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12-28-2012   #81 (permalink)
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Quote:
Originally Posted by mikecxz
examine EROR
You feel some extra weight in your pocket. At some point, you somehow managed to obtain quite a large number of glowing red... objects. You're not sure how to describe or even look at these objects because they just are. They are there objects that. If and when if you look at them. When are you. Progress. The objects have rounded sharpened. When sized and. If and when you look at. They are there objects that. If and when if you look at them. When you are. Progress. The objects have sharpened rounded. When sized and. If and when you look at. They are objects that. If and when if you look at them. When you are. Progress. The objects have sharpened rounded. When sized and. If and when you look at. They are objects that. If and when if you look at them. When you are. Progress. The objects have sharpened rounded. When sized and. If and when you look at. They are objects that.

You find yourself outside of the false tower. However, you don't remember walking out of the false tower. The number of disgusting cubes has greatly increased. Many of them are shaking violently, clipping through the ground, or replacing themselves with "EROR". One of the cubes bursts into a polygonal flame. The other cubes soon follow suit. You don't think it's safe to be around the false tower so you retreat for now. Your need to go northward has become dreadfully urgent.

Enter command:
>

ACTIONS:
Examine, Talk, Attack, Pick Up, Drop

ITEMS: Just a Sword, PDA, Locket, Net x100
 
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12-28-2012   #82 (permalink)
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start heading north, consider the possibility that this is a fake world, possibly a flawed reconstruction of a set area of space and that your actions deviating from the set orders and going outside the boundary of what you were supposed to be able to do has caused the world to start to destabilize.
 
12-28-2012   #83 (permalink)
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Default

Quote:
Originally Posted by mikecxz
start heading north, consider the possibility that this is a fake world, possibly a flawed reconstruction of a set area of space and that your actions deviating from the set orders and going outside the boundary of what you were supposed to be able to do has caused the world to start to destabilize.
The urge to head northward overtakes you. You travel there with a sense of urgency. So far there is only two things you know for certain about the uncity, it is incredibly unstable and it is a recreation of the HCotHHoH. You wish you could understand your reason for being here. The memories of your death are so blurry that sometimes you don't think they exist. All you can make out is the vague concept of a struggle, and then her face. You don't even remember her name. In fact, you don't remember much at all, you don't even remember your name. It's feels so odd, like you just misplaced most of your memories. You swear that you had them all just a moment ago.

The world begins to flash around you. Some of the buildings turn into giant instances of "EROR". Your feet sink into the ground which then disappears. You fill the sensation of falling, yet you're standing still. You then feel the sensation of a strong impact. Your nose starts bleeding, and the world restabilizes but only for a short while before it begins to repeat the process. you make haste towards your destination.

The world is definitely flawed, but you are certain you aren't the one who's causing the flaws. As you get closer to your destination, the world begins to grow even more unstable. The buildings disappear and you find yourself walking across a vast empty plane. You're gripping the sword so tightly now that you start crushing its hilt. Your hand is incredibly uncomfortable. You wish you could let go but you think you would die from doing so. You can see a silhouette off in the distance. It's a bust of some sort. It grows bigger... no it's not growing, it's coming closer to you. No, you're coming closer to it.

The sound of metal scraping together pierces the void.

"By the gods, it came out of nowhere! Have with you! I mean at you! You, uhm... would it be racist if I call it a hare?"

"You're gonna kill it does it even ****in' matter?"

"It certainly does matter. Cleric, you're documenting this all, right? Don't document anything racist I say!"

You find yourself in a dungeon. In front you is the gigantic bust of your master. She is a beautiful necromancer. And you appreciate the bust's existence. However, you do not appreciate the existence of the three rapscallions - one male warrior, one female warrior, and a cleric that has his or her (you can't really tell) uninterested eyes stuck to a PDA - that dare exist near your master's excellently crafted. You hate these emotions! They're unnatural! You understand now, you've been brought back by some necromancer. You're being controlled against your will. "STOP." You demand of the rapscallions.

"Gods, he's doing the thing! The hare is doing the thing!" Yells the female warrior, taken off guard by your sudden announcement.

"Dude, what?" Asks the much more laidback male warrior. The cleric is too into its PDA to care it seems.

"The thing that wizards do when they're not talking to you, but through you?"

"Huh?"

"The thing. That unholy creepy, talky thing. Wizardspeak?"

"I think you mean Sagespeak."

