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Post Sombre's Pure Buff. Guide



Note that I am currently revising this guide.
Code:
Index: [A-] Introduction! [A1] Buffalo Information (The 3 Jobs)! [B-] Stats! [B1] Skill Builds & Growth [C-] Guides! - Incomplete [C1] Training Guide [C2] TM Guide [D-] Job Advances [D1] First-Second Job Advance [D2] Second-Third Job Advance [E-] Credits,Guides, & Update History!


[A-] Introduction!


Welcome to my guide to be a Pure Buffalo, which means this guide is meant to help you become a strong Gladiator. So if your making a Bunny/Hybrid Buffalo this may not be as helpful to you as a Pure Buffalo, but feel free to use this guide still.


[A1] Buffalo Information (The 3 Jobs)!

Fighter Information (1/3):
Spoiler!

Warrior Information (2/3):
Spoiler!

Gladiator Information (3/3):
Spoiler!


[B-] Stats!

There are four digits in builds, here they are:

Power
Code:
 - First digit of the four, this is the section that you automatically need!!
Consists of AP(Attack Power), AC(Accuracy), and DX(Dexterity).

Attack Power(AP): This number increases your damage with a Sword, Knife, 
or Hammer. It really is important for you.
Accuracy(AC): You kind of need this, because if you don't have it, you better
 enjoy missing 100% of higher leveled monsters.
Dexterity(DX): The LOWER (Yes, lower) this stat is, the faster you will attack.
 And this works for melee attacks, so this is useful for us.
Magic
Code:
 - Second digit of the four, this is the section you should never need to put
points in for a power type, here they are: Magic Points (MP), Magic Attack
(MA), and Magic Defense (MD).

Magic Points(MP): This number determines the number of Magic Points you have.
You use MP when you cast skills, so this is kind of important. If you run out, 
you can’t use any more skills until you use a MP increasing item, such as a 
Blue Potion C.
Magic Attack(MA): This stat is useless for us. Essentially, the 
higher it is, the more damage you’ll do with Magic Attacks. But wait, we 
don’t have any of those…
Magic Defense(MD): This stat determines how much damage 
you take from MAGIC skills. But, very few monsters actually use Magic, so 
it’s not really a big concern to us.
Sense
Code:
 - This is the third number out of the four digits. This is a section which 
varies from build to build, because it's stats. Consists of: Weight (WT), 
Detection Ability (DA), and Luck (LK). Here’s what they do:

Weight(WT): This number decides how much you can carry. The higher it is,
the better. But we decide between this and charm, so our Weight is hard to 
keep up, but
many buffalo's struggle with this.
Detection Ability(DA): This number helps you detect items when
drilling. When it reaches 90, you will always detect something when you’re 
drilling.
Luck(LK): Well, you know how I said Accuracy determines a critical hit rate?
Luck is the other stat that determines a critical hit. The higher it is, the 
more often you will have some. Luck is also the accuracy for Magic 
attacks and Gun attacks.
Charm
Code:
 - This is the last number out of the four digits. These stats determine
survivability. Consists of: Hit Points (HP), Defense Points (DP), and 
Evasion (HV). 

Hit Points(HP): This number determines how long your alive. If this hits 0,
you die. Very important for any character.
Defense Points(DP): This number determines how HARD you get hit, when you
get hit. The higher this is, the less damage you will take.
Evasion(HV): This number, determines how easily you will evade an attack and
generate a “miss”. The higher this is, the more attacks you will dodge.

[B1] Skill Builds & Growth

Builds:
Code:
4141 (Consists of: 4 Power, 1 Magic, 4 Sense, 1 Charm) (Glass Cannon)
 - This build is the "glass cannon" build. Having a 1 in Charm means you have
less defensive abilities. But with that 4 in Sense, this is the most offensive
out of the builds.
4132 (Consists of: 4 Power, 1 Magic, 3 Sense, 2 Charm)
 - This build is similar to 4141, but instead of having a 4 in Sense, you have 
a 3. So you ditch a little bit of offense, for some defense. It is a fairly 
decent build. Good if you have the gears for it.
4123 (Consists of: 4 Power, 1 Magic, 2 Sense, 3 Charm)
 - This build, in my opinion, is one of the least offensive of the builds. You 
have decent defense, and your Sense is pretty good as well.
4114 (Consists of: 4 Power, 1 Magic, 1 Sense, 4 Charm)
 - This build, in my opinion is the least offensive of the builds. You have 
great defence, but your Sense sucks.
Growth:
Where to put your points in? Well here's the list of common ones(not counting dx):
Code:
Pure AP: This provides better damage.
Pure AC: Better accuracy. Not recommended unless you are a Bunny or wish to 
PvP/GvG.
Pure DX: Not recommended at all, this only really helps in very very very few 
occasions.
Pure HP: If you feel you need more health you should pick this one. 
Hybrid HP: I guess it's recommended if you kind of want more hp/ want to 
go to pvp. 
Hybrid WT:  This one was made because.. buffs choose 4114 build which 
makes them lose tons of weight they could of had.
[C-] Guides!


