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Guild: Symphony
Default Shiki's guide for Sheep~!

Table of contents

  1. Introduction.
  2. Build & Stats Guidelines.
  3. Librarians,the book of basic spells.
  4. Bards, the harp of elemental magic.
  5. Soul Master, the focused elementals.
  6. Witches,the choice of freedom over knowledge.
  7. Training Spots and Other Stuffs.
  8. Credits.




-----------------------------------
INTRODUCTION
------------------------------------

A sheep is one of the 8 Tricksters you can choose to play as,in the game.
Unlike it's counterpart,the Dragon, Sheep are able to learn 2 elements in the future as a bard,giving them versatility. Usually because of this,the sheep is considered a fast levelling class as she is able to get Area of Effect (AoE) spells at a fairly early stage.


-----------------------------------
BUILD AND STATS

------------------------------------

A) Stats
Power Type-
AP: Attack Power; Physical attack power-Not needed for Sheeps
AC:Accuracy; Only used as a modifier in Soul Master's Blessings.
DX: Dexterity ;Attack Speed.-No needed.
Magic Type:
MP: Magic Points; Needed to cast spells.
MA: Attack Power for Magic-Type Spells.
MD:Magic Defense; Modifies the amount of damage you take from Magical attacks
Sense Type:
WT: Weight ; The amount items you can carry.
LK: Luck; Magical Accuracy modifier.
DA: Detect Ability; used for drilling.
Charm Type:
HP: Hit Points: The amount of Damage you can take.
DP: Defense Power: Modifies the amount of damage you take from Physical attacks
HV: Hit Evasion; Modifies the chance of enemy misses.


B(I))Builds


When people talk about build graphs by just 4 numbers,(3124,1432),the are talking about the points automatically added to them when they level. The build graph is set upon creation of characters,and can only be reset by a costly myshop item(21400 points). So it is very important you choose wisely from the beginning.

The 4 numbers goes like this (Power)(Magic)(Sense)(Charm);and these are the builds you can use as a Sheep.

1441-
The powerhouse build;by focusing all points on Sense,a sheep with this build graph is bound not to miss at the correct levelled mobs. You will also be able to lug many items and pots because of this high WT. Many people, along with myself recommend this if you have a main to get funds from,and access to the MyShop. This is because having 1 point in Charm means that you are going to die VERY EASILY, unless you have enough HP gears.

1432-
The build you are given by default. By sacrificing one point and passing to charm, your survivability is increased. I recommend this build for beginners who is able to/have learned how to 'kite' quickly.

1423-
A 3 in charm means that you are going to survive usually,however,it also means that your magical accuracy is lowered.
This build is popular for AoE Sheeps, usually Wind/Earth.

1414-
It'll be hell lugging those potions around,and your spells will miss fairly easily. I don't recommend this build at all, even though the HP and DP are very attractive.

More about the build chart:
It's a chart of percentages,meaning if you go 1441, your points will be distributed like this - 10% Power, 40% Magic, 40% Sense and 10% Charm. Because you only gain 1 point/level, the stat growth is only notable every 10 levels.

B(II) Point Distribution

Apart from choosing what points are added automatically, you also get 4 points every level to add into. These are the choices you can make.

Pure MA:
Adding all 4 points there gives you higher magical attack every 2 levels. Highly recommended for all builds.

Pure LK:
Adding all 4 points to luck,gives you a high magical accuracy.
I only recommend this if you are a able to access MyShop for MA equips, and you are going to be PvP Soul Master.

Hybrid MA/LK(3:1):
This build is for 1414 and/or maybe 1423,because it helps to complement the lack of LK in the build Graph. I don't really recommend this, because non MyShop LK equips should be able to help you complement the LK.
__________________

Last edited by Shiki; 08-11-2009 at 03:11 AM.
 
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08-08-2009   #2 (permalink)
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---------------------------------------
Librarians,the Trickster of the Sheep
----------------------------------------



The 1st Job Magic type shares all the same skills that can be learnt.