"IT'S MAGESPEAK!" You charge at the warrior and violently swing your sword. They both clumsily dodge out of the way. You then go for the cleric which simply raises its hand and casts some sort of spell on you without even taking its eyes away from its PDA. You've been frozen.

"Nice work cleric," says the female warrior, "uhm, what should we do with this guy now?"

"Yo, cleric check to see if this guy is wanted by the IIE." Says the female warrior.

"No point." Says the Cleric "It is undead."

"An undead moonhare? How peculiar." The female guard pinches you on the cheek. "He's somewhat cute. Also he seems freshly killed. Mr. Hare, my I ask you some questions about this dungeon?"

"SCREW YOU."

"AGH! Could you stop with the wizardspeak, it is so unpleasant!"

"IT'S MAGESPEAK, YOU WORTHLESS SLUT." This isn't you speaking. It's that necromancer's influence over your body that has you acting like this. You want to apologize and explain your strange predicament to these people, but it keeps getting overpowered by your absolute need to kill them all in violent ways and then make them submit to your master.

"Why, you certainly are one unpleasant moonhare if I've ever met one. Cleric, are you making note of how polite I'm being to this moonhare despire the fact that he called me a slut. Make a note of how I'm being strong in the face of terrible moonhare sexism."

"Whatever."

"Mmmm, Cleric you're actually writing about my heroic deeds this time and not just browing the aethernet again!"

"I said yeah, didn't I?"

"You said, whatever."

"Same difference."

"Yo, guys, the novel isn't what's important right now," says the male warrior.

"Yes it is, Kyle. It's the entire reason for this quest of ours." responds the female warrior.

"Listen, this bunny here is mad crazy. He's about be unfroze in damn second now, and I think we should off right now, if you know what I mean."

"You mean killing him and not some disgusting sexual euphemism, right."

"Yeah, sorry. I've been trying to cut down on the "you know what I means", but it's hard, you know what I mean. Anyway, let's kill him now."

"Wait," the cleric speaks up, "this dude could have some info on the necromancer."

"Cleric is right. I say we interrogate him first, Kyle."

"I have a name you know!" says the cleric.

"It's not like it matters when all you do is look at your stupid PDA 90% of the time! If every instance of my glory wasn't recorded on that device I would have smashed it FORTNIGHTS ago!" The cleric and the female warrior give each other death glares. The male warrior just seems exhausted. You want to kill them al- NO! You want them to help you.

Enter command:
>

ACTIONS:
Examine, Talk, Attack, Pick Up, Drop

ITEMS: Just a Sword, PDA, Locket, Net x100
 
12-29-2012   #84 (permalink)
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tell them you'll give information in exchange for their help. ask for them to find a way to free you of the necromancers control.
 
12-29-2012   #85 (permalink)
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Quote:
Originally Posted by mikecxz
tell them you'll give information in exchange for their help. ask for them to find a way to free you of the necromancers control.
"Excuse me, Sir Kyle, As of yet unnamed Madame, and... Cleric. I will admit that the things I've said and done have been rather unsavory. For this, apologize but I also ask for your mercy. I am undead. I am an abomination. By no means of my own have I become this way. You seem to be looking for a necromancer. She is my master. I have base knowledge concerning her, and a great, albeit, unwanted admiration for her. I will aid to the best of my abilities in discovering her whereabouts. But, in return, you must help me free myself of the necromancer's control. Please, I beg of you all to help me." This is what you want to say, but all that comes out is, "**** YOU! **** YOU! **** YOU! ****ING KILL ME, YOU SODDING SLAGS! I WILL GLADLY DIE FOR MY MASTER HERE!"

"BY THE GODS, MY EARS!"

"This dude obviously got nothin' helpful to say. Let's just kill him."

"Gods, Kyle. Why do you always have to solve problems via violence. You know that heroism isn't defined by violence, right. Some of the greatest heroes are known for solving conflicts via... uhm... you know..." the warrior struggles for a moment finding the correct words, "democracy! That's it. Democracy! I want to be known a democratic hero who is willing to compromise even with a ghoul."

"You know that no part of "I" constitutes for "we"?" Says Kyle.

"But, in a democracy "I" does constitute for "we" when the majority agrees with you. And right now, Cleric and I agree that the ghoul should stay alive so we can get some information out of him, despite his unpleasantly loud magedribble."

"Excuse me," says the Cleric, "I change my mind. I mean, why should I agree with some huge ***** who doesn't even know my name. I agree with Kyle. Let's just kill the ghoul and move on. My stun spell won't last much longer and there's nothing in this stupid dungeon anyways."

