Reinstating my point that most traditional "Kill Monster-Level Up" MMOs are based on luck and luck can bring you from rags to riches IN AN INSTANT.
Just some personal experiences.
Card drops, anyone? The moment you get a good one (Skel Worker, Hydra, BOSS CARDS, etc.) you're instantly a few million richer. Oh yeah and rare, slotted equipment and maybe the process of SLOTTING THEM. The price of a +10 Infiltrator multiplies at least fiftyfold when you manage to GET A SLOT INTO IT, LET ALONE GETTING A HOLD OF ONE AND GETTING IT TO +10!.
Bat Masks! The last time I recall, getting one to +6 from +5 means a 20m price difference. Monster drops need not apply as they have been brought up before. Getting a Craftsman to create your Flaming Tails, too! Good luck with THAT!
Oh. This one's great; the last time I played I got some weird shield off a mid-levelled boss monster and I eventually found out it was worth like 30m. I won't even mention the upgrading system.
Getting a 10% Scroll to work would mean you'd instantly be 50m richer considering you used one on a level 100 claw or something. Oh and GACHAPON!
Matters much more than the other games, obviously; Compounding and Refining. Need I say more?
Which is why I play Pangya now. The only things based on luck are Event Prizes, the Papel Shop and bonus pots when you chip-in, but even those will not affect how well-known you are or the core gameplay. Perhaps the wings or bikinis from Papel Shop probably.
Last edited by Drarin; 06-12-2009 at 07:41 AM.