Originally Posted by mclericp
what i think of Guard.
ntreev should make Guard weaker becuz it is nearly impossible to break guard(except magic) in pvp. or since Guard takes 5 hit to break, make those attacks like ds 2 hit instead of 1. and pls do something about those bunny skills like tetra and uppercut. they are too haxed.
I agree with Guard being too overpowered. I also agree with Tetra. Uppercut, well let's just leave them with SOMETHING.
Guard + Faint
Originally Posted by MrClastro
Did it ever strike to you that combo'ing in this game is the same thing as skill spam?
Skunk + OP/Fart?
Guard Break + Whatever that Beef stun skill?
Hellfire + Bind?
The stun fart thing + OP?
Just about EVERY class can combo according to you mate.
=> Hey, let's get them to work at the same time! PvP Note: You wouldn't survive long enough to get multiple attempts. You get one Shockwave, if it misses, or neither of the skills activate, your screwed.
Hellfire + Bind
=> Who actually gets the Bind? Also, Bind has a failure %~ PvP Note: Neither of those are effective PvP skills as Bind makes you non-mobile, and you can out pot.
Skunk/Charm Stun + One Pair/Impelling Rage/Power Charging
=> Why use Skunk in PvM unless it's a boss? And if it's a boss, you probably have MyShop, so your Power Charging + Impelling Rage and some other random skills/whacking already kills it. PvP Note: This is the only combo I won't deny as bad. You got me on this one.