PvP Basic Prediction and Counter Guide
Hi there as the title says this is a PvP Basic and the most simplest
prediction guide that mostly contains prediction steps vs; runners, runners x spammers, and some advance predictions. I don't think that there is a prediction guide yet so I'll post my own here. Mostly I noticed that my tactics for this guide is really similar to chess playing so I’ll be using chess pieces as terms (even though I suck at chess
This guide will being using tia skills since I have been using only tia for awhile now. Mostly this is a basic guide for noobs and middle class players. By the way, if you use this too often, people will think of a counter to break these tactics I have. You could use this as a base and start your own prediction thinking. These prediction already exist looong time ago. I just put them into my own words
. I do not own or really ‘make’ the counters.
This prediction guide really can't help you if you're vs. an 'evil' pro that can predict your movements and do crazy combos that can do like 2k+ damage (ex. A high lvl Tia doing a less decay Backstab combo in free, those hurt
) and some pros have their own style of luring and attacking. Mostly I think you pros out there don't really need this prediction guide since you have your own ways to predict and lure. This guide is MAINLY
for vsing runners and spammers, there aren't really any tactics to stop pros that can predict 3 steps ahead.
Mostly this guide is based on my PvP experience, and from tips I got from pros when I get my ass whooped
If you don't think this Guide is any help, don't read it. I'm trying to show what I do and don't do when I fight these types of people. This prediction guide is basic on MY
information on how these players react and play. I have been PvPing for about 4 months now so I see alot of these things that happens. If you do think this is a helpful guide, and if you all think that this sucks, please tell me so I can improve/remove it. Ok enough of my gibberish lets get this party started.
I'm not using screenshot since it's going to take some time to edit and the whole thing is too big, so I'll be using Paint to draw the tactics, don't mind the ugliness
. Mostly this PvP guide is using City Area as the place to battle, and it's 1vs1 tips.
(Note: since I don't know how the heck I can get my paint images onto here (the insert image, you need a URL which my picture isn't on the web) I'm going to put the pictures in Crunchyroll and URL through that)
Table of Contents
_The Chaser/The Offensive Players_
The Corner Huggers [
The Open Area Runners [
_The Observer/The Defensive Players_
The waiting [
(aka The eagle)
Castle the King [
The lure [
The Box [
_The Chaser/The Offensive Players_
The Corner Huggers
(Reason why called “The Knight”: As you all know, in chess the knight moves in an L shaped. This tactic looks like it’s in an L shape. Noob runners that run and sometimes spam some skills now and then tend to run to the corners to lure you and when they reached to the corners(the easy part to notice), they stop, and turn around and fire.
Sometimes they move from the middle and stop and turn around. It is really unusual to see a runner stop running. It's so easy to notice that they are going to attack. If they stop, there are 3 main reasons why they stop (runner's reasons
) A) stupid enough to stand there and let you kill them B) charging Mana or what cheap healers do when you clearly say don't do, Heal C) Attack with a Skill or D) the last opinion, AFK
Just follow the Pictures below and you’ll be ok.
Note: The white circle is you and the black circle is the opponent. If they fire straight dash diagonal to avoid and charge at the opponent, if they fire diagonally try to go below them and attack up. If you’re so slow and unlucky that they manage to run to the left, use this tactic again or use [The Pawn] tactic.
If you are stupid enough to charge into a healer that is already turn towards you, and you’re like 20cm away from them, unless you’re confident in hitting the healer before she attacks, prepare yourself for 3-4 crescents fly at you. To avoid the homing attacks refer to the [Castle the King] section.
The Open Area Runners
Reason for calling it “The Pawn” Well, pawns all attack diagonal from their position is like what’s going to happen here. Mostly I don’t think you should do this too often because it’s a low chance of really getting a hit.
For me, there are 3 types of ways to use ‘Pawns’. One is when you opponents at the corner, second is when your opponents at the middle parts of the wall and you’re against the wall too, and third is when they are against the middle wall and you’re in front of them.
If you combo or push them into a corner, the immediate reaction from that person is to get away from you. If they know they can’t do anything in the corner because you’re to close, they’ll try to run to the other corner. Mostly when runners are trapped in the corner, the runner will tend to run to the open areas. This is where tia’s backstab will do the trick. Enjoy looking at your opponent’s back and stab them. If you’re abit slow, try to chase them and if they turn around, do the [The Knight] tactic. If they try to fight back, well, go to the [Bishop] section for details.
Wall and Wall
If you’re both against the wall and they try to run away, mostly runners run into the open areas of the map so there is a higher chance of being able to escape you (about 60% of runners do this) At that time you could use backstab diagonally. If they run away from you, you could just use backstab at them really fast or else you’ll fail (20% of runners do this). If they run diagonally away from you, there is nothing you could do but chase them (20%). Mostly I never have seen a player that runs diagonally towards you so I can’t really say anything about it, but if they do just turn towards them and fire/Aass/aas.
