ggFTW

ggFTW (http://ggftw.com/forum/)
-   Magic Type Guides (http://ggftw.com/forum/magic-type-guides/)
-   -   Light Witch Guide [by xWitch] (http://ggftw.com/forum/magic-type-guides/800-light-witch-guide-xwitch.html)

Freezi 06-20-2008 08:23 AM

Light Witch Guide [by xWitch]
 
Please note that this guide was written in 2008! Some information may be inaccurate!


Okay, i gonna make it simple like Äpathy Light Dragon Guide, so let's go. :B

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
CHANGELOG
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀

March, 14th 2008 - Guide Created.
March, 14th 2008 - Build section added.
March, 14th 2008 - The skills section added.
March, 14th 2008 - Second job Sheep skills added and my opinion of them.
March, 14th 2008 - Third job Sheep skills added with few details about them.
March, 14th 2008 - Important Stats section added.
March, 14th 2008 - Training Places section added.
March, 14th 2008 - Helpful Links section added.
March, 14th 2008 - Combos section added.
March, 15th 2008 - TM Spend Chart added.
March, 15th 2008 - Few updates on guide.
April, 14th 2008 - Link to a video added.


▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
BUILD
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀

The most easy way to make a Light Sheep, on my opinion, is being 1423.
You gonna have a medium WT and LK and a good DP and HP. So, why you can't lose about 1k HP for double LK and WT than a 1414 Sheep?

Of course, that's my opinion, 1414 is a very good build too but it's gonna sucks on future, on my opinion.

1441: Popular for Sheeps who want a HAXED LK and WT and don't mind about HP.

1432: The most popular build for Sheeps who want a good lk and a medium HP.

1414: The most used build for those Sheeps who want's to survive in PVP or GVG, but WT sucks...

1423: My build, i tried 1441, 1432 and 1414 before 1423 but on my opinion 1423 pwnz. D:
You have a medium LK and WT and with Light Shield, DP don't became a problem, of course 1414 gonna have more DP than a 1423, but a 1414 never gonna have a good WT and LK like a 1423.

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
THE SKILLS
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
http://www.mytrickster.net/wiki/imag...Basic_Hair.gif
1st JOB

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

YAY! You made a Sheep! Cutie! :D
Now you have a 1423 build or a 1414 build and gonna be a Witch.
Now you're a witch-wanna-be.


http://www.mytrickster.net/wiki/imag...Mana_Arrow.jpg Mana Arrow: Put it on level 1. (Level 10 or more, look the TM SPEND CHART)
http://www.mytrickster.net/../wiki/i...le_Casting.jpg Invincible Casting: One of most important skills, get it.
http://www.mytrickster.net/wiki/images/3/3e/Cure.jpg Cure: Put it on level 10.
http://www.mytrickster.net/../wiki/i.../Mana_Ring.jpg Mana Ring: It's gonna be yours main attack skill before you get a Element, put it on level 10.
http://www.mytrickster.net/wiki/imag...le_of_Mana.jpg Bottle of Mana: Put it on level 1, because it's a pre-requisite skill.
http://www.mytrickster.net/wiki/imag...st_of_Mana.jpg Mist of Mana: Master it when you get.

Additional skills

http://www.mytrickster.net/wiki/imag...ra_of_Mana.jpg Aura of Mana: Master it, gives you a hax MP regen.
http://www.mytrickster.net/wiki/images/3/3e/Cure.jpg Cure: Master it.
http://www.mytrickster.net/wiki/images/3/33/Rust.jpg Rust: Master it and turns phys. enemies damage to 0 or near it.
http://www.mytrickster.net/wiki/imag...ana_Shield.jpg Mana Shield: VERY usefull on PVP against Mages, master it. Required to Light Shield at last on level 10.
http://www.mytrickster.net/wiki/imag...Mana_Storm.jpg Mana Storm: Pre-Requisite skill of one Light skill, put it on level 10.
http://www.mytrickster.net/wiki/imag...Mana_Arrow.jpg Mana Arrow: Put it on 10 or Master.
http://www.mytrickster.net/wiki/imag...Arrow_Rush.jpg Arrow Rush: Put it on Master, it's gonna be your main PVP/GVG/BOSSING attack skill and your 2nd or 3rd PLVLING skill.
http://www.mytrickster.net/wiki/imag.../Mana_Ring.jpg Mana Ring: Master it if you want to get a good damage with Mana Ring Booster.
http://www.mytrickster.net/wiki/imag...ng_Booster.jpg Mana Ring Booster: Master it

