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Kurosu is on a distinguished road
Post ThisIsMyBook water/lightning lightwitch guide

This guide is mainly for sheeps who want to be a water/lightning lightwitch.

Advantages of being a water/lightning lightwitch hybrid sheep:

Being a water/lightning element sheep gives you aoe stun and a freeze spell (while the
target is freezed with Shard of Glacier it has significantly lower def against lightning attacks). A high dmg combo would be for example to use shard on the opponent
and than elec attack the freezed opponent while his lightning resist is lowered for immense
dmg. The stuns/freezes can also be used to keep the target in the tesla field or to run away if needed.

Being a lightwitch gives you the benefit of heaving higher defenses in dp/md/light resistance.
And the greatest benifit is the Shield of Heaven which literally gives you another hp bar which gets stronger the bigger your MA is(the best spell ever xD). The next huge benefit in being a Lightwitch
is basic heal which lets you cure all status effects that are caused by job 1 skills.
That means you can instantly cure yourself of luckbreak/armordestructor/sticky icky etc
when the enemy does that and you can cure your teammembers of that too. You can also cure a teammember that got skunked which is pretty helpfull in pvp.
The last benefit of being a lightsheep is having Radiant strike which gives you another decent aoe.


Distribution of the bonus points per lvl up: It is recommended to put all your bonus
points into MA. The only other place where the bonus points wouldnt be wasted in would
be LK but its easy to get enough Lk to hit monsters anyway so all points in MA is best.
U can later adjust your LK by having some LK equips.

Possible Graph Builds for that Build: 1414,1423,1432,1441

Recommended Graph Build:1 Attack 4 Magic 4 Sense 1 Charm. That build is recommended cause the Shield of Heaven later in the build gives a big enough extra hp bar. And the Light Shield compensates your lower dp. The downside about the 1441 build is that you could have some surviving problems early on depending on your equip but those shouldnt be so hard cause your a range attacker anyway and have have a single target stun and aoe stun to keep monsters from mobbing you.

TM Skillbuild by ThisIsMyBook

TM lvl--------TM Skill------------------------------------------TM points unused

1-4-----------get Mana Arrow lvl 4-------------------------------------0
5-9----------save up points----------------------------------------------5
10-----------get invincible recasting------------------------------------1
--------------get cure and use remaining points to lvl 1-----------------0
11-19--------get cure to lvl 9------------------------------------------1
20-----------get Bottle of Mana lvl 1------------------------------------0
21-----------get cure to lvl 10------------------------------------------0
22-39--------save up points---------------------------------------------18
40------------get mist of mana and master it (cost 16TM)------------6
---------------use remaining points to lvl Mana Arrow to lvl 7--------0
41-43--------use points to get Mana Arrow to lvl 10------------------0
44-49--------save up points---------------------------------------------6
50------------get arrow rush and lvl it to lvl 4--------------------------0
51-59--------get arrow rush lvl master---------------------------------0
60-61--------get mana arrow lvl master-------------------------------0
---------------get seal of water-------------------------------------------
---------------get seal of thunder-----------------------------------------
62-74--------get elec attack and master it-----------------------------0
75-89--------get rust and master it-------------------------------------3
90------------get electroshock-------------------------------------------2
91-114-------save up points---------------------------------------------26
115-----------get Shard of Glacier and master it----------------------12
116-119------save up points--------------------------------------------15
120-----------light pact--------------------------------------------------16
---------------Arrow of Light lvl 10--------------------------------------5
121-126-----get Mana shield lvl 10-------------------------------------0
127-144-----save up points---------------------------------------------18
145----------get Tesla Field and master it-----------------------------3
--------------get Light Shield lvl 1---------------------------------------0
146-157-----get Light Shield lvl master--------------------------------0
158-169-----save up points---------------------------------------------12
170----------get Shield of Heaven and lvl it to lvl 9--------------------0
171-176-----get Shield of Heaven lvl master--------------------------0
177-188-----get Mana Storm and lvl it to lvl 10-----------------------0
189-203-----get Radiant Strike and master it-------------------------0
204-205-----get Catastrophe Heal lvl 1---------------------------------0
206-212-----get Basic Healing------------------------------------------0


After reaching tm lvl 212 i think u will know enough of the game to decide what u want to get from there xD.

Addional Skills u could get:

Icy Shackles: Stuns the enemy, but you can't attack it either.
Drip Bomb
Mastering Manashield
Mastering Cure
Mastering Arrow of Light
Bolster Ballad: Lowers MP cost of skills, but with 4 in sense for greater pot capacity I don't think you'll run out of MP that often. Get it if you really have lots of TM to spare.
Aura of Mana: Increases MP-regen. Get it if you really have lots of TM to spare. Same argument as above.
Heart's grace (needs Aura of Mana and Catastrophe heal lvl 10)
Light wave (needs mana ring lvl 10 as pre req)


Skillbuild Question/Answers:

Why keeping Mana Arrow at lvl 4 till tm lvl 40 ?