The tides have turned against you. Democracy has ruled that it would have you killed. Anything you say comes out as insults. If only there was some other way of voicing your distress.

Enter command:
>

ACTIONS:
Examine, Talk, Attack, Pick Up, Drop

ITEMS: Just a Sword, PDA, Locket, Net x100
 
12-29-2012   #86 (permalink)
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break the stun spell as quickly as you can and try to capture the cleric, make sure to keep her from being able to use any spells but don't kill her.
 
12-31-2012   #87 (permalink)
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Default

Quote:
Originally Posted by mikecxz
break the stun spell as quickly as you can and try to capture the cleric, make sure to keep her from being able to use any spells but don't kill her.
"This is absolutely ridiculous!" The warrior complains, "I change my mind about democracy. Obviously, any form of government that allows idiots to turn on you at any second is absolute hogwash. I declare myself de facto leader of this party. You all have to do what I say."

"Forcing people to do what you say ain't heroic. Just sayin'." Says Kyle.

"Shut up, Kyle. Sometimes heroes have to force other people to do what they tell them for their own good."

"That's it," says the cleric, "I'm killing this stupid ghoul so we can move on already."

"What, no! I said you're not allowed to." The warrior replies.

"And who's gonna stop me?"

The warrior gazes over at Kyle. "I'm a pacifist so Kyle will have to do it."

"An authoritarian pacifist warrior. That's the single dumbest thing I've ever heard."

"Not as dumb as cleric killing something."

"I can heal it to death, dumbass."

"That doesn't even make sense. How can you heal something to death, you'll just bring it back to life."

"That's not how it works."

"Yes it does."

"You're not even a cleric, how would you know?"

"I just know."

"No you don't."

"You're lying."

"No I'm not."

"Yes you are."

"Nope."

"Uh huh."

"Nuh uh."

"Okay, this is getting childish."

"Not as a childish as a Cleric that's addicted to the internet, thinks he can heal a ghoul to death, much less kill a ghoul at all."

"You know what, you really a huge worthless *****. That's going in the book! No, even better! I'll update the blog with an entry how huge of a ***** you are!"

"Don't you dare! My fandom will be insulted!"

"I'm doing it riiiiight now!"

"Quit, it you brat! I'll kill you!"

The cleric and the warrior wrestle over the PDA while Kyle looks on in disillusionment. "Well, you guys have fun doin' that. I'm gonna go check out the other rooms in this dungeon for, uhh, treasure boxes." Kyle leaves the room. You feel a great wave of relief wash over you as one less disgusting living being is shedding particles in the vicinity of your master's beautiful bust. But the other two are still there, and you have to kill both of them. You absolutely have to make sure that they suffer.

NO! Your mind is slipping. You're becoming more devoted to the necromancer as each second passes. It seems that all of your rage stems from the adventurers being near the necromancer's bust. Maybe the necromancer is inside of the bust, maybe the necromancer is the bust, or maybe the necromancer simply exaggerated about the urgency of her situation and just wants nobody near her beautiful, large, round, comforting, grandiose, but still made of marble bust.

You only need to get the adventurers away from the bust. Maybe then you'll have some time to think and figure away to loosen the necromancer's grip over you. You can feel the cleric's stun spell fading away. You slowly regain movement in your arms. Soon, you can move you entire body. The cleric and warrior are so busy fighting over the PDA that they don't even notice that you're free. You need to restrain the cleric. He's the one that can stun you. You need to grab him and remove him from the room, but you can't hurt him.

Once you do that the pacifist warrior will surely leave to seeing as she has no way to defend herself. You loom over the two adventurers as they wrestle on the floor over the PDA. The warrior has the cleric pinned to the ground, but the cleric still manages to keep the PDA in his hands.

"Give me the damn PDA, cleric!" Demands the warrior.

"Maybe if you get off of me I will!"

"Hogwash, you'll just run away!"

"I promise I won't. Just let go of me!"

"Hogwash, hogwash, hogwash!"

"Ugh, I'm totally suing you for sexual harassment when we get out of he-"

"What? What's with that look on your face? Are you finally deciding to let me have the PDA? Is there something on my face? My breath doesn't stink does."

"GET OFF OF ME, THE GHOUL IS MOVING AGAIN! HE'S RIGHT BEHIND US!"

"Like I'm gonna fall for that one. Just give the PDA alre- OOF!"

