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08-21-2009   #1 (permalink)
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Default Ryan, After Patch

Ok, for a Ryan Fan, I'm scared of what will happen to me after the nextt patch, without Ryans' S Cancel, will Ryans be screwed?
in both PVP and Stage wise
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08-23-2009   #2 (permalink)
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Where are people getting their info? As far as I know, the only changes with Ryan is in his amp rail in pvp, and his slide shots home in on a single point now.
 
08-23-2009   #3 (permalink)
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Quote:
Originally Posted by Shadow5YA
Where are people getting their info? As far as I know, the only changes with Ryan is in his amp rail in pvp, and his slide shots home in on a single point now.
To put ur question into a simple answer
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08-23-2009   #4 (permalink)
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What are you talking about? I can S cancel just fine in ktest.
 
08-23-2009   #5 (permalink)
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I thought the dAS damage is nerfed? o.o
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08-23-2009   #6 (permalink)
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If you're really just spectating in ktest, then it doesn't say much about Ryan's S cancel. A Ryan could just suck at it, like most Ryans do in ijji Lunia (with the exception of a select few)
 
08-23-2009   #7 (permalink)
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A certain Sieg told me that after the next patch, they wont have anymore of S Cancel...
SO, there ISNT going to be a patch where they take off S Cancel
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08-23-2009   #8 (permalink)
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i've heard like 3 different kinds of nerfs which i dont see in klunia lol
left and right shot nerf isn't really a nerf.. i actually see it as a buff
and klunians dont use amp so i can't even see that.
 
08-23-2009   #9 (permalink)
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The dAS damage doesn't really feel nerfed. It might be low because of my bad equips. Doesn't feel that much lower.

For the Amp, I'll check back on you tomorrow.
 
08-23-2009   #10 (permalink)
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Quote:
Originally Posted by CursedScar
The dAS damage doesn't really feel nerfed. It might be low because of my bad equips. Doesn't feel that much lower.

For the Amp, I'll check back on you tomorrow.
i dont see hwo they can nerf amp unless it doesn't push, which makes it absolutely useless in staging
and in pvp does nothing since u can change to another skill
 
08-23-2009   #11 (permalink)
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Quote:
Originally Posted by Lunar
i dont see hwo they can nerf amp unless it doesn't push, which makes it absolutely useless in staging
and in pvp does nothing since u can change to another skill
It could maybe launch.
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08-23-2009   #12 (permalink)
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Quote:
Originally Posted by Jumper
It could maybe launch.
Quote:
Originally Posted by Lunar
i dont see hwo they can nerf amp unless it doesn't push, which makes it absolutely useless in staging
and in pvp does nothing since u can change to another skill
umm.. that..
myth launching makes them not move making it a pretty bad skill
 
08-23-2009   #13 (permalink)
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Removing the S cancel would be like removing Dainn's autostep. Are there really enough butthurt players to where their complaining is enough to make allm change a gameplay mechanic just to nerf Ryan?
 
08-24-2009   #14 (permalink)
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For all I know, Amp still pushes just as hard. I haven't pvped with it so it might change in Pvp. The damage might have been nerfed, but I haven't seen anything different.
 
08-24-2009   #15 (permalink)
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Quote:
Originally Posted by Shadow5YA
Removing the S cancel would be like removing Dainn's autostep. Are there really enough butthurt players to where their complaining is enough to make allm change a gameplay mechanic just to nerf Ryan?
...You obviously don't fight good Ryans, do you?
 
08-24-2009   #16 (permalink)
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Quote:
Originally Posted by Yumiko
...You obviously don't fight good Ryans, do you?
It wouldn't kill Ryan's combo ability, but it would obviously kill his catching ability. I don't know what kind of Ryans you play against to get caught by AA(A/S) or >>S, but >>AS S is the fastest and most effective way to land the first hit. If you can't cancel >>AS, then there's enough delay to easily get caught by a rushing Sieg/Tia/Yuki.

But if you're so confident about Ryans, then can you tell me how a Ryan can start a low decay damaging combo with >>AS if they happen to hit from far away?
 

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