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
TM SPEND CHART
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀

TM 1 - Mana Arrow lvl. 1
TM 6 - Invincible Casting.
TM 16 - Cure lvl. 10.
TM 27 - Mana Ring lvl. 10.
TM 31 - Bottle of Mana lvl. 1.
TM 48 - Master Mist of Mana.
TM 50 - Save your points.

ALL SKILLS DETAILS could be finded clicking here.

Freezi 06-20-2008 08:23 AM

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

http://www.mytrickster.net/../wiki/i...Basic_Hair.gifhttp://www.mytrickster.net/../wiki/i...ional_Hair.gif
2nd JOB
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

YAY! SECOND JOB WORRAY! :D
Congratulations if you get it. ;B
Okay, time to choose a Element, on my opinion Wind/Earth or Wind/Water sounds ok.

But WHY? Because most of others Elements gonna need a "OK-LK", and
Wind/Something becames much more fast to level up.

Why not FIRE? Because it needs a good LK and block you agains learn Wind skills.
Why not THUNDER? Because it needs a medium LK and block you against learn Wind skills, and most monsters have resistance to Thunder.

Keep in your mind, Wind is THE WAY to level up fast without problems, on my opinion, but if you want you can reset Wind/Something to be Fire/Thunder if you have a decent LK, but with this you lose MA and status/protection from LS and SOH.

So let's follow it. :D

Wind/Earth Path

http://www.mytrickster.net/../wiki/i...al_of_Wind.jpg Seal of Wind: You gonna need it to get Wind skills and if you want Earth skills.
http://www.mytrickster.net/../wiki/i...l_of_Earth.jpg Seal of Earth: You gonna need it to get Earth skills and if you want Wind skills.

http://www.mytrickster.net/../wiki/i...Wind_Blade.jpg Wind Blade: Say Hello! To your main level-up/training skill. Very fast cast, good damage and attack 5 (max) enemies near you. Master it. :D
http://www.mytrickster.net/../wiki/i...ving_Terra.jpg Cleaving Terra: Okay skill, bit slow cast time and bit slow delay, but it's pretty good to plvl at Yetis and few others Monsters. <3
And if you have 30 monsters near the skill area, the 30 monsters gonna take the damage. Sounds ok. :D

But remember, with this you can't be able to combo and you can't be able to frozen your enemies like a
Wind/Water Sheep, so it's a plvl skill.

Wind/Water Path

http://www.mytrickster.net/../wiki/i...al_of_Wind.jpg Seal of Wind: You gonna need it to get Wind skills and if you want Water skills.
http://www.mytrickster.net/../wiki/i...l_of_Water.jpg Seal of Water: You gonna need it to get Water skills and if you want Wind skills.

http://www.mytrickster.net/../wiki/i...Wind_Blade.jpg Wind Blade: Say Hello! To your main level-up/training skill. Very fast cast, good damage and attack 5 (max) enemies near you. Master it. :D
http://www.mytrickster.net/../wiki/i.../Drip_Bomb.jpg Drip Bomb: You second 4th powerfull single damage attack. ;)
You gonna use it all the time with Wind Blade on future, put it on level 10.

ADDITIONAL SKILLS

http://www.mytrickster.net/wiki/imag...ter_Ballad.jpg Bolster Ballad: A good skill, master it if you can.
http://www.mytrickster.net/wiki/imag...he_Glacier.jpg Ice Shard of Glacier: Master it. <3 Very very very usefull.
http://www.mytrickster.net/wiki/imag...Razor_Gale.jpg Razor Gale: Level 10 or Master it. :)

In Earth you have two options, but one is a TM spend skill and other isn't is working.

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
TM SPEND CHART
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀

TM 55 - Seal of Wind/Seal of Earth or Seal of Wind/Seal of Water.
TM 55 - Learn Wind Blade
TM 60 - Master Wind Blade.
TM 70 - Drip Bomb lvl 10 OR
TM 72 - Cleaving Terra Master
TM 81 - Mana Arrow lvl 10 OR
TM 82 - Mana Arrow Master.
TM 93 - Arrow Rush Master.