You kick the idiotic warrior out of the way. The cleric tries to crawl away and cast a spell, but you stomp on his pathetic hands. "AGGGH!" He's absolutely helpless now. You can see the terror in his eyes and it gives you an almost orgasmic tingle through your body. Without hesitation you raise your sword jam it into his chest. His ribcage didn't even resist. The sword went right through like he was butter. How unappealing. You wanted to make him hurt more. It always hurts more when they resist. That's what the necromancer thinks anyway. Welp he is just a waif after all. You turn your eyes to the warrior who's looking awestruck at what just happened. She will be a much more appealing victim. She looks like she can resist a bit. You'll show her why she shouldn't have defaced your master's beautiful bust with her disgusting living presence.

Unfortunately, she hastily runs out of the room and the killing lust leaves you. You look down at the now dead cleric and gently apply your palm to your face. You messed up.

Enter command:
>

ACTIONS:
Examine, Talk, Attack, Pick Up, Drop

ITEMS: Just a Sword, PDA, Locket, Net x100
 
12-31-2012   #88 (permalink)
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look for the guy who wandered off earlier
 
12-31-2012   #89 (permalink)
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Quote:
Originally Posted by mikecxz
look for the guy who wandered off earlier
Okay, so mistakes were made. You rather gleefully murdered that cleric. And you were about to do the same to that warrior. It seems that the necromancer has better control of you than yourself do. If only you could find out how she was controlling you. And if only you could let go of this stupid sword. It's like incredibly taxing to be holding this all the time. When ever you try or even think about letting go of it you just grip tighter.

You really wouldn't mind dying right now. In life, you hated killing, and violence in general. You just wanted to be a humble alchemist. But of course, you pursuit for the Philosopher's Stone eventually lead you into trouble. You got murdered, ended up here, and now you yourself are a murderer. To you, murderers are the scum of the earth. But, in all honesty, nothing better can be expected of an abomination like yourself. You best move on and hope the surviving adventurers don't hate your guts. That Kyle guy seemed level-headed even though he wanted to kill you.

If you find him you can rationalize with him and help him understand your predicament. You'll apologize for murdering the cleric and then everything will be okay... That won't happen but it's nice to think that it will. Either way, it will be nice to explore some place that isn't the uncity.

You step out of the Bust's room and into the dungeon. You seem to be in the epicenter of the dungeon. It is a circular room with two dark corridors leading to places unknown. It is dimly lit by torchlight, despite it's obvious age. Long veiny plants are growing out of cracks in the walls. There's a low and slightly unsettling hum which seems to imitate from the walls.

There's only two places Kyle could've gone: down the left corridor, or down the right corridor. You realize that Kyle probably knows more about this dungeon than you do, despite him being an outsider, and despite it being your duty to protect at least a portion of this place. It kinda ticks you off.

You feel wrong just leaving the cleric's body there in the Bust's room to rot.

Enter command:
>

ACTIONS:
Examine, Talk, Attack, Pick Up, Drop

ITEMS: Just a Sword, PDA, Locket, Net x100
 
12-31-2012   #90 (permalink)
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go down the left corridor
 
01-04-2013   #91 (permalink)
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Quote:
Originally Posted by mikecxz
go down the left corridor
You go down the left corridor and enter into what seems to be a jail cell. There's a skeleton dressed in armor still chained to the walls, along with a sack filled with grains of some sort, and tattered book on the floor. There's a small hole in the wall that has light flowing through it. Maybe you should take a look through it.

Enter command:
>

ACTIONS:
Examine, Talk, Attack, Pick Up, Drop

ITEMS: Just a Sword, PDA, Locket, Net x100
 
01-05-2013   #92 (permalink)
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pick up the tattered book
 
01-18-2013   #93 (permalink)
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SUDDEN SHIFT TO NEW ADVENTURE

High School Doki Doki Love Story

CHOOSE GENDER:
MALE
FEMALE

CHOOSE CLASS:
NERD
JOCK
GOTH
LAY PERSON

ENTER FIRST NAME:
_ _ _ _ _ _

ENTER LAST NAME:
_ _ _ _ _ _
 
01-18-2013   #94 (permalink)
situation walkspace
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male goth

Frances Dolour
 
01-18-2013   #95 (permalink)
mountain ahoy!
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Quote:
Originally Posted by Emrys
male goth