The lvl 4 Mana Arrow has a Magic attackpower of 245 (not including the extra dmg from your MA stat). In comparison the lvl 10 Mana Arrow has an Attackpower
of 275 which is only 30 more dmg per cast.
The difference why i think lvl 4 mana arrow is better in the beginning is that mana arrow lvl 4 only costs you 65mp,has same casting time and only a cooldown
of 1,3 sec while in comparison to a lvl 10 Mana arrow the mp cost is 120 (nearly double mp cost...) and the cooldown is 1,9 sec.
So all in all u do faster dmg with the lvl 4 arrow and it costs you way less mp which also saves u repotting time.

Why choosing Shard of Glacier over Drip Bomb ? Why only choosing one of those spells?

Shard of Glacier freezes the opponent on the spot so he cant move and lowers electric resist for short time (great for comboing with elec attack/Tesla field).
Drip Bomb only has the special ability to lower the DX when the user also has the manaweb and water web skills too which effectively would cost more tm.
Both spells have same casting time too and the Shard has more base dmg.
You only choose one of those spells cause water/lightning lightwitch build is very tm expensive so u need to save as much points as u can to get the core
skills as soon as possible. The Shard of Glacier comboed with elecattack is also usefull in the third job trials to punch through some high def monsters there.
The freeze duration of the shard is 3secs which is enough for one elect/tesla attack (this is the case when its a one hp bar monster). When the combo is used against a monster which has multiple bars it can be used to hold the monster in place for 2 tesla ticks+ another move like elec attack. One disadvantage of shard is the lower accuracy of it.

Why getting rust so early?

Its usefull in bossing/fighting don/doing the 3rd job trials and also usefull in pvp cause it decreases the ap of the enemy in dependance of your own MA.

Why getting Arrow of Light lvl 10 ?

Its a prerequisite for Radiant Strike and also a usefull fast casting accurate single target spell.

Why getting Tesla Field before getting Radiant Strike ?

First the tm minimum requirement. Second and most important is the immense extra tm points u would need to give out to get Radiant Strikes prerequisites
which would make u wait longer for the Shield of Heaven.

Why getting Mana Shield/Light Shield if u need the tm for getting Shield of Heaven?

Those are prerequisites to even be able to learn Shield of Heaven. They also help in training/bossing/pvp etc.

Why getting Manastorm/Catastrophe Heal ?

Those are prerequisites.

Why getting Basic Heal ?

Its usefull for pvp etc cause it can cure all first job debuffers.


Overview of the Elements:

Water:
Combinable with: Lightning or wind
The Water element provides only single target skills but those skills come with status effect later when upgraded with there respective passive skill.
Notable nice skill that combos very well with lightning is shard of glacier which lowers the lightning resistance of the target while sharded and stops,
the enemy in its tracks.
The other attacks like drip bomb is also nice cause of its nice accuracy and fast casting and average dmg ability (it also lowers attackspeed of target when
upgraded with the passive skill). The new Icey Shackles are perfect in pvp if u need to delay the enemy for like 4 sec to rebuff yourself or to get enough
time to be able to recast soh incase he is able to destroy it to quickly.
Water requires Mana Arrow lvl 10 as prerequisite.

Lightning:
Combinable with: Water or Fire
The Lightning element provides u with mainly skills that are aoe and centered at the target itself. Notable skills are elec attack which stuns 5 enemys when
upgraded with its passive skill and also tesla field which is super nice for lvling in high lvl area icedungeon 3 for example. Both spells can be comboed with
shard of glacier from the water element for immense single target dmg. The element also provides a skill named Thunderbolt which is its only single target spell
that has fixed random dmg going from very high to very low with a high cooldown time and high mp cost.
Lightning requires Mana Arrow lvl 10 as prerequisite.

Wind:
Combinable with: Water or Earth
The Wind element gives u fast/weak casting aoe spells which are very nice for lvling. The main down side about those aoes is that they are all centered around you,
so if u want to make good use of your aoes your going to get hit. Attack skills to get would be Wind Blade/Razor Gale.
The Wind element is very very good for lvling but not that good in pvp in my opinion.
Wind requires mana ring lvl 10 as prerequisite.

Earth:
Combinable with: Wind or Fire
The earth element gives u slow casting high dmging aoe with a good aoe range but alot higher cd (in comparison with windblades 1sec cd cleaving terra has 3sec).
Interesting earth skills would be Cleaving Terra and Summon Boulder.
Summon Boulder requires mana ring lvl 10.

Fire:
Combinable with: Earth or Lightning
The Fire element provides high dmging spells with low accuracy. Notable nice skills Whirlwind Blaze,Incinerate(its an aoe skill) and the best fire skill
Phoenix Rising(needs Incinerate lvl 10 as prerequisite).
Phoenix rising is also an aoe spell but it turns into single target when u enter pvp (it does very nice dmg though).
The Incinerate skill need mana ring lvl 10 to work so i think u should kinda drop the Whirlwind Blaze cause of high tm costs of hybrid builds.