Spells that should be learnt
Magical Soul
Beginner skill that is used before you can learn other spells.
Learn it,since there's no loss.
Mana Arrow
Your attack spell that will be used for your journey throughout.
Learn and Master.
Cure
Heals your HP. Very useful because it's going to help you save TONS of money used on buying HP pots.
Learn and Master.
Invincible Casting

Your character will not be stopped in the midst of casting spells due to attacks.
Learn it.
Bottle of Mana
Quite the useless spell as the MP gains are not really useful in Trickster,but a Pre-Requisite for Mist of Mana.
Learn,and keep at level 1.
Mist of Mana
This spell gives you a boost of Magical Attack,and is VERY USEFUL. At mastery,it gives 45% additional,giving you almost a 2x damage boost.
Learn and Master.
Mana Ring
Also an attack spell, but is only mastered by people who doesn't have spells with hyper cast time,and is able to deal high damages with this. Some build will never this,while others will just level it to 10 for other skills.
Learn to level 10 if you are going to have;
Fire Wind(Debatable) Earth(Debatable) Light

Mana Ring Booster
Increases Mana Ring Damage
Only learn and master if you decide to MASTER Mana Ring for grinding uses.

Mana Storm
An AoE spell. Takes some time to cast,and damage isn't that good. However some builds need this as a Pre-Requisite.
Learn to level 10 if you are going to have
Wind Light

Arrow Rush
Allows your Mana Arrow to be broken to multiple arrows.
Learn and Master.

Rust
Decreases the AP of target.
Learn and Master for PVP/GVG/Bossing.

Mana Shield
Increases MD.
Learn to level 10 for PVP & GVG. Mastering it will be on low priority.
----------------------------------------
TM SPEND CHART
----------------------------------------
Level 0: Magical Soul
Level 1 : Mana Arrow (Level 1)
Level 10 : Invincible Casting (Learnt) , Cure (Level 1)
Level 16 : Cure ( Level 10)
Level 18: Bottle Of Mana ( Level 1)
Level 18-40: Save Points
Level 40: Mist of Mana (MASTER)
Level 40: Mana Arrow (MASTER)
Level 50: Save Points.
Points Left : 5
---------------------------------------
Stuff to Note
----------------------------------------
  1. Mana Arrow isn't levelled to 10 in a breath because of the MP cost. It doesn't have to be levelled strictly at TM 40; as long as you are able to use it effectively,then you can level it any time you wish. I personally levelled it to 10 the moment I had saved 9 points for it.
  2. Mist of Mana is a very important spell it should be a MUST to master it. However,you need 2 Koom cards, which sell for 1m each. It will be too costly,so do remember to take some time to train at Popurri Dungeon,where you can hunt the Kooms for. They're Magic Weak anyway.
  3. The 300k and Badge needed for job change. Either use a main to kill the Kaboom,or you'll need to get someone else of a higher level. This is because other than the Kaboom,the other aggressive mobs will probably kill you. The 300k can be obtained from selling the level 40 gift box,and opening the level 50 gift box for a 100k galder check.
  4. In order to save money; do not upgrade your equipment set every time you level. Instead, wait till there is significant changes in the stats, or if you have a lot of extra cash.

__________________

Last edited by Shiki; 10-25-2009 at 08:38 PM.
 
08-08-2009   #3 (permalink)
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---------------------------------------
The second Job: Bard
----------------------------------------

Congratulations for reaching the second job! Now is the time most of us have the dilemma(or again) of choice of elements.



This chart shows all the elemental possibilities for a Bard.

Water + Electricity : A common choice for many people. It uses very little skill points,and there and very neat combo (Shard+ (electric skills)).
Fire + Electricity : This build is extremely powerful,because it's mainly single target high damage spells,and is commonly seen for PVP builds.
Fire + Earth : A build seldom seen,however it is quite powerful if used with experience.
Earth + Wind : An AoE build.Usually used for PvM.
Water + Wind : A very common build. Water will be used for single targets,and wind for Aoe.
Skills
Elemental Seals:
For obvious reasons,you'll need them to learn the respective elemental spells.
You can only get 2,and combinations are shown above,so choose wisely.

Water Skills
Drip Bomb:
Basic water skill. Highly useful for training.
Master it.

