Originally Posted by mikecxz
go to the shady side of the city
Elfheim can be divided into two halves: the virtuous side of the city, and the less virtuous side of the city. There is no shady side. In fact, both sides of Elfheim receive equal amounts of sunlight. Currently, you live in that less virtuous side of Elfheim. You were relocated there after Alnon's incident. The High Wizards ruled that you were at risk of becoming corrupted due to Alnon's influence over your living quarters, and moved you in an attempt to preserve your innocuousness. It obviously did not work very well since you are now hooked on science as if it was phonics.
It is no secret that you miss Alnon. He had been your friend and companion since childhood. You always looked up to him. His ideals were beyond perfect, his visage was stunning, and the only mistake that he ever made was going against the will of the High Wizards. You wish you could see him every now and then, just to talk, but his imprisonment will last for centuries longer.
A light tap on the shoulder takes you by surprise. You nearly fall over in confusion. "Oh my. Perchance, have I startled you, merchant?" It is Esprit. She is a city guard that likes to frequent your shop. Neither she, nor the rest of the current Elfheim Guard, has actually seen battle. Her bow is always in great shape. If you were much more base in your morals you would assume that she has a thing for you. But you're not, so you don't.
"Startled? Of course not. I don't startle so easily."
"Oh, but from the way you reacted it seems as though I-"
"Shush. Say no more. It was but a ruse."
"Oh, a ruse... ahahahaha..." Esprit's awkward laughter cuts through you like a knife. It is clear that she is not buying your story at all. Had any other member of the guard startled you, you would have been ridiculed. The Elfheim Guard consists of the youngest members of the Elven race. They look up to all other citizens of Elfheim as carriers of wisdom and responsibility. They are protectors, but they are also children. An adult like you getting startled by your own protector, and a child would just be incredibly embarrassing.
"Uhh, you came here for something, right?"
"Y-yes. I wanted you to look at my bow. It seems that it has been damaged."
You take Esprit's bow and exam it thoroughly. It is in perfect shape. You doubt that she has even plucked its string. "Are you sure that there is a problem with it, Esprit? It seems to be in good condition to me."
"Oh, it may certainly be in good condition. But I am no bow expert. It is more like a supplemental weapon to me. I was trained in arm to arm combat, so bows are not my priority. I have no problem with sparing a few shekels, if you make sure the bow is in fine condition."
"I see." You and Esprit have this same conversation just about every week. "Well, I'll take a look at your bow. You are welcome to wait in my shop."
"T-thank you, sir."
You let Esprit into the shop where she takes a seat. Her eyes immediately begin to dart around suspiciously, as if she is looking for something. Cautiously, you head into your appraisal room, locking the door behind you.
It is obvious that Esprit has some ulterior motives for always coming to your shop. You have heard stories about the underhanded technique that the High Wizards' use to weed out possibly corrupt citizens. If you attempt to confront Esprit directly about her behavior, it is possible that she will report you the Guard and you will get arrested. There is a passage in your laboratory that will lead you back out into the streets. You think it is in your best interests that you grab what you need and escape from Elfheim.
Examine, Talk, Attack, Pick Up, Drop
Laser Gun, Elven Bow & Arrow, Esprit's Bow