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03-27-2010   #1 (permalink)
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Default Hybrid(Light) wind/water sheepie guide~

Linky's wind/water witch guide :3~
This is mah sheepie guide :3~~~*Dun dun duda daaa noice*
Table of contents~:
[1]-Sheeps and the magic type
[2]-Builds
[3]-Skill build
[4]-Job advancement
[5]-Equipment
[6]-Boss hunting
[7]-Enlightment
[8]-Leveling
[9]-Reserved

[1]-Sheeps and the magic type~
Sheeps are very unique because they have many different skills. This guide will focus on the wind and water elements for the 2nd job elements. And light as the 3rd job element. By having the wind element it allows you to gain access to a very fast skill,Wind blade, and a very strong AoE in my opinion, whirlwind. The water element is more of a back up element. For when your fighting in the later places(Tapasco,Techi,and fighting spicy and soki). Some of the skills in this element can freeze things for a certain period of time. When at 3rd job, you gain access to some important skills. The reason that most people go light is for shield of heaven. Its defensiveness is very good in places that you are mostly outmatched in or to cover the semi-lowness of your hp.



[2]-Builds
1432(Pure MA)-This is the build I use. By placing a 2 in charm,incase your not too highly myshop,it covers you from getting OHKO'd over and over. Your LK and WT are still good enough to get you by.

1441(Pure MA or 3 MA/1 HP)-This build is a little more extreme. This is not recomeneded to begginers and people who dont have access to alot of hp equipment. Your LK and WT are better than that of a 1432 build.

1423(Pure MA or 3 MA/1 LK or 3 MA/1 HP-A little more of a extreme-ish build. This allows for alot of HP/DP/HV. But downsizers your LK by a good amount. No reccomended for people who dont have access to alot of myshop or not having pretty hax in-game EQs. Not to mention you might be frustrated with the amount of WT with this.

One thing.NEVER.EVER put anything but 1 in power. Cause unless your going to be one of those very rare melee magics.



[3]-Skill build (Note:You do not have to follow this guide exactly)
TM 0-Magical Soul
TM 1~5-Lv.5 Mana Arrow(Dont level past this for now)
TM 10-Invisable caster(Passive skill)
TM 11~15-Lv.3 Cure
TM 16~19-Save points
TM 20-Bottle of mana(DO NOT level this passed lv.1. Only learned for aura of mana. And try not to accidently level it like I've done 2 times @_@)
TM 21~29-Save points
TM 30-Lv.10 Mana Shield
TM 31~40-Save points
~At this point advance to 2nd job if your lv.50/TM 40~
TM 51-Mastered Mist of Mana
TM 52-Lv.1 Arrow rush(Common slang:AR)
TM 53~54-Save points
TM 55-Seal of Wind,Seal of Water(Note:Both of these don't cost any TM points),Lv. 1 Wind Blade
TM 56~65-Level 10 Wind blade
TM 66~76-Drip Bomb
TM 77~86-Level 10 Arrow rush(To save any questions,the reason I put this leveling to 10 so late is because Wind Blade will mostly be your main grinding skill due to its fast skill loading time and little cooldown time.)
TM 87~92-Level 10 Mana Arrow
TM 88~91-Save points
TM 92~97-Level 5 Icey Shackles
TM 98~104-Save points
TM 105-Level 3 Whirlwind
TM 106~110-Level 7 Whirlwind
TM 111~114-Save points
TM 115-Shard of the glacier
TM 116~(whatever TM you get when you advance to 3rd, last time when I advanced I got tm 124.)-Save points
TM 124-Light Pact, Level 3 Oath of Light
TM 125~132-Level 10 Oath of light
TM 133~138-Save points
TM 139~144-Level 5 Hinder Snare
TM 145-148-Save points
TM 149~162-Level 10 Light Shield
TM 163~166-Master Light Shield
TM 167~172-Save points
TM 173-Level 1 Shield of Heaven
TM 174~183-Level 10 Shield of heaven
TM 184~189-Master Shield of Heaven
TM 190~191-Save points
TM 192-Level 1 Arrow of Light
TM 193~202-Level 10 Arrow of light
TM 203~204-Save points
TM 205-Level 1 Mana Storm
TM 206~215-Level 10 Mana Storm
TM 216~219-Save points
TM 220-Level 1 Radiant Strike
TM 221~230-Level 10 Radiant strike
At this point,Ive not gone behind. Lemme know if you see any errors.
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Last edited by Linkykins; 03-28-2010 at 04:29 AM.
 
