I usually run into problems walling someone, when I auto more than twice or try to dash AS something on a wall I always end up going under them, I go under people A LOT, the skills and melee attacks seem to have different heights they'll reach, can someone clarify for me.
Also, my fireballs tend to go under a lot or one hit them, am I supposed to let them drop a bit before fireball? Also, is the only follow up to a 2x walled fireball HoE and Dash AS or can I do an AA/Auto AA after? And what is the best follow up to a walled fireball?
Going under them just means you could have done an extra Auto AA or two when you didn't. Melee will hit at any height, but the vast majority (actually all, I think) of Dainn skills have a target height range.
The part of autoing in a wall combo is that you actually have to auto slowly (but not TOO slowly) and in a back and forth pattern (ie 776 116 776) to achieve the maximum number of hits. You don't want to get too close to the enemy, as nothing will hit then. When you auto slowly, you move back a couple of pixels before hitting them again.
Fire Bomb can be Auto AA'd twice times (or HBD AA'd) before Dash ASing. Personally, I use Pillar of Abyss after Fire Bomb because it also has a short (10 second) cooldown and it re-establishes some height on the target.
Dang... that was fast... Assuming Pillar/Hand is down would your next choice be auto?
Also when can you shift, I know Hand, pillar, CBD allow shifting.
Thoughts on Rain of Fire in a combo? Waste of mana?
After Hand, Fire Bomb.
EDIT: Er, rather...
Pillar 46 AA 446 AA AS 66 AS
Hand 446 AA 776 AA 116 AA (776 AA 116 AA) 66 AS
Parentheses for non-tourney
Fire Bomb also allows shifting.
Can't say about Rain of Fire, as I don't have it yet.
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