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06-25-2009   #21 (permalink)
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Edited
Underground Passage 4 before the Dev Room Lobby is a really nice place to train for lv150+
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07-18-2009   #22 (permalink)
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Hey nice guide!! Its my first time makin a sheep so i was lookin through the guides and found yours^^. i have one question though you said to do the Phantom School MQ, but when ever i go there with my 7x lion i get murdered and me 67 drag doesnt do any better. how would a sheep noobie do the quest there?
 
07-19-2009   #23 (permalink)
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Really nice guide. My only suggestion would be if you could add a Table of Contents-ish section at the very top and put a code for each section. That way, people can use the search function if they are looking for a specific part of the guide instead of having to scroll through it. Either way, the guide is good.

I need a bit of advice on something though. When I made my sheep I made her into a Electric/Water Sheep. Electro Attack is fun but I would like to use the Wind skills instead. The only problem is that I have Mastered Electro Attack and of course the Seal of Thunder. I also have Lv10 Mana Arrow because of my need for it as a Lightning/Water sheep. If I use Masters Authority to reset to a Wind/Earth Sheep should I get rid of Mana Arrow so I can get Mana Ring? I know that I am going to be ridding myself of Seal of Thunder, Water and Electro Attack and I also have 9 points remaining at the moment. After I get rid of those skills I plan on getting Wind Blade Mastered. After that I want to start working on Cleaving Terra, then Mana Ring, then Storm. Is that fine or should I do something else?

Sorry for the loooong post. I tend to write too much fluff. x_x;

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08-11-2009   #24 (permalink)
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Ah. Sorry.
Just in case you guys still need help:
@Akamaru:I've always gone to do the Phantom School MQ at lv45+
You just hit and run the WHOLE TIME. It usually takes like...5-10 minutes.

@Shiawase: Eventually, all magic types get AR. It's a trademark. I find that using MR in the higher levels (200+) is really nice, though. Since there's practically no cast time and it's just as strong as AR due to your high MA/Equips
It's fine if you're a wind/earth sheepie even if you have AR instead of MR. The only earth attack that really needs MR is summon boulder, if i'm not mistaken. And that's a fail

Hope this helps
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08-13-2010   #25 (permalink)
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You can ignore me if you've already heard this before, but you can't really get Electroshock until tm 90.
 
06-30-2011   #26 (permalink)
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Very good guide
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10-25-2012   #27 (permalink)
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Thank you for making this guide. Yay i'll be following this, but not sure if it's working for the current 2012 version of Trickster.
 

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