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03-27-2010   #2 (permalink)
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[4]-Job Advancement
Job Advancements are generally very exciting to me. They bring new things,such as hair dye,fashion,and equipment exclusive to your job~. This section will include quests for advancing and the rewards~
~Advancement to bard~
~The job tree~

Where:Artezca(Caballa relics town)
NPC:Bard La Fimmel
What you need:3x 100,000 Galder checks,1x Sheep Badge
Where to find it:You can buy the 3x 100k galder checks from Andrew in megaloplis bank. You need to fight the kaboom in Relics Dungeon 4. Notes about the kaboom:He can explode(Note his name,kaboom,lol),He isnt like other monsters, he has multiple HP bars,and his HP bars are about 3 times a normal monsters HP bar. I recomend if your not awesomelly godly hax for your level you have someone help you or have a higher level'd character kill him and transfer the items through your bank.
~Advancement to Witch~
Where:Start at the door in skill garden and recieve Golden Ant Messenger's quest, then go to rose field 3 to Bard La Fimmel, then Happisto Stallone in Tapasco field 2, back to Bard La Fimmel,then he teleports you to the 3rd job monster quest rooms. After finshing all the monster quests, go back to Bard La Fimmel, then go back to Golden Ant Messenger and your done.
What you need: 3x 1 million galder checks, Ticket of the Valient, Amber, Sacred water, 3x Brass, 3x Magnenite, 3x magic powders, 3x glass pieces, 1x harkon
Where to find it: 3x 1 Million Galder Checks can be purchased from Andrew in megaloplis bank, 1x Ticket of the valient from the Clurican in Closed lot 2 of jade steel(Note:The clurican and the leprechaun(The mine PQ monster) look very similar, the clurican is red and the leprechaun is green), 1x Amber can be found by a Goma in Frost Wind Forst 1&2, 1x Sacred Water can be drilled in any swamp field(not including dungeon), 3x brass are droped by Brass knights in Vamp Dungeon 3, 3x Magnenite are droped by Iron Knights in Vamp Dungeon 3, 3x Magic Powders are droped by Bone Magicians in Vamp Dungeon 4&5, 3x glass pieces are droped by Snowkids,1x harkon can be rewarded from quests in Tapasco mine and Snow hill mine(Quest given by marx near where you enter and it is rewarded when you finsh the quest) or drilled in the following:Tapasco fields 1,2,3,4, and spicy dragons lair(Field 5 only gotten to from field 4 by giving a spicy egg to the NPC). Snow field 3&4, Ice dungeon 3, Vamp dungeon 4&5, and out of personal expierence: Black ash dungeon 3
I understand this can be confusing so heres a link to the wiki http://wiki.ggftw.com/trickster/Third_Job_Advancement
.