Element combo build suggestions:
(all go hybrid light and use my water/lightning build as main grid for reference ^^)

Water/Lightning: Just look at the main skill build.


Water/Wind:

Differences from the main build would be.
Tm lvl 1-43 are the same.
Drop arrow rush and leave mana arrow at lvl 10 as prerequisite for Shard of Glacier. Use the saved up extra tm points to get and master Windblade fast.
After that u can get mana ring and leave it at lvl 10 (u can choose to exchange mana ring and mana arrow if u prefer to lvl with ring earlier instead of
mana arrow). Now u can get arrowrush and master it (Drop rust from the main build so u got the tm for that(also master mana arrow)). After mastering Arrowrush u can get and master
Shard of Glacier.
Now save up points till u are thirdjob. Now u can use the complete main skill build guide again for the whole thirdjob exept that u exchange the tesla field
with Razor Gale.


Lightning/Fire:

Differences from the main build would be.
Tm lvl 1-43 are the same.
Drop arrow rush and leave mana arrow at lvl 10 as prerequisite for Tesla field later. Use the saved up extra tm points to get and master elec attack fast.
After that u can get mana ring and leave it at lvl 10 (u can choose to exchange mana ring and mana arrow if u prefer to lvl with ring earlier instead of
mana arrow). Now u can get arrowrush and master it (Drop rust from the main build so u got the tm for that(also master mana arrow)). After mastering Arrowrush u can get and master
Incinerate.
Now save up points till u are thirdjob. Now u can use the complete main skill build guide again for the whole thirdjob exept that u can drop Radiant strike
and its mana storm Prerequisite from the build and instead add rust and Phoenix rising.
Depending on your preference u can choose to get Phoenix rising before tesla field but only get one of those before getting soh otherwise u will have some tm
problems or u can choose to get both and get rust later (getting both and waiting for rust till after shield of heaven is what i would advise).

Fire/Earth:

Differences from the main build would be.
Tm lvl 1-61 are the same.
Instead of elec attack u get Cleaving Terra and master it. After that u can get rust and master it. After mastering rust u save up your points to get Incinerate.
Now save up points till u are thirdjob. Now u can use the complete main skill build guide again for the whole thirdjob exept that u exchange the tesla field
with Phoenix Rising.

Wind/Earth:

Differences from the main build would be.
Tm lvl 1-43 are the same.
Drop arrow rush and leave mana arrow at lvl 9. Use the saved up extra tm points to get and master Windblade fast. After that get cleaving terra and master it.
Now u can get arrow rush and master it (get mana arrow lvl 10 of course before that and after mastering arrow rush u should master mana arrow).
Now drop the rust in the build to have enough points to get mana ring to lvl 10.
Now save up points till u are thirdjob. Now u can use the complete main skill build guide again for the whole thirdjob exept that u exchange the tesla field
with Razor Gale.

Example for how to read the elemental skillbuild suggestion while using the main skillbuild
as a grid:
:


Example for Lightning/Fire lightwitch :


For example u could read that elemental skillbuild suggestion as a Fire/Lightning lightwitch
skillbuild like this:



TM lvl--------TM Skill------------------------------------------TM points unused
1-4-----------get Mana Arrow lvl 4-------------------------------------0
5-9----------save up points----------------------------------------------5
10-----------get invincible recasting------------------------------------1
--------------get cure and use remaining points to lvl 1-----------------0
11-19--------get cure to lvl 10------------------------------------------0
20-----------save up the point-------------------------------------------1
21-----------get Bottle of Mana lvl 1------------------------------------------0
22-39--------save up points---------------------------------------------18
40------------get mist of mana and master it (cost 16TM)------------6
---------------use remaining points to lvl Mana Arrow to lvl 7--------0
41-43--------use points to get Mana Arrow to lvl 10------------------0

After that:

------------------------get elec attack and master it--------------------------
-----------------------get mana ring and leave it at lvl 10------------------
-----------------------get arrow rush and master it---------------------------
-----------------------master mana arrow--------------------------------------
-----------------------get and master incinerate------------------------------
-----------------------save up points till your third job-----------------------

After that u get thirdjob:

-----------------------get lightpact------------------------------------------------
-----------------------get Arrow of Light lvl 10---------------------------------
-----------------------get Manashield lvl 10-----------------------------------
-----------------------save up points--------------------------------------------
-----------------------get tesla field and master it---------------------------
-----------------------get light shield and master it-------------------------
-----------------------save up points-------------------------------------------
-----------------------get shield of heaven and master it-----------------
-----------------------get Phoenix rising and master it--------------------
-----------------------get rust and master it----------------------------------
-----------------------get catastrophe heal lvl 1----------------------------- } this is optional with basic healing for pvp purposes
-----------------------get basic healing--------------------------------------- } this is optional with catastrophe heal lvl 1 for pvp purposes
-----------------------get Mana Storm and lvl it to lvl 10------------------
-----------------------get Radiant Strike and master it--------------------