ALL SKILLS DETAILS could be finded clicking here.

Freezi 06-20-2008 08:24 AM

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
http://www.mytrickster.net/wiki/imag...Witch_Hair.gif
3rd JOB
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

Congratulations!! You're now a 3rd :B!
YOU'RE A WITCH! *______________________*!

Keep in your mind, a Light Witch NEEEEVER, NEEEEEEEEVER gonna have strong attacks, only support and/or defensive ones.

Okay okay, time to see the skills. :B

http://www.mytrickster.net/wiki/imag...Light_Pact.jpg Light Pact: Needed skill for all Light skills.
http://www.mytrickster.net/wiki/imag...w_of_Light.jpg Arrow of Light: Level 10 pl0x. :3
http://www.mytrickster.net/wiki/imag...ght_Shield.jpg Light Shield: Master it, your second defensive skill. <3
http://www.mytrickster.net/wiki/imag..._of_Heaven.jpg Shield of Heaven: Okay, your main defensive skill. Master it and remember to have a very good MA to keep the Shield and you alive.

ADDITIONAL SKILLS

http://www.mytrickster.net/wiki/imag...nder_Snare.jpg Hinder Snare: BIT effective, got it if you want.
http://www.mytrickster.net/wiki/imag...ic_Healing.jpg Basic Healing: Get it when you can, very effective.
http://www.mytrickster.net/wiki/imag...rophe_Heal.jpg Catastrophe Heal: Only if you want... needs LK and MA to hit a effective cure and have a bit cast/delay time, I personally hate it, but btw.
http://www.mytrickster.net/../wiki/i...ant_Strike.jpg Radiant Strike: Level 10, it's a good AOE skill. :B!

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
TM SPEND CHART
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀

TM 120 - Light Pact.
TM 130 - Arrow of Light.
TM 145 - Light Shield Master.
TM 170 - Shield of Heaven Master.

ALL SKILLS DETAILS could be finded clicking here.

Freezi 06-20-2008 08:25 AM

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
OVERALL TM SPEND CHART
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀

Librarian
TM 1 - Mana Arrow lvl. 1
TM 6 - Invincible Casting.
TM 14 - Cure lvl. 10.
TM 22 - Mana Ring lvl. 10.
TM 26 - Bottle of Mana lvl. 1.
TM 43 - Master Mist of Mana.
TM 50 - Save your points.

Total Spent: 49 TM Points.

Bard

TM 55 - Seal of Wind/Seal of Earth or Seal of Wind/Seal of Water.
TM 55 - Wind Blade lvl 10.
TM 57 - Master Wind Blade.
TM 67 - Drip Bomb lvl 10 OR
TM 69 - Cleaving Terra Master
TM 77 - Mana Arrow lvl 10 OR
TM 79 - Mana Arrow lvl 10.
TM 91 - Arrow Rush Master.
TM 105 - Mana Shield Master.
TM 106 - Save your points til 3rd

Total Spent: 66

Witch

TM 120 - Light Pact.
TM 130 - Arrow of Light.
TM 145 - Light Shield Master.
TM 190 - Shield of Heaven Master.

Total Spent: 45 TM points

Overall Spent: 160
Free TM points on TM 190: 30

Additional skills (When you get Witch)

Basic Healing
Mana Storm level 10.
Radiant Strike level 10.
Mana Arrow master.
Mana Ring Booster master.
Mana Ring master.
Cure master.
Boolster Balad
Any second job additional skill.
Rust or other additional skill.

This list don't need a "TM follow chart" because you could get anything on this list.


▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
IMPORTANT STATS
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀

The most important status is MA, MA is EVERYTHING for a Light Witch.
Don't mind about LK, you gonna have the necessary to kill everything except Lions, Fox and (maybe, depends of your equips) other Sheeps and Dragons.

But keep in your mind, Light Witchs keep alive, kill Powers and Charms type, but can't be effective than others LK wanna-be characters.

Every level up you get 4 BONUS POINT, put them all on MA.