[5]-Equipment
It is recomeneded you comp your equipment for the following: (Not this in every single slot,just when you cant comp MA or LK you can comp some things like this)MA,LK,HP,HV,MD,DP.And in-game ultimate EQs(Refered to as ults.) are VERY expensive to comp.The following is about the equipment slot:
Helmet: This goes on your head! :OOOOO(bet you didnt know that )In-game option: Ult or morph or art(2 or 3 slots for all of them) Myshop option:A lol-box helment, Black Angel exchange ticket hat or a set hat(meaning one of those equipment sets that has a cane/sword/gun,shield,pet counterpart), Gacha.
Weapon:Reccomended you use a cane because all the others will be useless. In-game option:Mint exchange item(from the ticket you get from when you finsh that area's key quest) or a ult(Peferably a 3 slot one),morph,art cane. Myshop option: Lol-box,Gacha,Set cane, or Black angel exchange ticket cane.
Shield: I highly reccomend you get one that you can comp with HP and with 2 or more slots because if a one slot shield isnt worth it that much unless its your only option. In-game option:Ult,morph,art. Myshop Option:Lol-box,gacha,black angel exchange ticket,set shield.
Acc:Mostly reccomended you get a old event acc, cause most myshop accs are timed. In-game option:Just going to list a few since theres alot. Poppuri pendant, Musical necklace V.30 or V.90, Job seal accesory(Sign of sound or Amber guardian). Myshop option:Mostly just a lol-box acc(Note:To get this you must get the pet and do its acc quest when it is out.) or a element accesory item,and pouches.
Cape:There are few in-game EQs but the ones in regular myshop buying are timed. In-game option: Poppuri Cape. Myshop item:A element resist cape,gacha,lol-box,or angel exchange ticket cape.
Vest:There are some decent in-game vests but better myshop ones. In-game option: 2nd Anniversary vest,3rd Anniversary vest V.30 or V.90,Poppuri vest. Myshop option:Lol-box,gacha.
Pet:Most of the regular in-game pets suck really bad Q_Q. In-game option:A old event pet such as Amigo#3,or the sissy pets V.30 or V.90 Myshop option:Pretty much any of the pets that are for magics xD.
Headgear:This is myshop EXCLUSIVE item. All of the ones for magics are good.
Mask:Theres only a few masks in-game that are tradeable and again all myshop masks are acceptable. So in-game options:Gold sleeping mask,Don Guivanni's mask, Blood Red eyepatch.
And as of the recent patch~The sprint slot:The only ones obtainable in-game are from events and giftboxes.In-game options:Opening lv.40 and 140 giftboxes.Myshop option:All of them that are for magics~



[6]-Boss hunting~
There are a fair amount of bosses in the game.Most of them have a set and sometimes they give ults or special items~The following are bosses with sets.

Desert beach boss:Tutankhamen
Level of ult droped:20
Unique equipment set: (Pharoh set)Golden Sword(Common slang:GS),Golden Lion Shield(Common Slang:GLS),Pharoh hat(Semi-common slang:PH)
Special/Rare drops:None
Recomended not to do against:Use non-elemental magic

Caballa relics boss:Tombeth
Level of ult Droped:50
Unique equipment set: (Guardian Set)Gaurdian Soul Staff,Guardian Soul Helm,Guardian Soul Shield
Special/Rare drops:None
Recomended not to do against:Anything is fine really he absorbs non-elemental magic the most out of anything.

Oops Wharf boss:Captain Skull
Level of ult droped:65
Unique Equipment set: (Dread pirate set)Dread Cutlass,Dread Pirate Hat
Special/Rare drop:None
Reccomended not to do against:All magic is fine.

Ghost Blue boss:Pirate King Karan
Level of ult droped:110
Unique equipment set: (Pirate set) Pearl pistol(Gun),Ebon Admiral's Hat
Special/Rare drop:None
Recomended not to do against:Anything is fine.

Rose Garden/Vampire dungeon boss:Count Blood
Level of ult droped:125
Unique equipment set: (Sacrafice set) Blood Sword,Mark of the Vampire, Blood Shield
Special/rare drop:Pendant,Blood Lightning Jade
Recomended not to do against: Well he has mana reflector so try not to damage yourself too much.

Black Swamp Boss:Tenter Lion
Level of ult droped:140
Unique Equipment Set: (Beast Set) Tenter lion's tail spear,Tenter Lion mane,Tenter Lion Earring
Special/Rare drop:Ticket of the Vailent, Red Tenticle
Recomended not to do against: He also has mana reflector.

Snow hill boss:Queen Ordenia
Level of ult droped:170
Unique Equipment Set: (Cold hearted set) Ice Heart Sword, Ice Diadem, Ice Shield. They were so creative with names on this one
Special/Rare drop:Ice heart
Recomended not to do against:She absorbs alot of magic because she is a magic type.

Techichi volcano boss:Soki
Level of ult droped:215
Unique Equipment set: (?) Black ash staff,unknown shield and helm.This set came out in recent patches so if anyone could help me out would be +rep'd.
Special/Rare drop:None
Recomended not to do against:Get to close cause he can hit amazing damage but hes a power type so its easy to hit him.