Frances Dolour
I'll allow this.
__________________
 
01-19-2013   #96 (permalink)
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Quote:
Originally Posted by Zegridathes
I'll allow this.
I don't get it.
__________________

--Frenchbread is

 
01-19-2013   #97 (permalink)
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Quote:
Originally Posted by Emrys
male goth

Frances Dolour
High school... if you had to describe high school in one word it would be war. Every single moment of high school life is nothing but comical suburban pastiche of war. Gormless, naive children wake up each day and load themselves into piss coloured vehicles, shipping themselves off to a cold foreign land which they have no connection to. There, they join their cliques, but they're less like cliques and more like militias. Nerds, jocks, preps, and whatever else all stuck under the same roof, all trying to coexist together. Of course they can't coexist. They're all too caught up in their own shitty ideals to coexist. The jocks hate the nerds, the nerds hate the jocks, and the preps sit by and watch the unending clown show, laughing when they're told to and staying quiet when they aren't as if they were the audience for some shitty sitcom. They would all like to think that they're different, that the suburban war they're fighting has some meaning, but no. Nerds, jocks, preps, and whatever are no different from each other. A rose by any other name is just as bloody red. They're all goddamn conformists.

School is war, war is hell, therefore school is hell. And after three years of unending, repetitious hell, the conformists still question why you are the way you are. It should come as no surprise to you, since you know from experience that the mind of a conformist is one with no self-awareness, yet their bloody curiosity disgusts you every time. Even the sound of your conformist sister uttering your name "Frances," and then foolishly asking "why are you wearing black lipstick?" is enough to make your skin shudder in absolute disgust.

It's cold, at least five below zero on the Celsius scale. The sun has yet to have risen, and the piss coloured bus hasn't even reached your street corner yet. Only a year ago, this abrasive environment wouldn't have bothered you. In fact, it would seem like heaven compared to school. But the few moments of solace from conformists that you found while waiting for the bus each morning has been ripped from you as your sister entered her freshman year in high school. Now every fifteen minute wait for the bus is nothing but another moment in your life which is drenched in conformist idiocy. "Hey," you source of agony spouts, "hey! Why are you wearing black lipstick?"

"You wouldn't understand."

"Is it like an emo thing?"

You writhe at your sister's utterance of that word. She is taken aback by your anger induced seizures and takes a few steps away from you, as she should. When you get like this, you aren't sure if you'll be able to hold the darkness inside of you. "B-bro, are you okay, dude?" You spasms stop and you find yourself in control again. "Dearest sister," you say, "if there is one thing your conformist mind should be capable of understanding about me it is that I am NOT an emo. An emo is a conformist by another name."

"Well jeez, sorry for asking. The lipstick looks stupid as hell by the way."

You ignore your sisters childish insult and wait for the bus in silence. The bus ride to school goes as it always does. The conformists stare at you as you head straight for the back seat, and you sister chats with one her braindead friends. No one speaks to you for the entirety of the rid to school, and you prefer it that way.

As you reach the high school, you notice dark cloud floating over it. It's a sign of bad things to come, somehow even badder than the bad things that happen at school every single day.

You first class is English with Ms. Glossolalia. You could head straight there, but you'd rather talk with some of the other non-conformists that you hang out with in the D-wing of the school. But, if you go to talk to them, there is no doubt that you will be late of Ms. Glossolalia's class, not that you would care.

There's a crude scribbling of the school's layout on a sign in front of the building for some reason:


The A-Wing is dedicated to Liberal Arts, the B-Wing is for maths, the C-Wing is for sports, and the D-Wing is for "others" and the most notable thing there is the cafeteria. The stadium, sometimes refered to as the E-Wing, isn't shown. You'll never have a reason to go there anyway.

ENTER COMMAND:

Actions:
Examine, Talk, Attack, Pick Up, Drop, Combine

NOTE: Using actions will help make your school life much easier. If you ever feel you don't know enough about an item or you environment, use the Examine command. If you want to talk to a specific character, or item, use the Talk command. If you feel threatened, use the Attack command, but be warned that using the Attack command when you don't absolutely need to will lead to nothing but trouble. If you want to put an item in your inventory, use the Pick Up command. If an item is useless and you want to get rid of it, use the Drop command. If two or more items seem as though they would be better off together, use the Combine command.

Items:
Bookbag, Lipstick

NOTE: You will obtain items from characters and events, but more items can be found by examining your environment. Items that you can interact with will be shown in bold text. Be aware that not all items are useful, and some of them may actually be detrimental.
 

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