Lvling Areas:

lvl 1-15:Coral Beach doing quests etc

lvl 15-25: Desert Beach doing quests

lvl 25-30:Go to Southwest Forest and get the pochi kill quest from Love Hunter Robin. Than go to Southeast Forest
----------and kill them there. Keep the Multivitamin those Pochis drop.

lvl 30: Use the 25 Multivitamins you gathered from pochis (or if you dont have that much just hunt some more)and turn
--------them in at Southeast Forest.

lvl 31:Go Southwest Forest and do the Southwest Forest Kill quest for some tm.Bank the honey,Royal Jelly you will need
-------it later in episode 1 quests. If you get a Mantis card use it for the cardquest.
-------Go Phantom School and do the Love Hunter Robin tm quest to kill the Ghost book (very nice tm).You can also do
-------the Shaman Girl Jia quest there. The Pens are dropped from Marie Toy and Maro Toy.
-------Go to Pyramid Dungeon 1 - Hall of the Slave and do the Love Hunter Robin quest there.

lvl 35:If you are nice funded you can get the pharaoh set and do the quest for nice exp.

lvl 40:If you like drilling or are funded u can go to phantom school and do some quests there to boost your base exp.
-------The quests you get are from:Pianist Chris in Phantom School - Music Room, Model Babe Mermaid in Phantom School - Art Room,
-------Stucked Goblin in Phantom School 3-4 and Elliot the Runner-Up in Phantom School 2-2. Keep note that the quest From the
-------Goblin get not be drilled up. Keep the lvl 40 lvl up box for later (dont open it).

lvl 41:You can do the Forest Mantis tm quest in Southwest Forest.

lvl 45:Hunt Leaf Birds and turn the Hulled Millets in at Gate of Caballa Relic.

lvl 32-50: Whenever you already did those quest in that lvl category or arent funded or just want to grind your lvls,
----------you should go to path to oops wharf. While you grind there you should keep the Tickets,Eggs,Shells and Blankets
----------for later turning them in at lvl 60.

lvl 50: Sell your lvl 40 lvl up box for some nice galder amount so you have enough money for jobchange.
---------- You can also start questing in Caballa Relics.

lvl 51:Phantom School Maro Toy quest (good tm exp)

lvl 50-80:Path to Oops Wharf/Mermaid field 3 and Phantom Shool Toilet lvl grinding.

lvl 60:Turn in the quest items you got from grinding at path to oops wharf at lvl 32-50 in the map Gate of Oops Wharf.
-------You can also get the Party quest to hunt crows here at lvl 60.

lvl 65:Start questing in Oops Wharf

lvl 70:New quests open up in Oops Wharf

lvl 71:Go to phantom School and do the Love Hunter Robin tritch quest.
-------Go to Caballa Relics Dungeon 1 and do the Love Hunter Robin Naranjo quest (keep the card if it drops)

lvl 75:Mermaid Palace Field questing.

lvl 80: New quests open up at Mermaid Palace Fields and Mermaid Dungeon. You can also start going to Mirage Island if
-------you defeated Don(that belongs to episode quests). Dont forget to do the tm quests from Love Hunter robin at
-------Gate to Snow Hills and Phantom School - Path to Annex (those give nice tm exp).
-------If your funded u can also do the Tango quest in Techichi Volcano - Tango Cabin.

lvl 80-100: Phantom School - Art Room(Agrippa and Pale are magic weak and repot shop is close and there is no day/night time^^) or Techi Field 1 killing Lakis depending on equip.

lvl 91:Go to Phantom School again for the Love Hunter Robin tm quest (this time the Love Hunter in the gate).

lvl 95:Ghost blue quests open up.

lvl 100:If you got the funding you can do the General Granada quest in Ice Dungeon 2 - Cave of Crystal. For tm quest
--------you can go to Mermaid dungeon and speak with Love Hunter Robin. At lvl 100 more ghostblue quests open up and
--------also do some quests in the Nora sewer.

lvl 110:Love Hunter Robin quest in the Nora sewers for extra tm exp.

lvl 111:Gate of Phantom School Love Hunter Robin quest.

lvl 115: Do the Love Hunter Robin quest in Rose Field 1 - Stairway to Sorrow.

lvl 100-120:Phantom School - Art Room(Agrippa and Pale are magic weak and repot shop is close and there is no day/night time^^) or Techi Field 1 or Snow field 3 lvl grinding (dont know if snow field 3 still applys for grinding since revo).

lvl 120: Do the Love Hunter Robin quest in Rose Field 1 - Stairway to Sorrow and the Love Hunter Robin quest in Gate of Mermaid Dungeon.
---------Do the Redsalamander hunting quest 3 times that you get from Assistant Hunter in Tapasco Field 1 - Net of Lava (each cycle gives
---------you yummy 8million exp).If u got a high lvl friend who is willing to help you, you can also do the Hunter Master quest at
---------Snow Field 4 - Happy New Year 3times which give u 7million exp each cycle. You can also do the party quest in Desert Beach Mine. The Rosegarden field/secret garden quests open up.