[7]-Enlightment~
Enlightment is the process of getting a guardian. There are 2 other steps you must go through to do the quests to hatch your guardian and also(untill myshop guardians come out) you must gather the dreaded 16 secert cards from card ID
1-Card Identifaction Skill(Commonly refered to as Card ID)
You need to be at least lv.65 to start the quest.Start at poppuri in rainbow cave. He teleports you to a room with fairy nono. He gives you a quest to get all 4 seals of power,sence,charm,magic from the 4 rooms he will teleport you to. The power room needs the brave Arcana card and gives a MQ to fight a power type monster. The magic room needs the Arcana Smart card and gives a MQ to fight a magic type monster. The sence room needs the Arcana Dream card and gives a MQ to fight a sence type monster. The charm room needs a Arcana Love card and gives a MQ to fight a charm type monster. Note:All the arcana cards can be obtained through card quests throughout the region. The Arcana smart card though needs to be bought unless you do it by 110 when you can get it from doing a card quest in rose garden. After completeing this you go to the poppuri in the next cave through the portal in the south and talk to the poppuri thats named "Poppuri" in the northwest corner. He asks for 5 harkon shards. Then turn the trickster sign into fairy nono and you get Card Identifaction Skill.
Recomended to start doing it and gathering all 16 secert cards ASAP.

2-Soul Seed
This is the process of which you getting your soul seed to start raising. Unless you really try hard and not do too much magic stuff you most likely will get a magic dominate soul seed.To start the Quests you need to be lv.135 and 3rd job and at least to episode 3 chapter 1. To start,go to trickster shrine on mirage island by talking to the lion in mirage island 4. Talk to the light-filled egg and click on "Im here for guardians". The egg will teleport you to a room with the spirit of nefiriti. She gives you a quest to get Soul Essence, Essence of light, Exlir of gods.All those are obtained by quests. She will teleport you to eclipse and she will give you a dimension key so whenever you want you can teleport back to the same room. She then asks you which room you want to go to. Each room as a quest. Except for rose garden park which has 3 MQs. The site of life's quest is you must gather 15 Mud bigfoot seeds(droped by mud bigfoot in black swamp field 6,15 Tooth flower seeds from tooth flowers found in black swamp dungeon 3,15 cobra flower seeds from cobra flowers found in black swamp dungeon 2&3,15 lotus wormholes found in black swamp dungeon 4.
Soul sanctaury quest requires less items then the site of life quest but the soul sanctuary quest needs 10 items each from 5 montsters. After going to the soul sanctuary exit out the portal and gather 10 bone magician/fighter/warrior souls from dungeon field 4&5. Then gather 10 iron/brass knight souls from dungeon 3.
After getting all 3 quest items, turn them into nefiriti and recieve your soul seed.When useing it,it has a little show. and then talk to her again and she gives you a quest to give her the dimension key. Once you turn it in she gives you a dimesion card pack which contains a random secert card

3-Soul seed hatching(lv.180+)
Im not a expert on this so im deriving this from the wiki. Ive never had my own guardian but they are really helpful. And as far as i know,theyre not useable in pvp/gvg. After you obtain all 16 secert cards,you get a map that acts like a surprise spot. But when you drill there,it teleports you to a room. Janus' messenger gives you a quest to gather 10 living flames from red flame spirts(he will teleport you there.) After turning it in,he gives you a MQ to fight a red flame monster. After finshing he gives you a quest to get 1 harkon,1 secert space map(the map that you got from getting all 16 secert cards. Note:It is not consumed when you use it for the surpise spot.)and phantom dust obtained by a quest. You later visit eclispe who asks for a unknown item. That unknown item is honey tea. Obtained by compounded with compounder paul(Lol he finally has a role in life! 8D)You then aww don dahinen and he gives you a MQ to fight your doubleganger. Note:He is the exact same thing as you. If you want it easy,take off all your EQs when you enter the room and he will be EQless and have the stats of you without EQs. and he/she can summon minions of more double gangers. After finshing you get a quest from little rosalina to talk to her. Then go back to eclipse turn in the quest and congratulations you got your guardian :3
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Last edited by Linkykins; 03-28-2010 at 12:41 PM.
 
