Originally Posted by Mote
Best guide I've seen on it so far:
Siren Sea Guide - Lunia Square ~ Lunia Guide, ScreenShot, Video, Discussion
One part of it is outdated; the Red Siren now always spawns at the top, Green on the right, Bue on the left.
Lime's blue spitting summon can last a long time. It gets transformed by notes like players do, and will stay around like that until it's restored to its normal self and fires off its 2 beams. I've had one last from the beginning of the hunting phase until about one hunt away from the boss part. Since they can block you and you have to walk around them I've had a sieg whine about me using them. I brush that off as him being too last and stupid to walk around and attack from the side or top, I needed that summon to eat transfom notes, which regardless of earmuffs would cancel my forms if they hit me =\
Sorry ive been to lazy to update it :x
But yes the order is always as stated by Mote.
Healers ARE REQUIRED to have Max Moon Barrier and level 1 Light of Purification. If for any reason a healer ninja's your party without LoP then bring LoP pots with you.
- One thing Eirs need to do is constantly Moon Barrier. Eirs do not want to cast Moon Barrier right in front of the Red and Blue siren. Read The attack pattern in my guide to know why. The only acception to that rule is the green siren.
-JoG Shouldnt be used as an attack skill more so Moon Barrier+JoG for Kirke.
-If healers have light shield and i recommend 2 or max, use it on kirke in case he needs to be stalled for healing. Even if he buffs the whole party any party buff can cancel Kirke's buff.
-Last thing, healers shouldnt cast Life Extension for what ever reason near kirke, It bugs his hp bar and causes a bit of confusion during the boss fight.
- Another Exploitable bug is when ever a siren pops up on the field regardless if the sprite isnt present, dmg it as much as possible before it comes out.
-During the boss fight, the easiest way to hunt sirens is to go where a siren isnt perched on the mini island.
And if your still having trouble, my last tip would be gun for the red siren first, then the blue siren. The green siren doesnt pose as a major threat, however its the only siren that spams the most white notes.
Originally Posted by Kainami
What kind of strategy do eirs need to use to dodge notes and heal (other than say, sunlight canceling)? They seem to be interrupted all the time, probably because we don't kill the first serien fast enough.
The Safe spot for dodging notes is standing rigth on top of kirke. The healer with the most amount of heal % should stand in this spot while the other one covers for MB and small turtles. The only problem is you have to constantly keep MB up or else Kirke gets mauled at full of notes.