Skill tables, number of hits
Since we have skills that:
1. have a clearly defined number of shots at all levels
2. have a varied number of shots at different levels
3. have shots that hit a set number of times
4. have shots that hit a varied number of times depending on the target's size/movement
5. have varied numbers of shots that hit a varied number of times depending on the target's size/movement
...anyone have great suggestions on how to make each skill's real damage potential more clear within the table itself?
__________________
"It is not a disgrace to fail. Failing is one of the greatest arts in the world," however --
"Believe and act as if it is impossible to fail." ~ Charles Kettering
|