Raekuul's DX BUILD GUIDELINES
DX Build Guidelines
By Raekuul (CreepyStalkerBoy on Fantasia)
Okay, so I know that not a lot of people play as a "Pure" DX Build (Or even a DX-Focused one) because it's considered weak in comparison to an AP or AC build. What people fail to realize is that the DX build benefits most from defense-breaking abilities - which not a lot of people remember to use. I know what you're about to ask - why master a Non-Damaging skill when you can do more with a damage skill?
Here's the rub. Compare my Warrior to someone else's Warrior. They hit harder, true - but I'm more than half of their AP and I'm attacking at least twice for each swing they're making. Against enemies like Kaboom and other Kamikaze enemies, every attack counts.
So, as of Level 62, here are my stats:
AP - Lv. 85: 352
AC - Lv. 62: 65
DX - Lv. 98: 2
MP - Lv. 16: 530
MA - Lv. 16: 53
MD - Lv. 16: 50
WT - Lv. 16: 2400
DA - Lv. 17: 4
LK - Lv. 16: 3
HP - Lv. 62: 1950
DP - Lv. 62: 240
HV - Lv. 62: 15
You'll notice that this isn't a pure DX build. While I would like to do a pure DX build at some point, the reality is that a pure DX Buffalo can't deal enough damage even with skills to be anything other than a meat-shield, which is a fail in areas where the enemies have Magic and AoE attacks.
So what can you do with a DX-heavy build? First of all, you're a godsend against Beef Gates, or enemies with high HP, because (like I said before) you're doing so many more attacks than the heavy hitters are that your lack of power is less of a problem... but what if there's a high defense score, too?
The first key to playing a good DX build is to MASTER DEFENSE BREAKING SKILLS AS SOON AS YOU CAN. I cannot stress this enough. These are your bread and butter for dealing with anything that you don't think you're damaging enough to kill before it kills you: because you can't overpower them like an AP build, you need to get around their defenses. The goal is not to deal as much damage as you can in one attack, the goal is to kill it before it kills you. In short, this means to not attempt this build with a Charm- or Magic-type, since they don't have and Defense "Breaking" skills. Once you get to TML 26, you've got enough TM points to master both the pre-requisite and the Defense Breaker.
POWER TYPES get Armor Breaker (30 TML, 2 TM, 2 TM + 2 Turvy Card for Master), while SENSE TYPES get Armor Destructor (40 TML, 2 TM, 2 TM + 2 Koom Card for Master). Armor Breaker is superior in all ways here with a higher reduction - up to 38% of the target's defense score compared to Armor Destructor's 34%. On top of that, Armor Breaker 1 outlasts Armor Destructor Master by 2 seconds.
The second key to playing a good DX build is to WATCH YOUR MP, even more so than regular Power- and Sense-types. Because you're going to be relying on your Defense Breaking skill more than other builds do, this is critical. Don't spend MP if you can kill it quickly enough without the extra power from a damaged defense.
Thirdly, once you can compound for this: GET MANA WEB AND AQUA WEB PROTECTION. The Foo Web skills cut your DX, and without your DX you'll be nothing but a glorified Meat Shield.
So what good is a DX build? I think it's perfect for taking out Mezzers - enemies that use skills that cut your stats. So, for the fourth (and last) key point: LEARN WHICH TARGETS CAUSE YOU AND YOUR PARTY THE MOST TROUBLE. It's not always the enemy that deals the most damage that you need to take out first - although that's usually the case.
My preferred order of targets are:
ANYTHING WITH MANA WEB OR AQUA WEB
Anything with Rust or other AP-Reducing Skills
Anything that you defend against using MD
Anything with an Area of Effect attack
If you're seriously considering a DX-heavy build, I hope that this helps!
Last edited by Raekuul; 05-11-2010 at 07:35 PM.