On EVERY compound put MA or LK, but MA sounds better, remember!
And remember to have MA equips to Buff yourself and LK to kill "everything".

And HP, oh yeah! :B

HP! <3333
When you can, compound few HP things.

HV, DP, LK and DP comes with items and their base status.
To have good status temper your items ;)!

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
TRAINING PLACES
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀


http://www.mytrickster.net/wiki/imag...-_Paradise.png
Level 1-25: Do the Episode 0, do all quests you can and train at Hula Octopus when you get level 15~20 +.

Level 26-31: Kill Pochi's until u can't play with a special or royal party.

32-50: Path to Oops Wharf, use Mana Ring and Run, if you have, use Mist of Mana + Mana Ring on mobs.

http://www.mytrickster.net/wiki/inde...to_Black_Swamp51-60: Do the Episode 1 and goes to Path to Black Swamp, kill Eletric Snails and Moles. :B!

http://www.mytrickster.net/wiki/inde...to_Black_Swamp61-70: Do Snails Quest or you can do the Party Quest at Gate of Oops Wharf talking with Tera. (thanks Facker)

http://www.mytrickster.net/wiki/inde..._to_Snow_Hills71-100: Path to Snow Hills, keep killing Bug Bears and run if Jokers trys to kill you.

101-140: Snow Field 3, kill the Iciclers or Yetis. (Iciclers sounds better ;D)

141-160: Tech 4, Snow Field 3 or Tapasco 1, thats yours options. x)

161-200: Tapasco 1

201-300: Ice Dungeon 3 (?)

301-340: Tapasco 4 (?)

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
HELPFUL LINKS
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀


Thanks to: Äpathy (guide example), my friends, MT Forums Community :B!, MT Wiki, VorpalBunny (Bottle of Mana Advice), fieryshadowcard for the Criticics, Facker for Oops PQ and you for read it
Special thanks to Cecily and Lyanarax3, both of them helped me when i come back to TO.

That's all people! Thanks for reading it. 8D
Any Questions? Ask. :B

Freezi 06-20-2008 08:25 AM

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
COMBOS
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀

http://i28.tinypic.com/2d91lqd.jpg
COMBO 1: PURE OFFENSIVE

Wind Blade [F1] + Razor Gale [F2] + Arrow Rush [F3] for sure, about 10k~20k (monsters) or 7-13k (PVP) damage depending of your enemy.
Potion [F4], Cure [F5], Mist of Mana [F6], Mana Shield [F7] and Light Shield at [F8].

Press "2" and change to next bar, Shield of Heaven [F1], Aura of Mana [F2] and Boolster Balad [F3].

http://i30.tinypic.com/jpydxj.jpg
COMBO 2: PURE DEFENSIVE

Shield of Heaven [F1] + Radiant Strike* [F2] + Arrow Rush [F3] for sure, about 11k-13k (monsters) or 6k-10k (PVP) damage depending of your enemy.

Potion [F4], Cure [F5], Mist of Mana [F6], Mana Shield [F7] and Light Shield at [F8].

Press "2" and change to next bar, Aura of Mana [F1], Boolster Balad [F2] and Rust [F3].

* = If you have Ice Shard of Glacier, use it and don't use Radiant.

Freezi 06-20-2008 08:26 AM

Credits for this Guide, as stated in the topic: xWitch


iam just trying to save some stuff from MT
couldn't ask xWitch yet.
if you still want to remove it you may move it to another invisible subforum, so that we/you can move it back when xWitch is ok with having her guide here.

uunreal 06-22-2008 12:35 AM

Actually..there were many insightful comments made on this guide on MT forum, and I can't remember that person's username >.>
It's such a pity to lose them...

ArcFace 06-23-2008 06:04 PM

Please update the skills Chart spend @ Librarian part. You may only get Cure and Invincible Casting at TM level 10. Thanks :] :)

ZackHiro 06-23-2008 06:11 PM

Omg thx I was guna make a light sheep thx alot for the guide
=DD

uunreal 06-24-2008 05:34 AM

Quote:

Originally Posted by Freezi (Post 9659)
Okay, time to choose a Element, on my opinion Wind/Earth or Wind/Water sounds ok.