Shard of the Glacier:
Skill that deal damage,freezes target,and lower electric resistance of the target for the next attack. There's a chance of missing regardless of LK,and level.
Master it.

Water Shield:
Increases Water Resistance.
Learn only if you are going to be a Soul Master or PvP/GvG Witch.

Electric Skills
Electro Attack:
Basic electric skill. Single target,but the damage will 'bounce' to nearby enemies.
Learn and Master.

Electroshock:
Assistant skill for Electro Attack,which make targets hit by Electro Attack to be immobile.
Learn it.

Tesla Field:
Electric AoE skill. It's single targeted,but there will be a field of lightning which causes damage to monsters at the point of casting;the field does not move with targeted monster. There's a chance to miss,too.
Learn and Master.

Thunder Shield:
Increases Electric Resistance
Learn only of you are going to be a Soul Master or PvP/GvG Witch.

Fire Skills
Whirlwind Blaze:

Basic Fire Skill. A neat and powerful skill to begin with.
Learn it.Mastery at your own pace.

Scorching Earth
Fire AoE,Definitely a must-get for easier training at higher levels.Deals good damage too.
Learn and Master.

Incinerate:
Powerful skill,and is needed for Phoenix Rising.
Learn to level 10.

Phoenix Rising:
Damage over Time(DoT) damage,highly useful for Bossing/PVP.
Learn and Master.

Fire Shield:
Increases Fire Resistance:
Learn only if you are going to be a Soul Master or PvP/GvG Witch.

Earth Skills
Cleaving Terra:
Basic Earth skill,AoE damage up to 30 enemies.Useful for training.
Learn and Master.

Earth Shield:
Increases Earth Resistance.
Learn only if you are going to be a Soul Master.

Wind Skills
Wind Blade:
Basic Wind skill. AoE of 6 enemies, fast cast time.
Learn and Master.

Whirlwind
AoE Wind spell targeted at the centre of caster.Long cast time;but a cooldown usually works out to be around 3.5 seconds.
Learn and Master.

Wind Shield

Increases Wind Resistance.
Get it only if you are going to be a Soul Master.
----------------------------------------
TM SPEND CHART
----------------------------------------
Water+Electric:
TM 55:
Seal of Water, Seal of Thunder
TM 55: Electro Attack (Level 9)
TM 58: Electro Attack (Master),Save points
TM 74: Arrow Rush (Master)
TM 87: Drip Bomb (Master)
TM 90: Electroshock
TM 120: Shard of the Glacier (Master)
Points left:

Fire+Electric:
TM 55:Seal of Fire, Seal of Electric
TM 55: Electro Attack (Level 9)
TM 58: Electro Attack (Master)
TM 74: Arrow Rush (Master)
TM 89:Scorching Earth(Master)
TM 91: Electroshock
TM 105: Whirlwind Blaze (Master) Save points.
TM 120: Save Points
Points Left: 15

Fire +Earth:
TM 55 : Seal of Fire, Seal of Earth
TM 55: Cleaving Terra (Level 9)
TM 58: Cleaving Terra (Master)
TM 71: Whirlwind Blaze (Master), SAVE POINTS
TM 87: Arrow Rush (Master)
TM 102: Scorching Earth (Master)
TM 120: Save Points
Points left: 17

Wind+Earth:
TM 55: Seal of Wind, Seal of Earth
TM 55: Wind Blade(Level 9)
TM 58: Wind Blade(Master)
TM 74: Arrow Rush(Master)
TM 87: Cleaving Terra (Master),Save Points.
TM 113: Mana Storm (Level 10), Whirlwind (Master)
TM 120: Save points
Points left: 7

Wind+Water:
TM 55: Seal of Water, Seal of Wind
TM 55: Wind Blade(Level 9)
TM 58: Wind Blade(Master)
TM 74: Arrow Rush(Master)
TM 87: Drip Bomb (Master),Save Points,
TM 113: Mana Storm (Level 10), Whirlwind (Master)
TM 120: Save points
Points left: 7

P.S: These skill builds shouldn't be followed strictly,but just as a guide. If you find that you are comfortable learning other skills first, go ahead .
The elemental spells are learnt first because they help you level faster.(AoE)
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Last edited by Shiki; 04-30-2011 at 07:36 PM.
 
