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06-19-2012   2 links from elsewhere to this Post. Click to view. #141 (permalink)
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owo it says deadly fen is not DoT but is it like scorching earth in that it last for a certain duration and dmgs whatever walks on it?
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06-19-2012   #142 (permalink)
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Quote:
Originally Posted by Nikeos
snip, got my answer ~~

edit: Would love to see a picture of Salamander's Territory if anyone has one.
I'll ask Van for a pic later :]

Quote:
Originally Posted by kuryuki
owo it says deadly fen is not DoT but is it like scorching earth in that it last for a certain duration and dmgs whatever walks on it?
Yes & No. It's not a DoT, the only thing that remains "over time" is the walk speed debuff while the brown gush is on the ground. When you first cast fen, it only does 1 initial damage on impact and then the walk speed debuff is "DoT," but no damage ticks.
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06-19-2012   #143 (permalink)
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Salamander's Territory is probably the best of the 5.

Has a huge spinning fire animation around it's edges.





That's at level 10 btw.

EDIT: Here's it's initial casting animation. Smaller ring of fire around the center, it fades shortly after.



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Last edited by KahruNYA; 06-19-2012 at 05:47 PM.
 
06-19-2012   #144 (permalink)
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Quote:
Originally Posted by Almora
I'll ask Van for a pic later :]



Yes & No. It's not a DoT, the only thing that remains "over time" is the walk speed debuff while the brown gush is on the ground. When you first cast fen, it only does 1 initial damage on impact and then the walk speed debuff is "DoT," but no damage ticks.
thanks xD
owo i guess whirlwind'd be the one I would use in event of poppuri event spamming at mirage?
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06-19-2012   #145 (permalink)
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It's beautiful. ;_; Wish all spaces had a fancy perk like that.
 
06-19-2012   #146 (permalink)
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I wish all spaces debuffed their own element.

SMs would be overpowered then? I don't think so.

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06-19-2012   #147 (permalink)
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Quote:
Originally Posted by BanYa4eVr
I wish all spaces debuffed their own element.

SMs would be overpowered then? I don't think so.


This. So much this. I thought I was the only who thought this way ;A;
It would make more sense, seriously.
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06-19-2012   #148 (permalink)
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space skills are stationary right O:
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06-19-2012   #149 (permalink)
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Quote:
Originally Posted by kuryuki
space skills are stationary right O:
Yes. Monsters can walk out of it too, so you have to be in the center/near the vicinity of the space to attract monsters in it. The diameter of the circle stretches out to ~1 inch out of the circle, making the debuff bigger than its actual animation size.

Quote:
Originally Posted by kuryuki
thanks xD
owo i guess whirlwind'd be the one I would use in event of poppuri event spamming at mirage?
Yeah. It's really fast combo'd with wind blade and raging.
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06-19-2012   #150 (permalink)
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Quote:
Originally Posted by Almora

This. So much this. I thought I was the only who thought this way ;A;
It would make more sense, seriously.
Yes it would.

The bullcrap explanation I have heard for why they are how they are now, goes something like "Fields of electricity can help cause fires" and "Domains of water help conduct electricity" and etc.

Though I always figured if I set the ground on fire in a spinning motion, that would PROBABLY make my Dragon Storm and Whirlwind Blaze more powerful (both fire tornadoes). But who am I to decide.

Raion, Sylph, Undine, Gnome, and Salamander are actually based off of elemental spirits in some beliefs/religions. Well... not based off of, more like directly related to haha.

I'll probably make a suggestion thread on the main forum some time about it.

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06-19-2012   #151 (permalink)
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Quote:
Originally Posted by BanYa4eVr
Yes it would.

The bullcrap explanation I have heard for why they are how they are now, goes something like "Fields of electricity can help cause fires" and "Domains of water help conduct electricity" and etc.

Though I always figured if I set the ground on fire in a spinning motion, that would PROBABLY make my Dragon Storm and Whirlwind Blaze more powerful (both fire tornadoes). But who am I to decide.

Raion, Sylph, Undine, Gnome, and Salamander are actually based off of elemental spirits in some beliefs/religions. Well... not based off of, more like directly related to haha.

I'll probably make a suggestion thread on the main forum some time about it.

Yup that is a bullcrap explanation
So how does fire make earth more powerful?
And earth make wind more powerful?


And +1 to having two usable territories.
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06-19-2012   #152 (permalink)
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I wasn't on for the salamander territory but I'm glad Kahru did it. It look so bad on me considering I'm all blue. Kahru is the Redest sheep so far =D

@LadyEl may I ask if your water and play on Jewlia? I really want to do the 5 spaces together. Something no one seen before lol

@Almora Since I prefer not to delete my wind sheep or level any other char I'm going to remake a wind(& water if I can't find someone to provide undine garden) sheep to make my "performance" look cooler
 
06-19-2012   #153 (permalink)
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Sadly I have all elements except water on fantasia. I think all elements together would look awesome
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06-19-2012   #154 (permalink)
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Quote:
Originally Posted by LadyEl
Yup that is a bullcrap explanation
So how does fire make earth more powerful?
And earth make wind more powerful?


And +1 to having two usable territories.
Well,did you ever make a rock really hot? Its turn out really painfull and if we think.. Earth+Fire = Lava.

Earth + Wind = Sand,did you ever go into a place on desert/sandstorms?Its almost the same thing,it turn the wind more powerfull to make it "heavyer" since earth particules.
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06-19-2012   #155 (permalink)
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Quote:
Originally Posted by Kaay
Well,did you ever make a rock really hot? Its turn out really painful and if we think.. Earth+Fire = Lava.

Earth + Wind = Sand,did you ever go into a place on desert/sandstorms?Its almost the same thing,it turn the wind more powerful to make it "heavier" since earth particles.
Considering Fire/Earth mages can already turn the ground to lava with Scorching Earth, that doesn't really work enough for an "explanation".

Wind is full of "windy" spells already. I don't think saying that only Sylph's Playground has enough "wind" to kick up some sand on the ground makes it as powerful as it is "counts".

IMO, summoning an elemental spirit's domain (practically summoning them in person) should bring their powers with them, making the element they represent more powerful in return.

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06-19-2012   #156 (permalink)
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I agree with you I was just saying a possibly explanation...

I would love get 2 power-UPs for my skill to xD
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06-20-2012   #157 (permalink)
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Hi,can I use ur TM guide to make a guide of my own? I'll specify on what TM lvl and all those, just some editing. I'll give credits. It's okay if you don't want to though ^^
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06-20-2012   #158 (permalink)
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Hi,can I use ur TM guide to make a guide of my own? I'll specify on what TM lvl and all those, just some editing. I'll give credits. It's okay if you don't want to though ^^
Sure, no problem.
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Quote:
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Sure, no problem.
Thanks ^^
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06-20-2012   #160 (permalink)
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Hello,I've completed some parts of the guide, I'm done with Fire/Elec and Water/Elec ^^ If anything's wrong, please help correct it, cuz I'm distributing the Save Points based on the TM req difference and line-up remains unchanged.

You can access the guide by clicking here.
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