I suggest using these guides: Badna0's Training Spot Guide, Badna0's TM Guide

[C1] Training Guide
Note: As I get stronger, I'll start putting in more detailed parts for the training guide. Also, this is basically a walk-through.

Coral Beach = 1-17(+)
Spoiler!

-- CH,C1 (Just marking where I stopped at.)

[C2] TM Guide
Code:
Fighter Skills
Being worked on -- Need suggestions. TM 0 Steel Punch - First skill you can get, doesn't require TM Points, speeds up beginning levels if you delay getting skills. (0 pts) [TM 0-2] Save Points. TM 2 Shockwave 2 - This skills helps train, a bit and is required at level 2, for the skill quest at desert beach. (2 pts) [TM 3-20] Save Points. TM 20 Burning Rave M - This skill is one of the best skillsin 1st job in my opinion. Faster then shockwave, and deals more damage then shockwave in the time it takes to cooldown. (13 pts) Nephthys Card x2 - To Master [TM 20-40] Save Points. TM 40 Hyper Beat M - Useful skill.(16 pts) Mimic Card x2 - To Master
---- TM 40 - Job Change ----
Code:
Warrior Skills
Being worked on -- Need suggestions. [TM 40-41] Save Points. TM 41 Faint - Helps if you attempted to level shockwave, and very useful for bossing, fighting higher leveled monsters, etc.
[D-] Job Advance!


Well, yeah this explains item requirements, and I don't know what else to say here.

[D1] First-Second Job Advance


Spoiler!


[D2] Second-Third Job Advance

Spoiler!



[E-] Credits, Guides, & Update History!


Code:
Credits (To all who helped)
Wiki: Images and providing information.
ICanPostHere: Helping me with the Training guide a lot.
Torikakae: Telling me about some builds.
GrayMatter: Helping me with the training guide.
Momiji: All of the help from him. Also go look at his guide here!
Code:
Guides I Recommend
Badna0's Training Spot Guide
Badna0's TM Guide
Sombre's Quest Guide

I also recommend NoeJoke's How-To train guide - I'm just not sure if he want's
 me to recommend it so I'm not going to post the link.
Code:
Update History
04/12/2009 - Initial Release
12/29-31/2009 - Revising, Cleaning, & Updating.

Coming Changes
Redoing Job Advances. - Not Started
Redoing Training Guide. - Started

Good luck!

Last edited by Sombre; 04-10-2010 at 02:32 AM.
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Old 04-12-2009   #2 (permalink)
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I should tell you that hybrid builds are becoming popular, such as hybrid WT or hybrid HP builds (and pure HP builds)~
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Old 04-12-2009   #3 (permalink)
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Tori's right I've seen a couple high level pure HP buffs (They were 4141), the guide seems to be going on pretty well. Even though it needs a lot of work still
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Old 04-12-2009   #4 (permalink)
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Quote:
Originally Posted by iCanPostHere View Post
Tori's right I've seen a couple high level pure HP buffs (They were 4141), the guide seems to be going on pretty well. Even though it needs a lot of work still
well.. as i have read it.. it is stated "builds" only.. and he did not put any info on where to place the bonus points. We can clearly say that any class that chooses 4141 as a build is a glass cannon. it will be a different thing if it will be stated as 4141 pure HP and etc..

though he stated a growth of ap, ac and dx...
Quote:
Pure AP: This provides better damage.
Pure AC: Better accuracy. Not recommended unless you are a Bunny or wish to PvP/GvG
Pure DX: Not recommended at all.
you could state both the positive and negative.. not only one side of it ^^
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Old 04-12-2009   #5 (permalink)
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He said "Pure AP / Pure AC / Pure DX". I cannot think of anything it could imply other than where to put one's bonus points into. We're just giving him suggestions of other ways that are gaining popularity~
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Old 04-12-2009   #6 (permalink)
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@Gray: There aren't really pros and cons to discuss about the builds, but that's my opinion. =0
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Old 04-12-2009   #7 (permalink)
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@momi.. i was pointing out the pros and cons of choosing ap, ac or dx as growth>>>
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Old 04-12-2009   #8 (permalink)
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I think I may have to work on more then that, because I'm only Level 86 in game, so I definitely need help on the TM/training guide.. Anyone want to offer advice on how to improve the training guide?

