It's already 2010. Time sure flies... Thought I'd gather up all the sprite stuff I've done so far and put on a single picture. I notice improvements here and there as time progressed, but there's still a lot more to learn. Sprite customizations/tweaking/creating/etc are time consuming work as well as tedious in a sense you work 1 pixel at a time. Hard work but really fun in my opinion. I can say the same to the "iLaTale" sigs i've been making for a long time now; hard work but fun and worth every second i spend.
Project on hold, or still in progress:
-Orion set (Male) (Heavy Armor)
-Bayonetta (main char) (requested by a friend)
-Konnpaku Youmu (Touhou) (may cancel project) (requested by a friend)
-Ragnarok Online Series (undecided on what to do)
-Photo of ppl converted to Lt sprites (undecided)
-Custom combat/emote animation. (still in rough sketch phase) (it might have over 1000+ frames)
-Pyramid Head (Silent Hill)
-Custom weaponry, etc.
-Female Rabana (since a lot of the guild member were raging when they found out rabana is a guy)
These sprites take a lot of time, some going up to 12hours+. I have university to attend to, family things to take care of, so I rarely get the chance to sit down and fully work on these stuff. So, a lot of the sig and sprite project are going to be put on hold for a loooooooooooooooong time.
I really need to start updating my blog again.... *cries*