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06-26-2008   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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Default Tongs guide on Ar/Water/lightning Sheep (SoulMaster) V 0.9

Tongs ArrowRush/Water/Lightning Sheep Guide V 0.9


V 0.9


+Skill part changes with new 3rd job skills
+New video
+New items



Take note: Read this guide only if you are going for soulmaster and not witch.


Table of Contents
a. Growth Stats/Build
b. Skill Builds
c. Explantion of Skills allocation
d. Training Area
e. Equpis
f. Video


I will be using lots of shortforms so take note. These shortforms will be use alot through out the whole guide
-Ma = Magic Attack
-Ar = Arrow Rush
-Ea = Electro attack
-Db = Drip bomb
-Lk = Luck
-Mist = Mist of mana


New to trickster? Need help on sheep? Guess you came to the right place. i am here to help u with your new sheep. These guide talks about almost everything for your sheep.



I would just reccomand these builds and are most common out there for Ar/Water/Lightning Sheeps.



-1432(1-power 4-magic 3-Sense 2-charm)
Pros
- Great Magic stats
- Okay Charm stats
- Good digging abilities (Due to the 3 in sense)
- Good carrying room (You need to take equpis to earn money)
- Good Magic Accuracy (3 in sense means more luck)



Cons
- You could probably die within a matter of 2-3 criticals without HP compounded gear
- You will still miss with AR, but as your level goes higher with high luck equpis, you will not even miss when using AR

Should i choose this build? Yes for unfunded players.



1441(1-power 4-magic 4-sense 1-charm)
Pros
- Great Magic stats
- Great Digging Abilities (4 Sense, you have the same as foxes/lions. Digging won't be a problem)
- Great carrying room (You can store lots of potion and equpis)
- AR would not miss than often and Crits would also appear more often

Cons
- You will die *VERY* easily
- You will need a lot for money to fund for potions and compounding to get your hp gears
- It will be hard to level up due to the low hp

Should i choose this build? Yes for funded players who can get powerful hp compounds


1423
Pros
- Great Magic stats
- Good Charm stats
- Average Digging ability
- Average weight
- Average accuarcy

Cons
-Charm stats are better than the other 2 builds.
- 2 in sense still doesn't leave a whole lot of carrying room for a magic type in my opinion as u need to carry lots of mp pots.
- Low luck u would have. Need good luck compounds.

Should i choose this build? Yes, but no reccomanded. I believe this build is for a wind/earth/mana ring build and not for ar build.



All u have to do to your bonus stats points which u gain every level are to put them all into MA. More Ma more
damage.

NOTE!!! Read how the skill goes.

Now for the skill part. Due to not wanting to waste time posting pictures i use words. Is all up to you whether to
read anot. Do not ask why i pump this way. Read and u understand later down the guide.

If you cannot understand how the tm lvl goes, i give an example. Example: tm lvl 5, mana arrow lvl 5, cost 5 tm.
It mean by tm lvl 5 you should have mana arrow lvl 5 and you would used up 5 tm points. (Need comment on how to improve this secion)

Skills section seems confusing but just look carefully.

1st job part-
Tm lvl /Skill /Cost
lvl 5 /Mana Arrow /lvl 5 /Cost 5 tm
lvl 10 /Invicible Casting /Cost 5 tm
lvl 20 /Cure /lvl 10 /Cost 10 tm
lvl 25 /Mana Arrow /lvl 10 /Cost 5 tm
lvl 27 /Bottle of Mana /lvl 1 /Cost 2 tm
Save your points
lvl 40 /Mist of Mana /lvl 4 /Cost 6 tm
Save your points

(You should change job at about here and when u do your job change u will be awarded 1,000,000 Exp 12,000,000 Tmexp.
After gaining all the exp u should have use all the tm points add should have AR lvl 10.)

lvl 50 /Arrow Rush /Mastered /Cost 16 tm
lvl 59 /Mist of Mana /Mastered /Cost 9 tm
lvl 61 /Mana Arrow /Mastered /Cost 2 tm

2nd job part
lvl 55 /Lightning Seal /Cost 0 tm
lvl 55 /Water Seal /Cost 0 tm
lvl 74 /Electro Attack /Mastered /Cost 13 tm
lvl 87 /Drip Bomb /lvl 10 /Cost 11 tm
lvl 90 /Rust /lvl 4 /Cost 4 tm
Save points
lvl 90 /Electro Shock /Cost 2 tm
lvl 95 /Rust /lvl 10 /Cost 7tm
(From tm 96-120 do not add anything save the points.)