03-27-2010   #3 (permalink)
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[8]-Leveling
Leveling can be very tetious~ Some people are very lazy, some people cant sleep till they level thier character. And some people just dont know where to level! Thats what this section is for.
1~10-Chapter 0 episode 1(Cora)
11~15-Coral field 4 or Dark Cave
16~20-Chapter 0 episode 2
21~28-Desert Beach Quests, Chapter 0 Episode 3
28~30-Poppuri key quest
30~37ish-Poppuri Dungeon Quests
37~45-If good enough,Go to Path to Oops Wharf. If your still buying equips from the NPC, Go to Southwest forest.
45~50-Chapter 1 Episode 1
50~>51-2nd Job Advancement(For more info go look at the Job Advancement Section or the wiki)
51~60-Chapter 1 Episodes 2 and 3, Caballa Relics quests
60~65-Gate of Oops Wharf quests and Training at Path to Oops
66~69ish-Oops Wharf(Town)Quests
70~71 or 72-Card Identification Quests~(Read more about it in the Englightment section)
73~75-If you have a buddy thats willing to just sit in the gate while you do the party quest,The gate of Oops Wharf PQ(Crows are in Oops Wharf field 2.Northern portal in the gate -> Oops wharf field 1 -> Northern portal -> Oops wharf field 2.)
75~77 or 78-Mermaid Palace Quests(Alert: Drop rates for Bell/Tink Fishbones and Sea Herbs are not high at all and if you can afford to, buy them OR use a couple of drop rate cards. Peferably number 6.)
78 -> 79 ->80-I went to Tap 1 on my bunny. But she is REALLY hax. If your not godly hax,go to Phantom School 3-2 and get your shadow card. Then possiably keep doing the Gate of Oops wharf PQ.
80~84-Episode 2 Chapter 1,The mermaid Dungeon quest.(NPC is in Mermaid Dungeon 1. You need 25 suluphat shells and 25 chele claws and the drop rate is semi-high.)
86~90,91ish-Episode 2 chapters 2 and 3.
91~95-I grinded at mermaid dungeon 1 due to high spawn rate and alot of the map is filled with monsters. If you cannot kill them fast enough: Do the mermaid palace PQ.(Oktos are in Mermaid Dungeon 2:Gate of mermaid palace's eastern gate -> Mermaid Dungeon 1 -> Mermaid dungeon 1's northern portal and your there.)
95~100-Ghost Blue Quests
100~104 or 105-Nora Sewers Quests(Ghost Blue dungeon.
106~120-Phantom School-Art room. This place is excelent. Thats it. Just Awesome.
120~124-Desert mine PQ
125~128ish-Rose Garden Quests
129~130-Rose Garden PQ or More Desert Mine PQ
130~140-You should keep doing fiesta or grass quests or Love Hunter Robins MQ in Nora Sewers untill you have at least level 130/tm level 120:You can start the 3rd job advancement process(Read more in the Job Advancement section.)Depending on where you finsh your quests,you could train at Tap 1,if your at least 135+ and 3rd job you can do the soul seed quest(Read more in Enlightenment section). And also you could do Episode 3 chapters 1,2,3. And if your still not 140: Do more Desert Mine(Assuming your not past the 30th cycle) and Vamp Dungeon PQ.
140~150ish-Black Swamp Quests,Tap 1,Black Swamp PQ
151~155-Episode 4 Chapters 1 and 2 and 3.
156~158-Black Swamp Dungeon Quests
159~>160-Caballa Relics mine PQ(Note:Once your 150+ You cannot do the Desert Mine PQ anymore. Once your 180+,You cannot do Caballa Relics mine PQ and you must do Black Swamp PQ if you want to do a mine PQ,Once your passed 200,you cannot do the Black Swamp PQ and must do the Snow Hill mine PQ,and finally once your passed 260 you must do the Tapasco Mine PQ.)
160~164-Episode 5 Chapters 1,2,3
165~170-Snow Hill Quests(Alert:Snow Hill's drop rates are very low so it is recomended to get Drop Rate card fortunes:20%~60% is where is effects it noticably)
170~173-Ice Dungeon Quests
174~180-Caballa Relics Mine PQ, and Snow Hill PQ(Note:NOT the ice dungeon PQ. Because you have to kill great coolems and those things survive at least 2 of my buffaloes Tetra Punches. And theyre resistant to pretty much every living thing even if it does say its a power type and weak to magic.)
181~186ish-Black Swamp Mine PQ
187~200-This is pretty much just straight grinding unless you find some other PQ that would be worth while for you to do. You should have boosters in Level 180 box Bs(You got 4) So it becomes a little easier if your not one of those people who quits after the first 20 minutes(Like me 8D).Recomended you go to Kebroses(Count Blood Trial number 1,Go to Vamp Dungeon 4 and give a Lapis Lazuli,Obtained by drilling in Southwest/East forest,To Lycan in the semi middle of the map.) Or bats(When your in trial number 1,just go through the portal and your there.Note:Once your in trial 2,you cant exit out to number 1 through number 2).Or possiably killing Beetles at Closed Mine Lot 1 Precious Jewel.Or if your hax enough and no one is there you can try out Icebears.
200~206ish-Techichi Volcano Quests
207~210-All those listed in the 187~200 Area.
210~213-Black Ash Dungeon Quests
214~215-Kebroses. The reason I say this only because at 216 you suffer the exp nerf and the Exp nerf takes away ALOT of EXP to the point where its just not worth it.
215~230-Bats,Icebears,Snow Hill Fiesta(If out),Snow mine PQ.
230~240ish-Tapasco PQ and Snow Hill mine PQ if your not at 30th cycle yet.
At this point,you can find your own places to grind because I have not advanced passed this myself.