lvl 125: Do the Love Hunter Robin quest in Gate of Vamp Castle and the Love Hunter Robin quest in Rose Field 1 - Stairway to Sorrow. If you
---------have enough funding you can buy yourself 25 Golem Stone and do all 5 cycles with from the quest npc Happisto Stallone in
---------Tapasco Field 2 - Rhythm of Hammer. Starting from lvl 125 you can also do the party quest in the Vampire Castle.

lvl 126: Do the Love Hunter Robin quest in Nora Sewer 5 times for tm exp.

lvl 129: Do the Love Hunter Robin quest in Gate of Vamp Castle 5 times for tm exp.

lvl 130: You can do the 3rd job quest if your tm lvl is 120 too.
-------- Starting at lvl 130 you can also do the Love Hunter Robin quest at Rose Field 1 - Stairway to Sorrow and if your lvl 131 at
-------- Gate of Mermaid Dungeon. Vamp castle quests open up. Last thing is that u can also
-------- return to Mirage island to do quests there if u finished episode 2.
-------- You can also try out grinding at Tap1 if your equips are good enough.

lvl 133: You can do the Love Hunter Robin quest at Gate of Vamp castle.

lvl 137: You can do the Love Hunter Robin quest at Gate of Vamp castle.

lvl 120-140: Lvl grinding at Phantom School - Science Lab(skelets there are light weak and are only dark protect which doesnt bother us and the other monster is magic weak).

lvl 140: Quests in Black swamp fields and Black swamp town open up.

lvl 141: Do the Love Hunter Robin quest at Phantom School - Path to Annex,Gate to Snow Hills,Gate of Vamp Castle.

lvl 145: Do the Love Hunter Robin quest in Swamp Dungeon 1 - Marshy Trail.

lvl 149: Do the Love Hunter Robin quest in Swamp Dungeon 1 - Marshy Trail.

lvl 140-150: Lvl grinding at Techi field 1,Techi field 4.

lvl 150: The Love Hunter Robin quest at Gate of Blue Ice Dungeon opens up. If u got enough money u can do the Princess Rosetta quest at
---------for some extra tm exp. You can also start doing the party quest in the Caballa Relic Mine if you want. Also even more black swamp quests open up.
---------Explorer Reina quest at Gate of Snow Hill can be done for extra tm exp. Episode 4 quests also open up if u finished the previous.

lvl 153: Do the Love Hunter Robin quest in Swamp Dungeon 1 - Marshy Trail.

lvl 157: Do the Love Hunter Robin quest in Swamp Dungeon 1 - Marshy Trail.

lvl 160 : Snow hill field quests open up. Episode 6 quests open up.

lvl 161: Do the Love Hunter Robin quest at Phantom School - Path to Annex and Gate to Snow Hills and in Swamp Dungeon 1 - Marshy Trail.

lvl 170: Do Shaman Girl Jia quest in Phantom Dungeon - 1F Silent Hallway (becarefull its a pvp area). Snow-hills ice-dungeon quests open up.

lvl 180: The party quest in the Swamp mine can be done now.

lvl 181: Do the Love Hunter Robin quest at Phantom School - Path to Annex and Gate to Snow Hills. You can also do the Shaman Girl Jia quest in Phantom Dungeon - 1F Silent Hallway (becarefull its a pvp
--------area)

lvl 191 : Do the Shaman Girl Jia quest in Phantom Dungeon - 2F Chilly Hallway(carefull pvp is on).

lvl 200 : Episode 6 quests open up.

lvl 201 : Do the Shaman Girl Jia quest in Phantom Dungeon - 2F Chilly Hallway(carefull pvp is on). The Techichi Field quests open up too for more exp . The first Love Hunter Robin quest at Gate of Techichi opens up make sure to check him regurarly for the other 2 quests of him (sorry dont know when the other 2 starts).

lvl 150-200: Lvl grinding at Techi field 4 or Tap 1 (depending on equips and party).

lvl 200: You can do the party quest in Snow Hill mine.

lvl 200+ : Lvl grinding at Techi field 4, Tap 1, Ice Dungeon 3. Episode 6 quests open up.

lvl 210 : Do the Shaman Girl Jia quest in Phantom Dungeon - 3F Shiver Hallway(pvp on). Key quests at Techichi Volcano Tango cabin opens up and also one in the field. The Black Ash Dungeon quests also open up where u can get a Sticker. Also First Love Hunter Robin quest at Gate of Black Ash opens up. (next one is at 214 and than 218). Dont forget to also do the party quest at Gate of Black Ash by the npc Officer Tera.

lvl 220 : Do the Shaman Girl Jia quest in Phantom Dungeon - 3F Shiver Hallway(pvp on).

lvl 222+: Do the last Love Hunter Robin quest at Gate of Black Ash.

lvl 290+: The Abyss Town and field quests open up.

