S rank, with the old Moongate/Orata Version as an A rank. 1080/SP can be a B rank too.

Also, fix pic mang.
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07-11-2011   #45 (permalink)
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I was thinking Moongate'd be B rank and 10/80'd be C rank, while 10/80 SP'd be B rank? I dunno but what would Z-Gradt be? D:
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07-11-2011   #46 (permalink)
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IGN: Elesis
Class: Sword Waifu lt_warrior
Level: 70
Xfire: Balgora
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S rank
Gundam Unicorn "Banshee"

Rock type

Unicorn mode


w1: Melee, 5 hit KD
w2: Beam Magnum
w3: Vulcans
w4: Range Spec

Destroy mode:


w1: Melee, 5 hit KD (Beam sabers on arms)
w2: Beam Magnum
w3: Beam Vulcan Gun/Beam Sabers on arms
w4: Melee Spec

Skills:
Veteran Infighter
NewType Destroyer
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07-11-2011   #47 (permalink)
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I always thought that the skills would be NTD and Enhanced Human's Fate.
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07-11-2011   #48 (permalink)
The Ordinary Witch uguuuu
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that would OMEGA BROKEN
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07-11-2011   #49 (permalink)
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Quote:
Originally Posted by Kurisu
S rank
Gundam Unicorn "Banshee"

Rock type

Unicorn mode
looks like a chicken......
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07-11-2011   #50 (permalink)
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It's supposed to be a lion mang.
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07-11-2011   #51 (permalink)
┬──┬ノ( -ノ)
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Wai you no put beam tonfa.
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07-11-2011   #52 (permalink)
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Astray Red Frame+dragoon+yata no kagami

w1-Gerbera Straight & Tiger Pierce - 5 hit to KD. chainable to 8hits,
w2-tactical arm IIL bow mode - 4 shots. reload only after all shot been fired. reload fast
w3- dragoon- fire 6 dragoon that cause stun.
spec-melee- tactical arm IIL in pincer mode squishing the enemy where dragoon shot like mad and lastly slice to minced meat by dual katana.

skill1-mobility up
skill2-yata no kagami (astray red frame)- Increased movement speed, boost duration, decrease reload time, and the unit gains beam reflection including dragoon, when unit HP drops below 50%.

note:
1 After astray red frame dragoon return they will hover at ARF side and attack any opponent close by, while it can still use other weapons.
2 ARF Dragoon cannot be destroyed after being launched, unlike other remote weapons.
3 Returned Dragoon will auto-attack enemy units or projectiles near ARF. This includes the tracer shot for Special Attack (Ranged).
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Last edited by Mr20090526; 07-11-2011 at 11:06 PM.
 
07-12-2011   #53 (permalink)
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Woop woop. Ez8 Kai from the SD Gundam Gather Beat games. And Gundam Gerbera because it's way cooler than Gerbera Tetra. Topography for the Ez8's is Versatile instead of Land huehuehue.

Spoiler!
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07-12-2011   #54 (permalink)
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>GP04
>Cooler than Gerbera Tetra

Opinions.
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07-12-2011   #55 (permalink)
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Nether Gundam AWAKENED-S Rank



Nether Gundam:

Weapon 1: Beam Windmill Deathtrap
No KD, damage 1, no melee dash, can chain infinitely by holding down left mouse and hits like a machine gun.
Weapon 2: Windmill Megaparticle Cannon
Beam shotgun, 3 ammo, damage 1 per beam, 80 beams
Weapon 3: Windmill Megaparticle Cannon Hyper Burst Mode
Map beam, 1 ammo does not KD, three ApsIs in diameter, 2 damage

Hyper Windmill Mode
Unit glows bright gold, after images, boost and speed insanely increased
Weapon 1: Beam Windmill
No KD, hits at the speed of HAC's gatling, damage 0.5, no melee dash
Weapon 2: Beam Windmill Smash
25-part combo, damage .75, ammo N/A, no dash, inflicts super-stun ailment, knocks back.
Weapon 3: Windmill dash attack
Dash attack, very long range (twice that of God Hyper), damage 3, inflicts control shock and super stun. knocks back greatly

Skills:
Clean Energy: at 99.9% health, Unit boost is greatly increased, melee range is tripled, nearby map sprouts trees and grasses, team boost is greatly increased, presence of electric field that reduces all damage at the same level as Fortress EX. No flinch

Hyper Mode: standard hyper mode+defence up by 10 points. Vaccine effect.

Special:
Normal: Map Beam
Hyper Mode: Melee SP, nether grabs you, jumps on you and humps you with a spinning windmill

Stats
Attack 1
Agility MAX
Defence MAX
HP MAX
Special 0.1
Speed 27

NOTE: Skills CAN boost stats over the top limit for Nether S

Mix Plan:
Nether C1
Bolt Gundam Hyper Mode
Dragon Gundam
Shining Gundam
Training MS
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07-12-2011   #56 (permalink)
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Because I can't draw, I made an ugly picture on paint.

Ground GM Custom

Features:
Link Whip = Salvaged from broken Zeon MS, these cables are linked to create a Gouf-like electrified whip.

Glower Shield = A Shield with a MS Generator built in. The shield spikes are used as weapons, which are made extra dangerous when the generators stream Minovsky-particles through the openings on the shield.

In SDGO

B Rank Rock

Wep 1: Beam Sabre (5 hits, simple melee)
Wep 2: Glower Shield Dash (Dash Attack, Boost Down Effect)
Wep 3: Link Whip (Heat Rod-esque attack, Bullet Zero effect)
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07-13-2011   #57 (permalink)
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You know, I've always wondered why we haven't gotten any Original mechs from the SD Gundam console/portable games.



Phoenix Gundam (Awakened) - S-Rank Scissor
Skills
High-Performance OS (S) - Agility is increased + Reload time is decreased + Search distance is increased, when HP drops below 35%.
Mikiri - Attack is increased + Funnel attack power is increased + Movement speed is increased + Enemy positions are indicated on the radar + Booster duration increased, when the HP of the unit drops below 50%.

Ranged Mode
Beam Rifles - Double shot. 14 ammo. Medium range, medium reload.
Mega Beam Cannons - 1 ammo. Quadruple shot. Immobile while firing. Penetrates, knocks down. Long range, slow reload.
Feather Funnels - 8 ammo. Remote weapon. Long range, medium reload.

Close Combat Mode
Beam Saber - 5 hits to knockdown.
Beam Saber Boomerang - 2 ammo. Inflicts Lv2 Slow. short range, medium reload.
Burning Fire - 1 ammo. Dash attack. Inflicts Bullet Zero. Slow reload.
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Last edited by Krath; 07-13-2011 at 12:07 PM.
 
07-13-2011   #58 (permalink)
捕獲神
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Class: Sword Waifu lt_warrior
Level: 70
Xfire: Balgora
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To the Phoenix Gundam.

Halphas Gundam S Rank Rock

MS Mode:



w1: 5 hit melee to KD
w2: Beam Rifle
w3: Vulcans
w4: Range Spec

MA Mode:



w1: Burning Flare (Like Wave Rider Crash)
w2: Cross Mega Beam Cannon
w3: Funnels
w4: Melee Spec/Beam Spec (Burning Flare/Cross Beam Cannon)

Skills
Veteran Infighter
Phoenix Inheritance - Gains Antiflinch to melee. Attack, Speed, Agility, Boost Duration and Defense increases. Enemies can not auto-lockon to the unit, when the HP of the unit drops below 40%.
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