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My new Skill Calculator! [Latest version: beta 0.7]
Patches (from stable v0.5 *and up*):
LSC, beta version 0.7 (37 kB) LSC, beta version 0.6 (37 kB) Full versions: LSC, beta version 0.7 (1.01 MB) LSC, beta version 0.6 (1.01 MB) LSC, stable version 0.5 (1.01 MB) Beta 0.7 additions: - SP limit implemented - Added Lunar's suggestion of merging the Rb page with the skill info page. Features: - Basic skill calc functionality minus skill damages. (Beta versions include Eir skill damages.) - Export functionality either as a plaintext, or as a image containing a character sheet (.bmp/.png/.jpg) - Support for 6 Rebirths - Support for 99 +1 skill vouchers - Support for +1 [Skill] graded equipments Enjoy! |
Oh cool, it has Kali.
Thanks for the calculator. |
Not sure what use at all a calculator has without skill damages. <_<;
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Working on that. ^^;
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Moved to a better section.
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wut! it failed already! lol wont open for me
"The application failed to initialize properly (0xc00000125). Click on OK to terminate the application." |
Oh, forgot about that. You need .NET Framework for it to work. Prolly 2.0 or higher should do the trick, but just to be safe, get the latest version (3.5, I think?)
PS: The Guides section works too, thanks Red! EDIT: Geez, I wish .NET would have put a more informative error than just that 0xc00000125. Oh well. |
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ok i tested and... "additional skill points" doesn't change but it still adds and it allows u to go over the amount of SP u have and i dont like the lil buttons D: my hand eye coordination fails lol |
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- The additional skill points (the one where you can enter stuff in) are meant for the SP you get by using SP+1 vouchers, not the SP you get by rbing. - About the "can assign more SP than you have" thing, actually, I deliberately did it that way, because of a bug in the JP LSC: Say you have a lv 90 build (all points assigned), and you "reduce" it to a lv 80 build, then the JP LSC won't change the assigned SP (since all the skill's requirements are satisfied anyway), but it will say that you have assigned 12 SP too many. You can't reduce any skill to make it work though, since reducing any skill will inevitably leave with insufficient SP, and the JP LSC doesn't allow that. So the only thing you can do, is increase the level again, and then do the stuff you want to do. So until I find a way to deal with that problem, I won't implement a limit yet. (meh, long story D=) |
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a separate page for multiple rb's and additional sp makes it look empty D: other than that.. good job, and D: at small buttons |
awesome! thanks! :)
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Okay, uploading a beta version up here now: Enjoy v0.6, which includes damage data for Eir.
LSC v0.6 (Patch, 37 KB), for the guys with a really bad connection ;) and LSC v0.6 (Full, 1 MB) Also, for the data for max+1, max+2 skill levels, I guessed the values of them, but still I think I should be no more than 1 or 2 damage/HP/whatever away from the true value. I can't say that for Shout lv 4 & 5 though. In any case, I might have made typos, or just straight out errors, if you find something that's wrong, tell me =D. @Lunar: I spent a long time thinking which small buttons you were talking about =p Anyway, you can also just click the textbox left of the little up-down buttons, then use the arrow keys to increase/decrease the values, if that makes things easier. And I had an other idea instead, I think I should copy some of the data to the rb page, so you can have an overview there as well. But you'll have to wait for v0.7 for that *puts on todo list and hopes to not forget about it (the list I mean =p) |
Uploaded beta v0.7! As a patch and a full file, as usual
LSC v0.7 (Patch, 37 kB) LSC v0.7 (Full, 1 MB) |
but but.. i like clicking buttons.. I WANT LARGER BUTTONS D: lol
i just thought of a new idea move the icon closer to the adding sp place if ppl, like me, like to use the mouse instead of keyboard... i dont have to drag my mouse so far to check stats :D also helps those who do use keyboard to compare dmgs of different skills without moving too far |
Is there an option to type in your strength, dex and int? Because the numbers I'm getting are way off and I would like an accurate way if telling me how much a skill would heal/damage without putting points into it.
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Also, I do want a quick reminder, 33 Str = +1% damage, 33 Dex = -1% cooldown, and 33 Int = +1% heal, somewhere along those lines, right? And Str is the only one getting bonuses at 501, 1001, etc. |
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let's see.... max sunlight is around 692 when u have 501 int it heals like 880 or 900 forgot haven't been on healer so about the same increase of 31% as str right click and left click is good.. can it be something else for the double click? cause wut if u want 8/11 and ur clicking real fast O_o |
Just a suggestion, but maybe change it so you add points with the scroll wheel to a number, then left click and it changes the skill to that level?
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Sounds good, I'll think about it.
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Where is the damage information? Q_Q
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