08-08-2009   #4 (permalink)
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---------------------------------------
Third Job: Soul Master
----------------------------------------




Skills

Water Skills
Aqua Bomb:
Advanced Water skill.
Master it.

Undine's Blessing:
This skill makes your Water Shield into an attack. It counters enemies attack,and deals damage even if the enemy misses.
Master it.

Undine's Garden:
Decreases Electric Resistance on the area casted.
Learn only if you are a Water/Electric PvP/GvG/Bossing Soul Master.

Electric Skills
Staff of Thunder:
Advanced Electric skill,Single target,but there will be an AoE. The field of effect is also quite huge.
Master it.

Raion's Blessing:
This skill makes your Thunder Shield into an attack. It counters enemies attack,and deals damage even if the enemy misses.
Master it.

Raion's Space:
Decreases Fire Resistance on the area casted.
Learn only if you are a Fire/Electric PvP/GvG/Bossing Soul Master.

Fire Skills
Dragon Storm:
Advanced Fire skill.
Master it.

Salamander's Blessing:
This skill makes your Fire Shield into an attack. It counters enemies attack,and deals damage even if the enemy misses.
Master it.

Salamander's Territory:
Decreases Earth Resistance on the area casted.
Learn only if you are a Fire/Earth PvP/GvG/Bossing Soul Master.

Earth Skills
Earthquake:
Advanced Earth skill.
Master it.

Gnome's Blessing:
This skill makes your Earth Shield into an attack. It counters enemies attack,and deals damage even if the enemy misses.
Master it.

Gnome's Domain:
Decreases Wind Resistance on the area casted.
Learn only if you are a Wind/Earth PvP/GvG/Bossing Soul Master.

Wind Skills
Raging Storm:
Advanced Wind skill.
Master it.

Slyph's Blessing:
This skill makes your Wind Shield into an attack. It counters enemies attack,and deals damage even if the enemy misses.
Master it.

Slyph's Playground:
Decreases Water Resistance on the area casted.
Learn only if you are a Water/Wind PvP/GvG/Bossing Soul Master.
----------------------------------------
TM SPEND CHART
----------------------------------------
Water+Electric:
TM 120:
Aqua Bomb (Master)
TM 136: Staff of Thunder (Master)
TM 147: Mana Shield (Level 10)
TM 159: Electric Shield (Level 5),Water Shield(Level 5)
TM 191: Raion's Blessing(Master), Undine's Blessing(Master)
I mastered Aqua Bomb first because it's very useful in Tap 1,where you will be training for a long time.
From here on,these should be the skills to get at your own pace.
  1. Tesla Field
  2. Rust
  3. Undine's Garden
After which,you can get/master any skill you wish

Fire+Electric:
TM 120: Mana Ring (Level 10)
TM 132: Dragon Storm (Master)
TM 148: Staff of Thunder (Master)
TM 159: Mana Shield (Level 10)
TM 171: Electric Shield (Level 5),Fire Shield(Level 5)
TM 203: Raion's Blessing(Master), Salamander's Blessing(Master)
From here on,these should be the skills to get at your own pace.
  1. Incinerate
  2. Phoenix Rising
  3. Rust
  4. Raion's Space
After which,you can get/master any skill you wish

Fire +Earth:
TM 120: Mana Ring (Level 10)
TM 130: Earthquake (Master)
TM 146: Dragon Storm (Master)
TM 157: Mana Shield (Level 10)
TM 169: Earth Shield (Level 5),Fire Shield(Level 5)
TM 201: Gnome's Blessing(Master), Salamander's Blessing(Master)
From here on,these should be the skills to get at your own pace.
  1. Incinerate
  2. Phoenix Rising
  3. Rust
  4. Salamander's Territory
After which,you can get/master any skill you wish

Wind+Earth:
TM 127: Raging Storm (Master)
TM 138: Mana Ring (Level 10)
TM 154: Earthquake (Master)
TM 165: Mana Shield (Level 10)
TM 177: Earth Shield (Level 5),Wind Shield(Level 5)
TM 209: Gnome's Blessing(Master), Slyph's Blessing(Master)
From here on,these should be the skills to get at your own pace.
  1. Razor Gale
  2. Rust
  3. Gnome's Domain
After which,you can get/master any skill you wish


