Originally Posted by Azhinal
It's probably because of the new 3rd jobs running around that the guides of all sections are getting more attention. The general guides also have 2 nice guides too.
I also dont understand the use of whirlwind. I mean, sure it's nice in those spots where they spawn constantly, but doesn't it remOve the use of running around with your flashy whirling and raging storm? D:
Whirlwind is the strongest early/mid-lvl DoT you get out of all the other 2(Tesla & Scorching), but with that title, it receives a self target stationary & only 4 target limitation.
You probably don't have much use for it now due to your low level(?), but it shines at higher level activities =)
Whirlwind has its amazing uses and I wouldn't exclude it completely in your training/etc. routines you do. Sure you are prohibited from moving, but that's why there are certain cases when you should use it, and correctly too.
-Whirlwind is pretty amazing at popular training sites/any sites with a fast respawn in the same identical spot. And even though you can't run around, you still CAN
use wind blade & raging in the square of tornadoes. Luring skills also provide you another alternative to solve the immobility.
-As you probably know already you can rotate wind blade > raging > wind blade almost indefinitely. That equals 3 quick hits already, coupled with the impressive DoT of Whirlwind, you have an amazing, deadly and highly damaging boss killing combo. If anyone excludes whirlwind out of their bossing, then a HUGE chunk of damage is lost(It's the highest damage per hit spell for wind/earth). It's also very good at clearing pesky summons.
-You can also utilize this whirlwind combo for water/wind users, especially at grand ball room fiesta mobs because of unboosted wind and it works just as well as a SM with gnome + OHKO'ing wind.
-Stationary AoE's are probably the best moves in the whole game, utility and damage. When partying with others at endgame activities, you are guaranteed to see any mage using scorching or whirlwind.