Dont forget to always do the cardquests for the extra tm exp once they are avaible.
A link for the cardquests sorted by lvl : Trickster Online:Card Quests

Here is also a link to the Daily quests (quest u can only do once a day) for extra tm exp sorted by lvl:
Trickster Online:NPC's Daily Quests

Episode quests: (Those quests tell the Tale of the Island)

Episode 0 starts at lvl 0+:Episode 0 Quests - /gg FTW! Trickster Wiki
Episode 1 starts at lvl 45+:Episode 1 Quests - /gg FTW! Trickster Wiki
Episode 2 starts at lvl 80+:Episode 2 Quests - /gg FTW! Trickster Wiki
Episode 3 starts at lvl 130+:Episode 3 Quests - /gg FTW! Trickster Wiki
Episode 4 starts at lvl 150+:Episode 4 Quests - /gg FTW! Trickster Wiki
Episode 5 starts at lvl 160+:Episode 5 Quests - /gg FTW! Trickster Wiki
Episode 6 starts at lvl 200+:Episode 6 Quests - /gg FTW! Trickster Wiki

For details on 2nd job advancement go:
Trickster Online:Second Job Advancement

For details on 3rd job advancement go:
Trickster Online:Third Job Advancement

Star Gazer Stella: (Or how to use the fortune telling system)

Lvl recommended to start quest: When u can kill the Desert Beach Field 2/3 monsters.

The link for the wiki which explains all about it: Star Gazing - ggFTW Trickster Wiki


Bosses:

lvl 1-30: You can access Master Mong by talking to Monkey_T in Dark Cave (if your over lvl 30 u must pay 300k to get in).
----------A link to his page (he no longer drops seals): Master Mong - ggFTW Trickster Wiki

lvl 1-90: You can access Tutankhamen (over that lvl u will never be able to go to him). To get to him u need to do his trials
----------A link to the tests: Tutankhamen Test Trials Wiki

lvl 1-150: You can access Tombeth by doing his 7 trials.
----------A link to the tests: Tombeth - ggFTW Trickster Wiki

lvl 1-210: You can access Captain Skull (over that lvl u cant access him anymore). You can start his trials by giving a Sea Ivory to the Card Girl at Wharf Field 4 - Chrono Wharf.
----------A link to the tests: Captain Skull - ggFTW Trickster Wiki

lvl 150+ : You can access Tenter lion trials by giving a Herb Potion to Little Chagan in Swamp Field 6 - Lake of Illusion.
----------A link to the tests: Tenter Lion - ggFTW Trickster Wiki

lvl 1- 280: Pirate King Karan can be accessed. To entry his trials u need to give 5 Nora Dolls to La Vida in Nora Sewer.
----------A link to the tests: Pirate King Karan - ggFTW Trickster Wiki

1-360: Count bloods trials can be accessed by giving a Lapis Lazuli to Werewolf Lycan in vampire Dungeon 4.
----------A link to the tests: Count Blood - ggFTW Trickster Wiki

lvl 200+ : Mad Ray can be accessed by giving a Skull Necklace to Coward Craven in Phantom School - Science Lab.
----------A link to his page (he no longer drops seals): Mad Ray - ggFTW Trickster Wiki

lvl 150+ : Soki can be accessed by giving 2 Stone Balls to Tango in Black Ash dungeon 4.
----------A link to the tests: Soki - ggFTW Trickster Wiki

No lvl Restriction: Queen Odinea can be accessed by giving a Bear Fur to General Granada in Ice Blue Dungeon 3 - The Room of Crystal.
----------A link to the tests: Queen Odinea - ggFTW Trickster Wiki

No lvl Restriction: Spicy Dragon can be accessed by giving 1 Spicy Egg to Clerk Z. Smith in Tapasco Field 4 - Stairway to Fire.
----------A link to his page : Spicy Dragon - ggFTW Trickster Wiki


Challenges:

Not needed to do (and beat) but nice for a challenge (u need very good equips for having a chance to finish those).

Currently not available in tricksteronline:
Chaos Spire:
Can be accessed at lvl 25-60 (higher lvls arent allowed to go in there so the spire cant be made trivial)by speaking with Don
-------------in Path to Desert Beach.


Chaost Tower:
Can be accessed at lvl 160+ by talking to Don in Coral Town - Blooming Cora. The tower is very difficult so dont be surprise if u cant beat it.
-------------(my sheep only made it to lvl 4 T_T).

Currently available in tricksteronline:
Tower of Chaos:
To begin climbing the tower you first have to do the quests from Poirot in the Gate of Caballa Relics (Make a Missing Ed Flyer and Get to the Bottom of the Rumours). By doing these quests u will also need to do the 2 quests the Wandering Photographer Ren is giving u.
The Tower entrance itself is on Relics Field 1. After u entered the tower u must speak with Poirot there again and do his quest which sents u to Developer Project Manager L. She will give you the quest to recruit Wandering Warrior Tan that was standing around in Relics Field 1. To recruit him u will need to pass his tests and after that u can just give the contract to Developer Project Manager L. The Tower of Chaos Pass you get is the last thing u need to start climbing the tower. Just give that item to Poirot. Now u can finally speak with Developer Project Manager L and enter the second floor of the tower of chaos. The important thing to do so u can continue climbing the tower is to always do Wandering Warrior Tans survey quest (The Proficiency Test and Harsh training are optional). You do not have to do the quests from Part-Timer G to continue climbing the tower.