Wall and in Front
This one is simple enough. It’s a 50-50% out of 70% chance you’ll get it right and a 30% chance they’ll fight back.
The Observer/Defensive Player
[The Rook] aka the Eagle
Reason this is called the ‘Rook’ is because it goes straight towards the enemies. This one should have really have been in the ‘Advance’ section but there needs to be a Defensive part right? Mostly, if you’re a good observer, you’re deadly. If you don’t tend to chase after your opponent, follow these steps instead of [The Knight] too often. You could just wait in the middle and maybe use [The Queen] tactic to scare them and get them into place. Just wait in the middle and let them spam all they want while using [Castle the King] to avoid the homing and attacks. And when they run out of mana, act like you’re chasing them so they can’t recharge and observe their movements while doing that. And when the right opportunity comes, strike them with all you got.
The green is your waiting area, and the white is the runner’s ring.
I really don’t knowhow to do this in chess but it makes the king swap places with the castle to avoid attacks. This is just a normal ‘avoid the attacks’ type of thing but some people I don’t know why, but they just don’t know how to even avoid fire balls and ice rain when they are at the end of the range. This move is just a simple move to the right or left of the ranged attacks and ride the wave to your opponent. This could be a lesson on how to avoid some homing things (fire orbs and crescents)
This is almost the same thing as [Castle the King] but it avoid the opponent that physical tries to come in contact with you. Basically it is just to lure your opponent to the place where you are standing. For example, a tia that slides always goes to the area where you last stand and aass you. The trick is to act like you're about to be slide into/at and when shes about to slide you do what the red arrows tell you to do which means to dash out of the way and turn around to the tia and start your combo. This is almost like doing healer's "Dodge" skill and turn around to start aas, this tactic is just basically you move on you're own and making the enemy at the location of where you were standing and attack them.
This tactic/skill is really hard to pull off, only experienced players that are good with timing, skills, and other things are really able to pull this trick off.
The blue lines are the sliding areas of the tia.
This is what I am really good at. I can’t really explain this in words, but it is like getting the opponent to the right place. Like if your playing chess, and you have a queen left (which can move in one direction, any space) and your opponent has a King left, the good way (my way) to do is to trap them into a corner. It’s almost the same thing as in PvP to get them into a right place. These couple of images will show you what I mean. These are examples situations.
In these images there is an AFKer in your team and has 0 hp. Your opponent wants to kill him. You want to protect him so you get in the way. The opponent knows you’re strong so he is afraid of you.
1. He tries to run to the right but is stopped by you.
2. He tries to go down, by you intercepted him.
3. You charge at him and since he is afraid of you so he moves back.
4. he has no where to run so he runs up, while you run up (this is like the Pawn)
This is what I mean by boxing him. You are able to seal his movements and is able to control where he moves.
This concludes my prediction guide for now. There are still more things that I didn’t include but I’m too tired to write them.
I am writing a guide for how I see seigs move during a situation(my point of view of course) It is about 40% finished, still need some more images and information gathering.
Now here is something I want to say to all the sliders out there, DON'T EVER TRY TO SLIDE ANOTHER PRO TIA!!
I was before called "The self-admit Slider" which I call myself The Spam Slider
(since I replace dash with sliding, and i never walk which means I 90% of my 'walking' during battles are slides). I learn my lesson From Sc**l*T**r to never slide into a pro tia T.T. It hurts. That's why mostly I use "the Bishop" and "the Queen" to reach my opponents. I still do slide but I slide 75% less for tias.
Another tip that I find myself useful (my point of view), don't walk. Unless you're doing "The Rook" or you're confident with your abilities or you have something up your sleeves, don't try to walk for pros or spammers. You're just like a duck waiting there to be shot at. This is what I mostly think, Walking = Death
- Me, Beauti, for writing this long essay. I never took ANY information from any guides. I just wrote what I experienced.
- all the runners giving me all your patterns so I can make this guide
- the pros that told me useful tips while killing me in PvP
- my friends F*ll*nB**** and T*k*s*i*ama*o*to for telling me to PvP when I was scared to.
-imageshack for helping me with the pictures
-'Ap*lo**z*' for telling me to use Imageshack T.T You saved me
- and you for reading this
If you need any information, or tips, please ask me, I’ll maybe be in the PvP war room in Balance and sometimes in Free (but try not to whisper to me, I'm always busy pvping) If you want to make your own guide using this, please ask me first. I’ll accept it if you’re not mean
. And to all those haters out there that is reading this, If this guide doesn’t help you, TOO BAD, find another guide. Thank you for reading this.