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Old 04-12-2009   #9 (permalink)
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Gray, for Power-types, specifically Pure Buffalo, there really is one answer, and that's Pure AP. Pure AC doesn't really fly as there are no skills that have AC as a base, and with the HV-nerf, doubt your going to be missing many people. Pure DX is really for Shadow, but other than that it's really limited in usefulness.

@Sombre: I really can't help much with the leveling. I leveled my Buffalo eons (like when Ghost Blue was a newbie area) ago.
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Old 04-13-2009   #10 (permalink)
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For levels 60-70 Mermaid Field 4 worked for my Buffalo (Using elements and decent AP gear) There's a safe spot and an Item Girl in that very same map. Punishers shouldn't be a problem at all. (Note: I asked a friend to make an AFK party for me)

I haven't tried this but I think 70-80 at Mermaid Dungeon 1 is viable aswell. The spawn is great. The place is really mobby. There's a little safe spot (For 5 people I think) right behind the portal. I think this is a great training spot.
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Old 04-13-2009   #11 (permalink)
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Quote:
Originally Posted by Torikakae View Post
I should tell you that hybrid builds are becoming popular, such as hybrid WT or hybrid HP builds (and pure HP builds)~

This. Ive been working on a bunny lately. Its 4114, but rather than a pure build, I opted to try out 3AP:1WT. I must say, Im really loving the points to WT. The AP I lose out on I can easily make up with an accessory or something.




Like, lets use Lv210 as an example, since thats my prime goal atm, for my Bika gear :x



A 4114 power at Lv210, pure AP, would have roughly 1690 base AP, and 4860 base WT.

A 4114 Lv210 power, with a hybrid 3AP:1WT build would have about 1478 base AP, and 9020 base WT.




Thats nearly double the WT of a pure AP 4114, with a loss of only 212AP.



All in all, I say its a win-win, if you want to go 4114, and are concerned about the WT issue.
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Old 04-19-2009   #12 (permalink)
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Hey guys just wondering what your thoughts are!

im a lvl 238 glad pure AP 4123, and i was curious if my AP was high enough from my equips like around 8-9k would it be silly get my pts back and put them else where like HP or HV. since i would lose around 1k base AP is it worth it? and does anyone know what my base HP or HV would be if i went pure HV or HP

Thanks
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Old 04-19-2009   #13 (permalink)
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In my opinion pure HP or pure WT would be a smart choice, HV isn't really that great. If you want to know what your HP would be or how much WT you'd have, use this Syler ...
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Old 04-19-2009   #14 (permalink)
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iCanPostHere thats a massive help! Thanks alot, i get 7k extra HP and 19k extra WT for pure of either......and lose around 940 AP....do you think its worth the loss?
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Old 04-19-2009   #15 (permalink)
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I think it's very much worth sacrificing those 940 AP for either 19k WT or 7k HP. You can easily make up that 940 AP with 2 decent accesories or a cape and an accesorie. While to gain 7k HP you'd need a very godly shield and for 19k WT a Myshop pouch.
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Old 04-21-2009   #16 (permalink)
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4123 - Lv. 200- 4 AP.
AP- 1610
WT- 8620
HP- 4590

4114- Lv. 200 - 3 AP 1 WT.
AP- 1410
WT- 8620
HP- 6090

You lost 200 ap for 1,5HP.
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Quote:
Originally Posted by jotajota View Post
4123 - Lv. 200- 4 AP.
AP- 1610
WT- 8620
HP- 4590

4114- Lv. 200 - 3 AP 1 WT.
AP- 1410
WT- 8620
HP- 6090

You lost 200 ap for 1,5HP.
Some people like the extra LK. If you have no preference, and can easily make up that 200 AP, which shouldn't be too hard, then you should go 4114. If not, 4123.
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