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04-24-2013   #1 (permalink)
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Default Hidden Talent


Introducing the Hidden Talent system! Hidden Talents provide additional passive stat gains and titles to complement your main Talents. Upon reaching certain ranks in multiple Talents, a Hidden Talent will be unlocked!

Hidden Talents:

Doppelganger - Creates clones of your main character that assist you in battle. Consumes “souls” when used. Each monster defeated increases souls by 1.

Shockwave - Deals damage and knocks back/down all enemies within range.

Chain: Counter Punch - Charges up for 3 seconds it then deals heavy damage and stuns target for 3 seconds. If charged beyond 3 seconds, damage decreases and stun duration is 1.5 seconds.

Berserk - Removes defense, protection, and intelligence and increases strength (50~160). You will be immune to stun, knockdown, poison, and other negative effects for (12s~20s).

Study: Potion Lore – A passive skill that decreases each potion’s contribution to the potion poisoning effect by (10%~40%). You will also have a chance (8%~15%) to receive an additional bonus effect from using a potion (150%~250%).

Spider Shot - Immobilizes the enemy for (5s~10s). If the enemy is attacked, the immobility effect is removed and any critical ranged attack on deals increased damage (5%~30%). Consumes a new item called spider trap, which can be made with the handicraft skill.

Hidden Skill Event:

If you can manage to obtain one of the hidden talent skills from April 24th to May 15th, you’ll get your AP back! Learning hidden skills costs 5 AP, so that’s like 1 free skill during the event period! Get out there and train those skills!

The Mabinogi Team
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04-24-2013   #2 (permalink)
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So they basically just changed all those skills that were never going to get added and made them unlockable, works for me. Though, now I have another fighter skill to max zzz.
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04-25-2013   #3 (permalink)
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Okay so I've come to the realization that most of the skills are fairly useless. Study: Potion Lore is obv the most important one, meanwhile the Chain: Counter Punch is basically useless (you don't activate the chain unless you use the skill RIGHT BEFORE you get hit). Shockwave is useful but the cooldown is a pain, and cooldown reset only activates if you get hit. What a load.

I don't have doppelganger yet, so no news on that. And I don't have spider trap or whatever yet either, but I don't think I care much about it.
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04-25-2013   #4 (permalink)
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I don't have Doppelganger yet, either, but I've seen it used (in person) and it looks decently useful.

But I only saw it once, so that might not be saying much.
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04-25-2013   #5 (permalink)
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Quote:
Originally Posted by Rom
I don't have Doppelganger yet, either, but I've seen it used (in person) and it looks decently useful.

But I only saw it once, so that might not be saying much.
Doppelganger isn't SUPER handy, but it's fun to mess around with.
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04-26-2013   #6 (permalink)
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For the doppelganger skill, do you need to raise BOTH Warrior and Adventurer talents..?
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04-26-2013   #7 (permalink)
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Yes, but it doesn't take too much work. Apprentice level for both IIRC.
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04-26-2013   #8 (permalink)
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All of the new skills require two Talents to be at Apprentice level or higher.

- Doppelganger requires Adventurer and Close Combat
- Shockwave requires Magic and Holy Arts
- Chain: Count Punch requires Fighter and Close Combat
- Berserk requires Close Combat and Lance Combat
- Study: Potion Lore requires Magic and Medicine
- Spider Shot requires Archery and Tailoring
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