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08-11-2008   #1 (permalink)
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Default Trinity's guide to making an NX less character: No RBs.

"omgdude u get rbs so often men, u r so pro!"

I'm pretty tired of hearing this, aren't you? I've only used 1 RB on the NA server, and are starting over on the JP version. From me to you, I'm devising a few skill builds to optimize ability and flexibility.

ASSUMING: You do all quests, Iria exploration level is 25, you get all bonuses from age 10, and you level up to level 60, You'll have 134 AP. There are a few musts to this, however.

RANK F COMBAT MASTERY: 0 AP (woot 10 HP)
RANK F SMASH: 1 AP
RANK F DEFENSE: 0 AP
RANK F CRITICAL HIT: 3 AP
RANK F WINDMILL: 3 AP
RANK F FIREBOLT: 3 AP
RANK F ICEBOLT: 3 AP
RANK F HEAL: 2 AP
RANK F REST: 1 AP
RANK F FIRE MAKING: 0AP
RANK F FIRST AID: 1 AP

Of course, to make life more fun, you could have these skills:
RANK E REST: 5 AP from Rank F rest.
RANK A PRODUCTION MASTERY: 9 AP
RANK F RANGED MASTERY: 0 AP (2 free DEX FTW)
RANK F SUPPORT SHOT: 0 AP (1 free DEX almost FTW)

The top skills listed are the REQUIRED SKILLS. The bottom two are for luxury uses if you wish. (60 Stamina is alot, but I'm only ranking to Rank D)

Build: Smash Mill (My build)

Required skills: 16 AP
Luxuries: 14 AP
Smash Rank 9: 30 AP
Windmill Rank 9: 30 AP
Counter Rank C: 18 AP
Combat Mastery Rank B: 16 AP
Final Hit Rank F: 5 AP
TOTAL: 129 AP
4 AP left over (Leveling to 60)

As you can see, I focused on low CDs on my main damagers here. Rank C Counter, Rank 9 WM are my priorities here. Also having R9 Smash and Rank F Final hit are strong points.

BUILD: Beyblade
Required skills: 16 AP
Luxuries: 14 AP
Windmill Rank 5: 78 AP
Counter Rank C: 18 AP
Rank F Final hit: 5 AP
Rank E Critial: 3 AP
TOTAL: 134 AP
NO AP LEFT OVER (Leveling to 60)
"YOU'RE INSANE! R5 WM!" Hell naw, this build is meant to efficiently use WM, and has a bit of Final hit just in case. At R5, you will become a WM beast, getting an extra range capability.

BUILD: Shoulder Basher

Required skills: 16 AP
Luxuries: 14 AP
Assault Rank 7: 69 AP
Windmill Rank 9: 30 AP
Final hit Rank F: 5 AP
NO AP LEFT (Leveling to 60)
This build is an experimental build I'm going to work with on a giant. I'll replace WM rank 9 with taunt and Wind Breaker if nessecary for this build to work.

Build: Fast Shot Archery:

Required Skills: 16 AP
Luxuries: 14 AP
Ranged attack Rank 6: 69 AP
Rank F Magnum: 1 AP
Rank F Counter: 3 AP
Rank B Arrow Revolver: 28 AP
TOTAL: 131 AP
3 AP leftover (Leveling to level 60 AP)

This archery build depends on ranged attack, and Arrow Revolver. If you're an elf, Arrow Revolver gets replaced with however high you can go with 28 AP on Final Shot.

Build: S-Nipah

Required Skills: 16 AP
Luxuries: 14 AP
Rank 7 Magnum Shot: 71 AP
Rank F Arrow Revolver: 3 AP
Rank A Ranged Mastery: 24 AP
Rank F Counter: 3 AP
Rank E Critical: 3 AP
7 AP leftover (Leveling to level 60 AP)

Rika's favorite build, it is a sniper build, built to be a behind the lines archer. A 1.5 sec load and a 0.5 stam per second drain is the perfect build for the S-Nipah.

Build: Frozen cold
Required skills: 16 AP
Icebolt Rank 6: 35 AP
Counter Rank F: 3 AP
Magic Mastery Rank A: 12 AP
Ice Spear Rank A: 54 AP
Lightning bolt Rank F: 5 AP
Thunder Rank E: 6 AP
3 AP leftover (Leveling to level 60 AP)

As you can see, we are heavily loaded with Ice Spells, and very good ones at that. Thunder and Lightning Bolt have been thrown in for your mobbing usage.

Build: Fiery hot
Required skills: 16 AP
Lightning bolt Rank F: 5 AP
Firebolt Rank 7: 36 AP
Magic Mastery Rank A: 12AP
Fireball Rank A: 61 AP
Thunder Rank F: 2 AP
2 AP leftover (leveling to level 60 AP)

The reverse of the Ice build, the tons of heavy damage introduced here will make you squeal with delight, as you get all of those "in a single blow" titles. Unfortunately, you'll probably never see a siren's identity title in your title inventory.

Build: Crash like THUNDAH~
Required Skills: 16 AP
Lightning bolt Rank F: 5 AP
Thunder Rank 5: 110 AP
Counter Rank F: 3 AP

NO AP leftover (leveling to level 60 AP)
A back seat mage, Rank 5 Thunder is your god. You will NOT fare well in dungeons you can't OHKO things in, but you're good everywhere else.

I'm going to add more as I come across them. There are too many magic builds, so I'm going to devise them as I cross along them.

LEGAL ISSUES:
I hereby give MyMMOgames/Mabinogi Player and MyMMOgames/Mabinogi Player ONLY the right to publish this guide. Anyone else caught taking this guide off this site without giving me prior notice and my acceptance WILL HAVE LEGAL ACTIONS PRESSED ONTO THEM.

Thanks to:
Konril, who inspired me to write this guide.

Copyright 2008.
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Last edited by HeadSpinning; 08-11-2008 at 03:15 PM.
 
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