Wind+Water:
TM 127:
Raging Storm (Master)
TM 143: Aqua Bomb (Master)
TM 154: Mana Shield (Level 10)
TM 166: Water Shield (Level 5),Wind Shield(Level 5)
TM 198: Slyph's Blessing(Master), Undine's Blessing(Master)
From here on,these should be the skills to get at your own pace.
  1. Mana Ring
  2. Razor Gale
  3. Rust
  4. Slyph's Domain
After which,you can get/master any skill you wish
__________________

Last edited by Shiki; 09-10-2009 at 07:01 PM.
 
08-08-2009   #5 (permalink)
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---------------------------------------
Third Job: Witch
----------------------------------------


Skills
Light Pact/Pact of Darkness
Used to learn the respective skills.
Only one can be learnt.

Light Skills
Arrow of Light
Basic Light skill;single target. This spell is used to learn Radiant Strike.
Learn to level 10. Master as own liking.

Catastrophic Heal
A self heal spell which relies on MA and LK.Targets self automatically;so people who are casting Whirlwind and usually moves because of Cure,this spell is great.
Learn to level 1.Master at own liking.

Light Shield
Increased DP and Light Resistance.
Master it.

Shield of Heaven
Builds a shield with HP worth of MAxMultiplier. The skill which caused a bandwagon to Light.
Master it.

Radiant Strike
A Light AoE spell.
Master it

Basic healing
Heals status aliments caused by First Job Skills.
Learn it if you want to be a PvP/GvG Witch.

Dark Skills
Dark Lance
Basic Dark Skill.
Learn and Master only if you lack a good single target skill.

Hellfire.
Another dark skill,but becomes a DoT when Wicked Flame is learnt.
Master it

Wicked Flames
Allows Hellfire to become a DoT skill,with a duration of 27 seconds when mastered.
Master it.

Dark Barrier
Increases Dark resistance,and reflects physical damages.
Master it.

----------------------------------------
TM SPEND CHART
----------------------------------------

This TM spend chart will be spilt only to Light and Dark because these are the most important skills you will learn;and you will have different TM points leftover.

Light
  1. Pact of Light
  2. Catastrophic Heal(Level 1)
  3. Mana Shield (Level 10)
  4. Light Shield (Master)
  5. Shield of Heaven (Master)
After which you should learn other elemental spells that you haven't learn,or just about any skill you want to learn.

Dark
  1. Dark Pact
  2. Hellfire (Master)
  3. Wicked Flames(Master)
  4. Mana Shield (Level 10)
  5. Dark Barrier (Master)
Dark lance/Gravity crush: Both spells should only be learnt and mastered if you don't have either an AoE(Gravity Crush) or a fairly good Single Target (Dark Lance).
After which you should learn other elemental spells that you haven't learn,or just about any skill you want to learn.
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Last edited by Shiki; 10-25-2009 at 08:40 PM.
 
08-08-2009   #6 (permalink)
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----------------------------------------
Training Spots
----------------------------------------
This will be a very simple guide on where to train roughly. I'm only including places which has magic weak monsters;or places I've been to train in. If you have better training spots,do suggest them to me as well .


Level 1-10: Do the Episode 0:Chapter 1 Quests while training on Blooming Cora maps.
Level 11-15: Cliones;and hunt for their cards in the meantime.
Level 15-20: Do the Episode 0:Chapter 2 Quests,while training and hunting on the Desert Beach maps.
Level 20-30: Do the Episode 0:Chapter 3 Quests,and head to South West forest.
Level 30-35: Popurri Dungeon,hunt for Koom Cards.
Level 35-55: Path of Oops.
Level 55-60: Do the Episode 1 quests.
Level 61-80: Path to Mermaid Palace 2, Phantom School Art Room.
Level 80: Do the Episode 2 Quests.
Level 90: Bugbears
Level 110: Tap 1
Level 130: Episode 3 quests, Tap 1.
Level 150: Episode 4, Tap 1.
Level 180: Vampire Bats, Count Boss Trial 2
Level 210: Ice Bears