But WHY? Because most of others Elements gonna need a "OK-LK", and [/COLOR]Wind[COLOR=Black]/Something becames much more fast to level up.

Why not FIRE? Because it needs a good LK and block you agains learn Wind skills.
Why not THUNDER? Because it needs a medium LK and block you against learn Wind skills, and most monsters have resistance to Thunder.

Keep in your mind, Wind is THE WAY to level up fast without problems, on my opinion, but if you want you can reset Wind/Something to be Fire/Thunder if you have a decent LK, but with this you lose MA and status/protection from LS and SOH.

So let's follow it. :D

I don't think wind is the only way out for fast leveling. With so many episode quests and normal/key quests available in TO, you can level up rather smoothly just by doing the quest. I've just got my sheep to level 90, and she didn't grind at all and had no problem with getting quest items even with just arrow rush.

Yes, wind skill attacks faster. But for a new player, she/he might not have good MA gears to make fullest use of wind blade. Wind and earth are also currently not as useful as the other elements in fighting boss/PvP and GvG.

About the luck needed for other elements:
Lightning is very accurate. I don't know what is meant by "medium LK", but it is definitely sustainable with LK from non-myshop gears. And if you go water, you will probably learn Shard of Glacier at a later stage for the freezing ability. Lightning skills are far more accurate than Shard of Glacier. I have never ever missed with any of my lightning skills in PvM, including Electro Attack before lvl 110 when I did not use myshop gears, but I can't say the same for Shard.

The accuracy of fire skills is definitely not as horrible as how it is said to be. Fire also has a good and powerful single target skill in 2nd job, and a nice DoT skill available at TM140.

All in all, lightning and fire can go well with light witch all the same. I hope people don't get turned down from choosing these elements.

Bored 06-24-2008 07:46 PM

It's a Recommendation from the guide. It doesn't mean you have to live by it. The people who are going to use a different combination can look at other guides or ask.

TehAwesomo 06-25-2008 02:28 AM

i made a sheep and im using this guide lol

uunreal 06-26-2008 06:22 AM

Quote:

Originally Posted by Bored (Post 21145)
It's a Recommendation from the guide. It doesn't mean you have to live by it. The people who are going to use a different combination can look at other guides or ask.

It's a recommendation from a guide that is posted on a forum, so I suppose it is open to suggestions and comments.

And yea thanks for pointing out, I wrote those also to tell the others "you don't have to live by it".

The fact is, there are currently no other light witch guides available in this forum, and I don't see the problem with talking about other possible combinations here. Because like the title suggests, it is a "light witch guide" but not a "wind light witch guide", isn't it? :)

chikojaname 07-03-2008 05:45 PM

I was wondering what would be the best elements for a Pvm build? I am currently a 1432 build planning to go light witch, but havent decided on elements. I would to have elements that can be useful in bossing as well and lvling. Thanks in advance :D

Oh, what are good equips to have (Including access to myshop)

Chyou 11-09-2008 11:08 AM

Nice guide, too bad I'm not getting Invincible Casting anytime soon.. ehehe.. ^^;

GrayMatter 11-09-2008 04:24 PM

invincible casting is the most important skill for all magic type. so why not get it ASAP?

Tardar 11-09-2008 04:58 PM

Quote:

Originally Posted by GrayMatter (Post 565036)
invincible casting is the most important skill for all magic type. so why not get it ASAP?

In some cases, like 1441 getting Invincible Casting can be bad as you wouldn't be able to escape if a monster starts to hit your frail body HP.

HaruhiStrawberry 02-04-2009 03:49 AM

Question~
Does 1423 misses a lot or has any effects in it?~just asking~=3

Flowright 05-07-2009 02:45 PM

This guide it's half useful, the skills section are SO bad explained, specially with the Additionally Skills and Drip Bomb it's a Waste of TM points D:

Sanichi 05-07-2009 05:34 PM

Quote:

Originally Posted by Momijii (Post 565087)
In some cases, like 1441 getting Invincible Casting can be bad as you wouldn't be able to escape if a monster starts to hit your frail body HP.

Well it can be a bad thing. If you survive the hit you would want to kill the monster before it can hit you again. Its no good if you can't hit o:


All times are GMT -7. The time now is 11:40 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.