Tm 120? YAY!!! 3rd job. After completing your 3rd job, you should have tm 129 and this means you would have 28 points.
If u do all tm questes and the card quest at lvl 140. (Estimation)

3rd job part-

lvl 129 /Aqua blast/Staff of thunder /mastered
lvl 131 /Rust /mastered
lvl 142 /Mana Shield /lvl 10
lvl 149 /Water Shield /lvl 5
lvl 162 /Undine Blessing /lvl 10
lvl 165 /Shard of the Glacier /lvl 1
lvl 177 /Tesla Field /lvl 10
lvl 189 /Shard of the Glacier /mastered
lvl 192 /Tesla Field /mastered
lvl 198 /Thunder Shield /lvl 5
lvl 211 /lightning(wrong name) Blessing /lvl 10
lvl 217 /Both blessing /mastered
lvl 219 /Mana Shield /mastered

Subjected to changes if more 2nd/3rd job skills are release






Summary:
Lvl M Mana Arrow
Lvl 10 Cure
Lvl 10 Rust
Lvl 1 Bottle of mana
Lvl M Mist of mana
Lvl 1 Invinsible Casting
Lvl M Mana Shield

Lvl 1 Seal of water
Lvl 1 Seal of Lightning
Lvl M Electro Attack
Lvl 10 DripBomb
Lvl M Electro Attack
Lvl 1 Electro Shock
Lvl M Shard of the Glacier
Lvl 5 Water Shield
Lvl 5 Lightning Shield

Lvl M Staff of thunder
Lvl M Aqua Blast
Lvl M Undine Blessing
Lvl M Lightning Blessing


Skills you may CONSIDER adding:
Mastering Cure - I seen lots of sheeps mastering their cure as we do not carry hp pots so healing would be important as healing 30% will helps in survival.






Why not add mana arrow to lvl 10 at low level?
At lvl 5 mana arrow, it has 250 damage and cost 70 mana while at lvl 10 it has 275 damage and cost 120 mana which burns potion easily.

Why add bottle of mana to lvl 1 and adding cure to lvl 10?
In order to learn a wonderful skill called Mist of Mana, your need lvl 1 bottle of mana. In order to have lvl 1 bottle of mana, you will need lvl 10 cure. Cure and help you save on hp pots and reduce weight.

Why master Ar/Mist/Ea/Db?
Mastered Mist -Gives 45% additional Magic attack while lvl 10 mist gives only 37%.
Mastered Ar -Allow 7 arrow to be shot while lvl 10 ar only allow 6 arrows.
Mastered Ea -Allow Ea to jump 5 times while lvl 10 ea only jumps 4 times and mastering it due more damage.
Mastered Db -More damage. When u high level the monster u are training has alot weak to water so it helps.

(Refer to shortform section if u dun understand)

Why add Ea before db?
As Ea allows your to hit more units at one time so it would help in training And Ar would be your main attack and
much power than Db if your Lk high.

Why not master db?
As when u reach 3rd job you will have aqua bomb which is your main attack and mastering db would be useless.

Why master Ea since you get staff of thunder?
Mastering Ea gives a bonus of extra bounce which is of 5 and allow mass killing better.

Why master Mana Arrow?
Mastering mana arrow would make mana arrow power to 300 instead of 275. That 25 extra power means alot for your arrow rush. It would add and extra of 200
damage. 7 arrows = 200 X 7 = 1400 extra damage.

Why add rust?
Rust can help reduce the monster physical attack. It helps in bossing and pvp. By rusting boss, you make their damage become 1 or 0.

Why add Shard of the Glacier?
It is able to freeze the enemy for 3 second and bring down its lightning resist. Good for gvg/pvp. Freeze/LightningShock combo.

Training Areas
lvl 1-15 Stay at blooming cora and complete ALL the quest.(Story quest give alot exp)
lvl 16-20 Do the monster quest which wants you to kill moles. And u can just train on the moles.
lvl 20-30 Complete all the quest in desert beach. Train on Sand demon.
lvl 30-35 Train on Popos
lvl 35-45 Path to Caballa Relics (LeadBirds)
lvl 45-50 Relics Field 4 (Mimic and Aposis)
Job Change.
lvl 51-60 Path to Oops Whraf (New map with only 2 types of monster now)
lvl 60-70 Path to black Swamp. Do the carbigal monster quest which you have to kill electric snails(25times)
lvl 70-80 Swamp Field 2. (Swamp Shark and Arachne) Do not sell the cards away
lvl 80-110 Path to snow hill. (Bugbears)
lvl 110-130 Snow Field 3
lvl 130-140 Tech 4
lvl 140-170 Path to Tapasco Volcano (FireMoths)
lvl 170-200 Tap 1

These training spot is where i trained for my sheep. You may do the mine party quest. They give nice exp too.



