Epic to charge $45 for Weapon Skins in Gears 3 - NeoGAF
Just something about Gears of Wars 3, which is a game I don't care for. This DLC information of it though...involves the pricing for skins.
Available on Day One:
Each Set Static - 240 points
Each Set Animated - 320 points
Weapon Collections - 1200 points (x5 Weapons)
Launch Collection - 3600 points (Every Skin Every Weapon)
Set = All five starting weapons
Collections = 5 collections of 21 skins, each containing every skin for the Lancer, Retro Lancer, Hammerburst, Gnasher or Sawed of Shotgun
Example = Rainbow Lancer
This was just announced on Epic's official live stream by Gears lead - Rod Fergusson. I will update the OP when the official post goes out.
These skins CAN NOT be unlocked, and must be purchased as DLC to access them. Unfortunately, the skins are on the disc but the user must pay to unlock them.
The Gears of War Season Pass DOES NOT include the weapon skins so you are looking at an additional $30 for the downloadable maps.
Ok, let's take things one at a time.
If you want every skin, it will cost you 3600 MS points. MS points get cheaper per point as you buy more of it in bulk. There's a 3500 card, and a 4000 card available. The 3500 won't do, and the 4000 is the next step up. Amazon says a 4000 point card is $47.75 as of this post. Let's cut them some slack, you're actually paying about $42 for 3600 points, so $42 for 21 skins.
These skins cannot be unlocked in-game, and are not included in the shiny Season Pass, so you are FORCED to buy the DLC if you want them. And they're already on disc. Day one.
Back the hell up. First, $42 for 21 weapon skins? Are you shitting me? Holy shit. $2 a pop, for replacing the texture on a weapon. You see different texture in the game? Count them all. Now multiply them by $2. I guarantee you, it'll at least exceed the price of the game by at least tenfold. A texture is not worth $2. That said, why are these skins worth so much? What makes them so special? Nothing.
Ok, yeah, they're not special, they're just aesthetic. They don't give you an edge or anything, and you don't HAVE to buy it. Well you know what? This is day one DLC, it's already on the disc. Why are they even selling this? It should come with the god damn game. "But it's just extra content, you don't have to get it!" Bullshit! Every game with an option to change colours, costumes, maps, game mode, side quests, whatever? Take them out. Now add a price tag on them. That is what a day one DLC is like. They can be treated as "extra content" as well. But they're not. If it's already on the disc, and available for sale the day the game is shipped, it should come with the bloody game. (Actually, evne if it's not day one DLC, $2 for a RESKIN. A PALETTE SWAP. Think about that. Just think about it.)
Well whatever, I still don't have to buy it. I'm not missing much anyway, even if this stuff should be included. Well you know what? Stuff like this sets a precedent. It shows over the years. Before? Stuff like this was free. New game modes, skins, maps, quests, blah blah, came free. They just got patched in. And then slowly, we started getting stuff like map packs for $10, $15. What the hell man. Do the math, take every instance of every quest, skin, whatever already in the game, and multiply it by the cost of the DLC. It exceeds the price of the game. Why the hell is this crap so expensive?
Now, DLC for "extra" stuff like this is everywhere. You hear people talking about the new map pack or weapon pack for the extremely popular FPS games and such. People buy this stuff, and companies make note of it. "Hey, _____ sold ______ for ___ each, and they sold _____ of it! We should do it too!" and so, if an idea to make money works, why would any company NOT use it? More (day one) DLC will appear because of this, and at increasing prices. I am NOT ok with this.
A lot of DLC isn't anywhere worth the price. $5-15 to add this extra quest line, to extend my gameplay for 5~ hours? Are you kidding me? Most of the time this crap isn't even well integrated into the game, and is sort of like a removed section of the game, not connected with anything else. Made just to artificially extend playing time. Don't get me wrong, there are SOME that actually are worth it, and actually add to the game. Improved gameplay, more mechanics, content that interact with the rest of the game, adding 15+ hours of gameplay....for the same price, of $5-15. But these are so rare, and even then, it's likely they pale in comparison to expansions, something almost non-existant now-a-days.
Expansions were like DLCs. Except they usually cost a bit more. And usually added much more. You could call a game by itself a full game, but the expansion that would come out in the next year or two, would add a great deal more to the game, tacking on another 15+ hours of gameplay, and improving the game overall.
I thought the idea of DLC was pretty neat at first. Kinda like expansions, but mini-versions. Seemed like a good idea, add small bits of content, and if people don't want a certain piece, they can just not buy it, and get what they do want. But as time passed, day one DLC emerged. And the prices shot up. What was once free now costs $1-4. Why? Because people kept buying DLC at slowly increasing prices, and lower game:money ratios. Companies kept trying to see how far they can push it, and still are now. People kept buying and buying, so things got worse and worse. Whether I buy this "extra" content or not doesn't matter any more. Someone will. Many people will. And their purchases urge the developers to withhold more content, and increase prices. Suddenly, I am left with games that are stripped down, forcing me to buy ridiculously priced "DLC" to make the game fun.
I haven't been happy with how DLC has been affecting games for a while, but this one takes the cake. I don't want your overpriced shit, even though I should have it with the game, but it seems like soon, I will be forced to get this crap. I'm not completely anti-DLC, I do believe it could be a good thing for games if used right...but it rarely is.