In Trickster Online, your character has 12 stats which are split into 4 different groups, the stats used by you the most will depend on the type of character you play and your personal playing style.
(Each stat will have a rating out of 5 next to it. 5 being essential 1 being useless)
Attack power, increases the damage of you attacking skills and melee attacks. Needless to say you will want to stack a lot of this.
Accuracy makes you less likely to miss, you shouldn't have a problem getting enough AC as it will come on a lot of the equipment you wear.
"Delay" the lower this stat is the faster your melee attacks will be. It does also affect the damage of Blazing Strike and Shadow but I find it unlikely that these skills will feature in your regular rotation enough to warrant stacking extra DX on your "general purpose gear".
Magic points, determines how many skills you can use before you have to drink a potion.
Magic attack, 100% useless to Gladiators.
Magic defence, very rarely do you need a lot of this.
Weight; more weight means you can hold more items. In Trickster Online, there are a lot of heavy items that come at the end of the game.
This stat helps with drilling and synthesis (works ONLY when compounding with Paul, NOT Nate). This stat reaches its full potential when DA=90, so if you plan to make a DA set for drilling, don't spend too much galder on it.
Luck determines your crit rate, block rate and it also has an effect on Maturing compound. It doesn't take a lot of this stat to crit @ 90% with your melee attacks so don’t worry about compounding for LK.
Health points, you generally can’t survive with just the HP from your build so you will either have to have 1-2 pieces of gear with HP compounded on it or have a lot of HP based gears.
Defence, a few people underestimate this stat but I find it to be very important, especially after Ghost Blue. If your DP is low, you'll get hit harder, meaning that you'll burn HP pots faster. This makes training less efficient, unless you can get a weight pouch from Myshop to hold a ton of pots. I probably wouldn't compound gear for DP but I would invest in a good shield to make your life easier.
Evasion, once again you don't need a lot of this to dodge at 90% or more so don’t go out of your way to stack this stat.
Your build graph determines the natural growth of the 4 stat groups mentioned above, so it's important to get it right in order to get the most out of your character. It's often referred to as a 4 digit number, for example, 4114. This indicates the amount of build points invested in each corresponding stat group. It is always read in this order: Power, Magic, Sense, and Charm. The build 4114 refers to having a 4 in Power, a 1 in Magic, a 1 in Sense, and a 4 in Charm. You have 10 build points in total where you must have at least 1 point in ever stat group. Being a Power-type class, you automatically get 4 irremovable points in the Power stat. With the Power type comfortably maxed at 4 build points and the Magic type being next to useless for Gladiators, the only other areas that we should consider putting any build points into are Charm and Sense.
You also get 4 bonus points with every level that can be allocated into any stat you choose. The best stat and the most ideal is putting all 4 of your bonus points into AP, however a hybrid of AP/WT can also work.
4114 Pure AP (the ideal build)
This would be the only build for Gladiators, however the weight problems with this build often drive people to go 4123. If you are willing to invest in a time-limited Myshop weight pouch then 4114 pure AP is the way to go. If not, you'll have to make extra sacrifices for your weight, such as carrying almost nothing but your equipment and needed quest items to make room for HP and MP pots.
4114 Hybrid AP/WT
With this build you are making a small sacrifice to AP in order to gain a nice weight boost while maintaining high defence. It’s suggested that you go 75% AP and 25% WT with your bonus points, this gives you the same amount of weight as a 4123 build with a minimal impact on your AP.
At level 200 this build has 1410 base AP while the other 2 suggested builds have 1610 AP. At level 210 I have 10.2k AP unbuffed with only semi-hax gear. Therefore, a loss of 200 AP will hardly be missed. Your weight however goes from 4140 up to 7080 making a huge difference when it comes to holding potions and quest items.
**While 3 points AP and 1 point WT each level is probably the easiest way to keep track of it all, there is no wrong way to split your build as long as you don’t go overboard on WT. If you want to go 30 levels AP then 10 levels WT or half AP/WT for 100 levels then pure AP from then on it doesn't matter just do it however you feel comfortable**
4123 Pure AP
This build makes a larger sacrifice than the build above to gain the same amount of weight. It does, however, also gain a little extra LK, but I wouldn't let LK be the deciding factor when choosing your build.
At level 200 this build has 4590 HP, 592 DP and 37 HV compared to 6090 HP, 792 DP and 49 HV that the other 2 builds have. That’s 1.5k HP 200 DP and 12 HV lower in order push LK from 12 up to 24 and weight from 4140 up to 7140. It all comes down to what you are more willing to sacrafice for the extra WT, a small amount of AP in the build above or some HP,DP and HV in this build.
To be fair, this is the build I have on my Gladiator and the loss in defense hasn't worried me since I gave up my GLS and started using a Blood shield. The majority of your stats come from you equipment rather than your build, so while this build does suffer a 25% reduction to its base defensive stats, it isn't a huge set back.
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