GVG/PVP mini guide:

All this only applys if your opponent is somewhat equal in quality in terms of equip and lvl.


GVG:

(of course fully buff yourself) (if soh runs out rebuff it immediately)

For gvgs i would say that you should nearly always use elec attack in the beginning to stop the enemy team from moving (so your allies can pick them off easier.)
If a bunny/buffalo or if you know that the charm uses alot of ap, you can also rust him to stop him from onehitting your allies.
If one of your allies is skunked you should do basicheal to cure him from it (same goes if they cant hit cause of shockvibe or are rusted to restore there ap or if your sense/mage ally is luckbreaked to restore their luck and therefor also there accuracy).
Depending on your equip you can either attack the enemy powers with arrowrush and try to take them out or you can mainly support your team with debuffing the enemy/curing your allies and stunning freezing your opponent (depending how much luck or MA you have).
If you got good luck but low MA and have troubles even taking out some1 really its adviced to do the supporting. If you can take out the enemy powers with ease, you should just arrowrush kill them instead of debuffing them (of course u should still do the elecattack in the beginning of the team fights to stun all targets).
Depending on the amount of enemy charms with mana reflectors you may refrain from using tesla field cause that could quickly backfire if 3 charms with reflector just stand in there
(otherwise feel free to carpet the enemy with it when you have troubles hitting them or just want to support).

Cause of your high wt and the ability to cure, you should also cure your own charms and powers the moment they revive cause alot have troubles to be able to carry enough potions for the whole match (sharing some potions with/playing potion holder a bit helps too)

PVP:

(Of course fully buff yourself) (if soh runs out rebuff it immediately)

Against charm: I just would avoid dueling them T_T.(sry if that doesnt help...)
Against power: If you can onehit arrowrush them you should just do that. If your opponent is harder you can first elec attack him to stop him from moving and than rust him to lower his ap and therefor also
-----------------lower his luckbreak effectivness (if he already did luckbreak you can just basicheal that). Than take out the enemy with either more arrowrush or just keep him permanently stunned freezed by -----------------alternating electattack and shard of glacier.
Against Sense: Sense most of the time have higher luck than you but if they concentrate to much on that there actual dmg lowers too. Cause they are harder to hit you should refrain from using arrowrush
-----------------and better do a tesla field and than shard combo to keep him in the field (and the combo also does nice dmg cause shard lower elec resist). After that throw in an elecattack again and than do
-----------------another shard to keep him in (feel free to recast tesla field if he manages to run out and to throw in radiant strike sometimes if he is low in hp to finish him off).
Against mage: Try to get as much luck as possible so u hit them more and they hit u less. Tacticwise i would use the same tactic as when dealing with sense chars.


I hope u like that guide of mine. I currently have a water/lightning lightsheep witch lvl 220 ( i stopped lvling
and just hangout now xD).

credit: the ggftw wiki,ggftw members for pointing out some stuff.
Disclaimer: Please dont post this guide (or parts of it) on other sites without my consent. (It is posted on ggftw from Kurosu and on the official tricksteronline Forums by Valen)

Last edited by Kurosu; 08-30-2012 at 04:22 AM. Reason: updated lvling section. (included mentioning of ep5/6 and added links)
 
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01-03-2009   #2 (permalink)
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Your guide could have a much better appearance with some formatting.

Bolding/Underlining, Title + Subtitle (larger text), and:

  • Bullets for listing.


Using the Preview Post button is a great way to learn the format coding and to create the post to your liking.
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01-03-2009   #3 (permalink)
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Thx for the reply. I changed the format a bit,hope it looks better now.
 
01-03-2009   #4 (permalink)
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The skills... hurt my eyes.

I have a widescreen computer, which are getting much more common these days also. I have to highlight in order to tell what skills go with what numbers, there's a literal 7 inch gap between everything, you might want to toy around with the formatting of the skills.
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01-03-2009   #5 (permalink)
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The Skill Build section, a real problem. Even though I can see it all at once. It would look a lot better if it was like:

TM Level: Skill Name (Remaining Pts, in parenthesis)

Also, could use a better lay out, still. It looks all crammed together, and there's no details on where to train, job changes, money, what skills NOT to get (and why), and bossing. Could use those, it makes the guide complete.
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01-04-2009   #6 (permalink)
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thx for the feedback i changed the format for the skillbuild again and added some training areas (not completed yet).
 
01-04-2009   #7 (permalink)
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Um... I might be wrong, but I think it's kinda hard to get to TM 40 with only lv 1 Mana Arrow.
 
