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08-24-2009   #21 (permalink)
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When I'm not lagging I seldom fail this reset...
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08-24-2009   #22 (permalink)
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Originally Posted by TheDopi
When I'm not lagging I seldom fail this reset...
but u also dont have max kicking which wastes 140mp
 
08-25-2009   #23 (permalink)
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i have 3k+ mana with my vit/int gear and my max kick is giving me mana problem.
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08-25-2009   #24 (permalink)
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Originally Posted by eonthebullet
i have 3k+ mana with my vit/int gear and my max kick is giving me mana problem.
the 3k is for after sieg patch..
kicking itself doesn't drain that much
but when u use it together with dfist, nado, fds, etc it drains extremely fast

coupled with weak dmg.. making the match longer makes it drain more too
 
08-25-2009   #25 (permalink)
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I say max blow totally better than max kicking!!!!!!
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08-29-2009   #26 (permalink)
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Well now that the patch is here, the differences are lot more clear. While Mp may no longer be an issue in deciding, the damage of crosscut is higher then then kick's (450 x 2 vs 250 x 2 which is roughly not counting strength. While I recently did switch over from kicking to CC, I can report that with kicking, it is much easier to start a combo without risk of failing.
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08-30-2009   #27 (permalink)
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Originally Posted by OneHell2Heaven
Well now that the patch is here, the differences are lot more clear. While Mp may no longer be an issue in deciding, the damage of crosscut is higher then then kick's (450 x 2 vs 250 x 2 which is roughly not counting strength. While I recently did switch over from kicking to CC, I can report that with kicking, it is much easier to start a combo without risk of failing.
that's just fail xcut usage like lock lol
 
08-30-2009   #28 (permalink)
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I thought kicking was 3 hits.
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08-30-2009   #29 (permalink)
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Quote:
Originally Posted by buta
I thought kicking was 3 hits.
Kicking is 3 hits and does around 250 per hit without adding in str.
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