[8]-Reserved~


Just a little word from me~Do not post this anywhere else without my permission~
+rep for the guide if you found it helpful :3
Also if you want anything specific large topics,ask me to make a section about it,if you have individual questions pm me or post it here :3


-Updates of guide-:
3/27/10-Guide was posted :3!
3/28/10-Leveling section was added
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Last edited by Linkykins; 03-28-2010 at 05:33 AM.
 
03-27-2010   #4 (permalink)
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Wow
This build makes good points, and gives insightful advice on many aspects of the game using this sheep besides stats and skills
I applaud you and you deserve three huzzah's
Huzzah,Huzzah,Huzzah
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03-31-2010   #5 (permalink)
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Nice guide indeed! It shows you have a deep understanding of that game.

Thanks to your experience, there are many useful advices on several matters.

I'll use this guide when we start our chars on saturday lol ^^ + rep
 
04-02-2010   #6 (permalink)
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Iono if it's me (I just recentlys tarted TO) but... it says I need a prerequisite of cure level 10 to get bottle of mana and aura of mana.

it also says for aura of mana, it doesn't need 1 point in bottle of mana, just 10 in cure.

Is my character ... weird, or is it just me?
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04-03-2010   #7 (permalink)
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Quote:
Originally Posted by Maiyu
Iono if it's me (I just recentlys tarted TO) but... it says I need a prerequisite of cure level 10 to get bottle of mana and aura of mana.

it also says for aura of mana, it doesn't need 1 point in bottle of mana, just 10 in cure.

Is my character ... weird, or is it just me?
Oh yeah sorry @@
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04-03-2010   #8 (permalink)
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Quote:
Originally Posted by Maiyu
Iono if it's me (I just recentlys tarted TO) but... it says I need a prerequisite of cure level 10 to get bottle of mana and aura of mana.

it also says for aura of mana, it doesn't need 1 point in bottle of mana, just 10 in cure.

Is my character ... weird, or is it just me?
Well for Mist of Mana, you need lv 1 bottle of mana Q_Q
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04-10-2010   #9 (permalink)
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Umm there is 1 wrong thing in your skill build. To get arrow rush you need to have mana arrow lvl10. I was quite confused when I saw it.

but except that the guide was very very good.

Last edited by Sheepiduude; 04-10-2010 at 02:57 PM.
 
04-23-2010   #10 (permalink)
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You need level10 Mana Storm in order to lean Whirlwind
 
04-24-2010   #11 (permalink)
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the only things i can say to help is:

- you need cure 10 for bottle of mana.

- you need mana arrow lv10 to get arrow rush.

- dont put mana shield in 1st job to have enough tms to put arrow rush and mist of mana (one ll be lv7 ad the other lv10 if i remember correctly).

in my builds i usually put:

1st job
mana arrow 5
invencible casting
cure 10
bottle of mana 1
mana arrow 10
-save the rest of the pts if there r any-

2nd job
mist of mana 10
the rest of the tms in arrow rush

and when u reach arrow rush 10 u put mist of mana 11, then arrow rush 11.

and btw, nice work by doing a detailed sheep 'build', its almost a FAQ bout it.

Last edited by ShionSinX; 04-24-2010 at 09:47 AM.
 
06-30-2011   #12 (permalink)
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Really Nice Guide
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