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The lvl 1 Mana Arrow has a Magic attackpower of 230 (not including the extra dmg from your MA stat). In comparison the lvl 10 Mana Arrow has an Attackpower of 275 which is only 45 more dmg per cast.
The difference why i think lvl 1 mana arrow is better in the beginning is that mana arrow lvl 1 only costs u 50mp,has same casting time and only a cooldown of 1sec while in comparison to a lvl 10 Mana arrow the mp cost is 120 (more than double mp cost...) and the cooldown is 1,9 sec (thats nearly double the time u have to wait to cast another arrow).
So all in all u do faster dmg with the lvl 1 arrow and it costs u way less mp which also saves u repotting time.

I hope this little explaining clears your doubt about only having a lvl 1 arrow in the beginning cause i doubt u have enough nice ma equips to onehit kill anyway even if u use lvl 10 arrow.
 
01-04-2009   #9 (permalink)
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It looks much better now, if I haven't said that yet.
There are still a few things that could be improved upon. For example, in the training area, make it less cluttered. Also, avoid using "u" instead of "you", it just doesn't look good.
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01-04-2009   #10 (permalink)
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Thx for the feedback again. I exchanged the u with you like u said now ( hope i found all :X). I also finished lvling Area section and did some colours.
 
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Sry for double posting. Some changes to the guide are:
Added Skillbuild/Question and Answers
and hopefully now found all u and replaced them.
Also Made bosssection less cluttered and lvl section too.

I hope now everything is fine O_O
 
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Worth noting that Mana arrow at lvl 1 has a shorter range compared to lvl 4, so it would have been better off getting Mana arrow to lvl 4 instead of cure (and get cure later while using the plentiful free pots in the meantime). The range of lvl 1 Mana Arrow still lies within the line of sight of most active monsters. Lvl 4 Mana Arrow is still fairly MP-efficient, with the advantage of greater range.

Lvl 4 cure will not heal a lot of HP (you'll be better off using pots for now), so it'll be better getting lvl 9/10 cure in one shot, preferably lvl 9 cure for MP-efficiency and only lvl it to lvl 10 just before getting Mist of Mana.
---
You can immediately start questing in Oops Wharf at lvl 60.
---
You may want to add in that several card quests are available at lvl 140, great for those unable to reach TM 120 by that level.
---
You may want to add that it's possible for a magic-type to grind in Tap1 at lvl 130 (or lower), without the need for MyShop.
---
A disadvantage of shard over drip-bomb is that shard has a much lower accuracy than drip bomb (even a sufficiently high amount of luck does not guarantee it will hit). The DX penalty as a result of water-web should not be underestimated as well in the area of bossing. However, I guess the lowering of electric-resistance makes up for the drawback.
---
You may want to add that shard duration is 3 seconds. This duration is enough for one electro attack or tesla field. Resistance decrease is rumored to be 2.5x, but the damage probably increases much more than that.
---
Skills that are considered TM-dumps:
-Bolster Ballad: Lowers MP cost of skills, but with 4 in sense for greater pot capacity I don't think you'll run out of MP that often. Get it if you really have lots of TM to spare.
-Aura of Mana: Increases MP-regen. Get it if you really have lots of TM to spare. Same argument as above.
-Icy Shackles: Stuns the enemy, but you can't attack it either.
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01-05-2009   #13 (permalink)
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Bolster Ballad isn't TM dump if you have the TM. It's dump in the lower levels where, since grinding isn't hard/long, you can repot as needed, but in the high levels, having a skill that cuts MP but a fair amount, is useful, and can allow you to grind longer/harder.

Also, it looks a lot better than it had at first, but don't just stop there. Keep making it better and better.

EDIT: Did not notice that you had gotten that part.
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01-06-2009   #14 (permalink)
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Thx for pointing the range thing with mana arrow out multippt, cause i somehow forgot the range increase >_<. I included the lvl 4 arrow now in the build.

I didnt changed anything in the lvling section cause my lvling guide already says to turn in the quests in gate of oops wharf at lvl 60 and in oops wharf itself u need to be lvl 65 minimum to get some quests there which is also mentioned in the guide.

I didnt added the cardquest in lvl 140 cause otherwise i would need to add all the other cardquests too which would clutter up my lvling guide. Instead i prefer to point out to always to the cardquest once they are avaible and gave a link to all cardquests sorted by lvl directly at the end of the lvling area guide.
 
01-09-2009   #15 (permalink)
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Change notes since last reply:

added in blackswamp changes in lvling guide.
added phantom dungeon quests.
added Challenges.
added mini Star Gazer Stella questline guide.
 
01-10-2009   #16 (permalink)
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Nice guide ^^
Like how you also included extra stuff and lvling info...(yes chaos tower is hard T-T)
You made me wanna go light instead but oh well >:3
Hope you can share more pvp/gvg experience, if possible..
XD
 
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Thx unreal i added a mini guide to PVP/GVG hope that helps u.
 
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Added Element Overview and Element combo suggestions to make the guide more complete.
 
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Nice guide, i followed this.
 
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Updated lvling section a bit (doesnt have the new episode 5 in it though>_<).
 

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