----------------------------------------
Stuff to note
----------------------------------------
  1. As you level,you will gain 'Gift Boxes'. Certain Gift Boxes can usually be sold for a sum of money. These are the 'Level up' 'Level 100' 'Level 40' 'Level 140' 'Level 180B' gift boxes.
  2. Do ALL the monster quests which gives TM Exp. It's very important.
  3. Card Quests, do them all for TM Exp.
  4. You will be able to do a quest somewhere around level 120 in the Snow Hill Mine. For 15 High Quality Tantalum and 15 Crystals of Opal, you will get a Harkon,which will be used for your job change.
  5. Elemental attributes do not contribute to an increased Magic attack of the element,with the exception of some dark spells.So,compound your equipments for LK,MA or HP if possible. The only equipments that you should comp for elements, are the Boss Uniques.
----------------------------------------
Other information
----------------------------------------
This guide is made to the best of my knowledge,if there is a better method of doing anything mentioned in this guide,please advice me accordingly.Thank you for your support

Credits:
  1. http://wiki.ggftw.com/trickster/Tric...Online:Content for Pictures and Information
  2. Other guides here I used to build my Sheeps with.
  3. People who pointed out my errors made in this guide
  4. /forum/symphony-guild/ ,my guild, which helped me through everything, by giving me useful advices.
  5. Of course, nTreev for publishing this game.Even though it isn't they way most of us want it to be,but I guess having the game itself is good enough.

This guide is made my me,and for sole use in /.
All rights reserved,all wrongs released. :>
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Last edited by Shiki; 09-12-2009 at 06:49 AM.
 
08-08-2009   #7 (permalink)
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Nice guild Shiki. :]



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08-08-2009   #8 (permalink)
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thanks <3
I repeated typing from scratch 3 times because I keep closing my tabs D;.just decided to throw it here in case i had to redo-AGAIN. i keep forgetting what I did.D:
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08-09-2009   #9 (permalink)
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Very nice guide. Great to see it completed. ;3
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08-09-2009   #10 (permalink)
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Thanks momi <3,i still feel it lacks some points though.will have to research a lil more D:
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08-09-2009   #11 (permalink)
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e, your TM guide for second job has a little bit of mess-ups.
You put the wrong TM level for some skills. TM 60 =/= Electroshock. Electroshock is like 90 or 110 (I don't remember).

Also, the Water Blessing skill has the wrong name. I know for a fact the Water Blessing isn't "Shard of the Glacier" :x.
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08-09-2009   #12 (permalink)
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LOOOOLS thanks *edits

i knew i was going emo from all the re-doing
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Last edited by Shiki; 08-09-2009 at 12:20 PM.
 
08-09-2009   #13 (permalink)
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Quote:
Originally Posted by Shikisaurus
Wind Shield(not the car's)
Increases Wind Resistance.
Get it only if you are going to be a Soul Master.
What exactly do you mean by "(not the car's)"?

And where you say "Get only if you are going to be a Soul Master", I don't agree with that.
All the Elemental Shields (Except for maybe Earth and Wind, cause you hardly ever see those kind of Sheeps/Dragons in PvP) are useful in PvP. If one wanted to PvP, I'd highly suggest Mastering these Shields, especially if you are a Water/Lightning or Fire/Lightning mage because those are everywhere in PvP. Resist is REALLY useful in PvP, so mastering these shields would be quite useful even if you are a Witch. (This can go the same for GvG, too)




Quote:
Originally Posted by Shikisaurus

Water Shield:
This should be "Undine's Garden", not "Water Shield".

Quote:
Originally Posted by Shikisaurus
Decreases Wind Resistance on the area casted.
And this, these type of Skills that decreases Elemental Resistance, are pretty useless if you don't PvP/GvG or Boss Hunt. So unless you are a person wanting to do either of those, I wouldn't suggest getting them.



Quote:
Originally Posted by Shikisaurus
Basic healing
Heals status aliments caused by First Job Skills.
Learn it.
Eh, I wouldn't suggest getting this either unless you PvP/GvG. I mean, it CAN have its uses outside of PvP/GvG, but you'll rarely ever use it.