Items you may consider taking - This are for myshop user.



These are just SOME of my equips, they are not godly, just average stuffs. T_T
*Edited* With mist of mana

Video-

Battle - Don - YouTube - Tongs - Fighting Don ( Latest)

Adventure of Tongs - YouTube - Tongs - Trickster Online Adventure

2nd/3rd job skills - YouTube - Tongs - Sheep Skills (No new 2nd job skills)

Battle - Captain skull - YouTube - Tongs - Captain Skull


Pm me in game if u have problems that is not stated here that could help you or if u have suggestions to help improve my guide.

Ign -Tongs (World 1 Ruby)

Guide is incomplete pls take note!

All comments and feedback are welcomed.
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Last edited by Tongs; 06-27-2008 at 10:43 AM.
 
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06-27-2008   #2 (permalink)
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Quote:
Originally Posted by Tongs
Why master Mana Arrow?
Mastering mana arrow would make mana arrow power to 300 instead of 275. That 25 extra power means alot for your arrow rush. It would add and extra of 200
damage. 7 arrows = 200 X 7 = 1400 extra damage.

Why add rust?
Rust can help reduce the monster physical attack. It helps in bossing and pvp. By rusting boss, you make their damage become 1 or 0.
About these two points...

Where the heck is that 200 coming from in the mana arrow response?

You might also want to mention how AP reduction affects a power type's ability to debuff your LK with Luck breaker. :P
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GigaBowser, 4411 HP melee dark/fire/lightning wizard, 193/204
Deudalephon, 4411 3:1::LK:WT melee water/lightning soul master, 150/165
Hemathion, 4411 3:5:4::WT:HP:MA melee dark lord, 140/140

Anchors, 1414 MA priest, 244/250
Vadise, 1414 MA wind/earth soul master, 210/216
IreneAdler, 1414 MA fire/lightning soul master, 154/152


So, like, let's go look for the road and talk about our hair!
~CotAQ
 
06-27-2008   #3 (permalink)
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that 200 damage is a * agar * * agar * number. Mostly works on mobs though.

about that luck thingy, i will work on it.
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06-27-2008   #4 (permalink)
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What I was getting at with the 200 thing is that 200 is a completely arbitrary number. You could be dealing just about any amount of additional damage by mastering mana arrow on any monster that takes magic damage, based on your MA and monster magic mods. The damage gain per MA isn't all that much (I think it was like 1.2-1.3 damage : 1 MA raw), but it's all about maximizing your most powerful spell's power.

Here's the LK breaker info. (AP is the total AP of whoever is casting LK break, and MA is the total MA of whoever is casting rust.)
LK Breaker debuffs LK by 0.51×AP/16
Rust debuffs AP by 0.51×16×MA

Hope that helps.
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GigaBowser, 4411 HP melee dark/fire/lightning wizard, 193/204
Deudalephon, 4411 3:1::LK:WT melee water/lightning soul master, 150/165
Hemathion, 4411 3:5:4::WT:HP:MA melee dark lord, 140/140

Anchors, 1414 MA priest, 244/250
Vadise, 1414 MA wind/earth soul master, 210/216
IreneAdler, 1414 MA fire/lightning soul master, 154/152


So, like, let's go look for the road and talk about our hair!
~CotAQ
 
07-01-2008   #5 (permalink)
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I used this guide for my sheep ^^ helped me a ton thanks~
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03-17-2009   #6 (permalink)
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Good job!I'm using this for my new sheepeh :3 Thanks tons
 
06-12-2011   #7 (permalink)
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Good guide Not many people go pure lightning/water so I'm really happy

I do have a suggestion for AoE comboing with Lightning and Water... If I remembered correctly, there's a water skill that's called something's Playground? I can't remember exactly, but it reduce the elec resis. on an area.. combine that with tesla field or staff of thunder and that would be a very good AoE combo so you don't have to rely on Shards of Glaciers all the time and that might even fail casting >.<
 
06-30-2012   #8 (permalink)
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I think I'd include Undine's Garden in the equation, since an area of reduced elec resistance + Tesla = absolute kill for mobs with high MD.
 

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