Quote:
Originally Posted by Shikisaurus
Light
  1. Oath of Light
  2. Basic Cure
Oath Of Light, in my opinion, is completely useless once you get Shield Of Heaven. So i'd also suggest not getting it and just go for SoH.

"Basic Cure" should say "Basic Healing", to not get people confused, because there is no such skill called "Basic Cure".



Hm, nice guide though.
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Last edited by R; 08-09-2009 at 04:21 PM.
 
08-09-2009   #14 (permalink)
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Ummm you forgot how effective light wave could be on training in kerbs/bats...

but pretty nice guide.! Keep it up.!
 
08-09-2009   #15 (permalink)
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@Red:
Thanks for the information for the shields(and everything else)
So,I should be asking them to master,all shield except earth and wind,right?
Someone pointed out to me that I named Pact of light as Oath of light.I was being muddleheaded,I guess. that,and many copy errors,because I used the format from my bard's skill list.
and for Catastrophic heal,maybe I'm being over reliant,but i tend to use it more often than heal after i got it,mainly because I don't have to target myself.
(The wind shield was meant to be a lil' well,humor)
Thanks so much for helping me

@Note:
I wasn't sure if I should put Light Wave;many people are pretty against it;and my Witch barely has enough TM for Radiant Strike,which IMO,is a better than Light wave. I'll need to ask some experienced people before putting it down Thanks for the suggestion.
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Last edited by Shiki; 08-09-2009 at 09:38 PM.
 
08-09-2009   #16 (permalink)
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Quote:
Originally Posted by Shikisaurus
So,I should be asking them to master,all shield except earth and wind,right?
Well, they should still master them if they are a Soul Master (they last a lot longer than they do if left at Level 5, so you wouldn't have to keep recasting as often).

But as a PvP/GvG Witch you probably won't even need to learn Earth Shield, because you'll most likely only see an Earth user there once in a blue moon, if even that. Now, there are Wind users that PvP/GvG (my Witch used to be one of them), but you won't see too many nowadays. Probably a couple times a week or something like that, maybe even less. (The other day was my first time in about over a month that i saw a Wind user in PvP, and they were a Dragon)


Quote:
Originally Posted by Shikisaurus
and for Catastrophic heal,maybe I'm being over reliant,but i tend to use it more often than heal after i got it,mainly because I don't have to target myself.
Catastrophe Heal can be pretty useful if you have good LK (MA helps a bit, too). My Witch has it mastered, her max heal with it is 13k (9xx MA/7xx LK), which heals more than Cure does since she only has 7.7k hp (I have to use Cure two or three times to fill her hp up).

I was talking about Oath Of Light though, a skill that heals over time. But since most Light Mages would probably have less than 10k HP, even if the skill were to be mastered it'd probably only heal 2k or less of your HP (Per 2 seconds, I think). So i was saying once you got Shield Of Heaven, you wouldn't need Oath Of Light, since SoH protects you from technically everything unless it's like mobs that blow up on you or maybe a Tetra from a Bunny/Gale from a Buff in PvP. And the cooltime is only 10 seconds.



Quote:
Originally Posted by Shikisaurus
(The wind shield was meant to be a lil' well,humor)
I don't get it. Q__Q
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08-09-2009   #17 (permalink)
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I've only seen a Wind/Earth soulmaster after PvPing for quite some time.

Well, a car also has a windshield....;x
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08-10-2009   #18 (permalink)
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Only thing that really bugs me is, that in quite a few places you don't put a space after your commas. You don't have to, but it gives a nicer look to the guide imo. /o/

Otherwise, great guide. >D
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08-10-2009   #19 (permalink)
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I'll use this for my Sheep.
 
08-10-2009   #20 (permalink)
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I cudnt put my finger on it b4 but finally realized u forgot arrow of light is a prerequisite to Radiant Strike. :3 Great guide +rep!

Edit:
Quote:
Originally Posted by Shikisaurus
Well, a car also has a windshield....;x
Haha I get it now xD ( im slow sry D: )

Last edited by Melody; 08-10-2009 at 09:35 AM.
 

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