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06-16-2009   5 links from elsewhere to this Post. Click to view. #41 (permalink)
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06-16-2009   #42 (permalink)
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Quote:
Originally Posted by Aurora
just in case any1 needs to know i found some of the 3d skills in the projectile folder in animation such as CBD
i havent tried to edit them yet so i dont know much but the mesh and anim files are both in there
hope that helped ^^
That lacks a texture file (at least CBD's did) and the file that it led to in Mapping seemed to be for some monster as opposed to CBD.
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06-16-2009   #43 (permalink)
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Quote:
Originally Posted by Saibak
Very nice!

I'd recommend reading the Pen tool + NPC part of the guide, so that you can perfectly shape the alpha layer to the dragon.
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06-16-2009   #44 (permalink)
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I remember reading in some thread that you changed an entire character to look like another. I tried this myself recently but for the life of me I can't seem to get it to work properly.

How did you go about doing it? I tried just reversing all the Meshes in the player zip and the .dds in the mapping section. However, swapping the .xml files always seems to lead to Lunia getting some sort of error upon loading. Outside of that, if I only swap the mesh/.dds I usually just get a jumbled blob of pixels as a character. I feel like there is something I am missing or perhaps just an all around easier method.
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06-17-2009   #45 (permalink)
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Quote:
Originally Posted by buta
That lacks a texture file (at least CBD's did) and the file that it led to in Mapping seemed to be for some monster as opposed to CBD.
yea the mapping file for CBD is also the same file for ice spirit (ive tested it out and they are the same file)
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06-17-2009   #46 (permalink)
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Looks like i still need help with the Alpha Layers, since i have no idea how to work properly with it .
I edited another skill this time (Cool Whirlwind), but the colours are still not as intended, i.e. too much white.
Spoiler!

This is, how it should look like:
Spoiler!


Any ideas how to fix that? I've also uploaded my PSD-file if that helps:Free File Hosting Made Simple - MediaFire

edit: Or to be a bit more precise:
- Alpha Layer is completely white = result is as in my first screenshot.
- Alpa Layer is completely black = skill is invisible.
- Alpha Layer with grey scales = similar to complete white Alpha Layer.
- Alpha Layer is removed = result looks closer to how i want it, but still not good:
Spoiler!

Last edited by Saibak; 06-17-2009 at 02:00 PM.
 
06-17-2009   #47 (permalink)
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Whats up with the black boxes?
 
06-17-2009   #48 (permalink)
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Quote:
Originally Posted by bladedfury410


Whats up with the black boxes?
i haz same problem as him o_0
 
06-18-2009   #49 (permalink)
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Quote:
Originally Posted by Saibak
Looks like i still need help with the Alpha Layers, since i have no idea how to work properly with it .
I edited another skill this time (Cool Whirlwind), but the colours are still not as intended, i.e. too much white.
Spoiler!

This is, how it should look like:
Spoiler!


Any ideas how to fix that? I've also uploaded my PSD-file if that helps:Free File Hosting Made Simple - MediaFire

edit: Or to be a bit more precise:
- Alpha Layer is completely white = result is as in my first screenshot.
- Alpa Layer is completely black = skill is invisible.
- Alpha Layer with grey scales = similar to complete white Alpha Layer.
- Alpha Layer is removed = result looks closer to how i want it, but still not good:
Spoiler!
here. i tried to fix it

PentagrammWIP.dds
 
06-18-2009   #50 (permalink)
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All skills i see that are being edited are flat. But what i'm trying to edit, the mapping wraps around a 3-D object. Take a look.

I tried making Yuki's skills into Kunais by editing Icegirl_I1Skill05_Attact1 found in Lunia>Mapping>Effect.

Spoiler!


Anyway to work around this? Right now, i'm trying to make her attacks look like red butterflys or kunais. What I want is the whole thing to be a kunai/butterfly.
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06-18-2009   #51 (permalink)
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Quote:
Originally Posted by Virtualized
3-D object.
Hm, I think you would have to find the object itself, and edit it with a 3d program (3dsmax, blender, etc)! It is probably located in those player files!

There was a thread on this too!

http://www.mymmogames.net/forum/lunia-general-chat/49844-program-open-skinnedanim-skinnedmesh-files.html
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06-18-2009   #52 (permalink)
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Quote:
Originally Posted by bladedfury410


Whats up with the black boxes?
Quote:
Originally Posted by Toonmonkey
i haz same problem as him o_0
Alpha Layering.
Make sure only the skill itself is white, and all else is black in the layer.
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06-18-2009   #53 (permalink)
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k well i give up =x
 
06-18-2009   #54 (permalink)
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Quote:
Originally Posted by Light
Alpha Layering.
Make sure only the skill itself is white, and all else is black in the layer.
Why is Alpha 1 blank white for crosscut but every other skill does it for you? Why can't I duplicate a channel and rename is Alpha 1.

Oh...Well that works. nvm

Kotarou- Use the edit button next time.

Last edited by Kotarou; 06-18-2009 at 05:47 PM.
 
06-19-2009   #55 (permalink)
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Quote:
Originally Posted by riku4564
here. i tried to fix it

PentagrammWIP.dds
Nope. Sadly, this didn't fix it, but thanks anyway

After a bit of experimenting and comparing the channels of my work with the channels of the original files i finally found the cause of my problem: The values for "Red" and "Green" were too high, so i had to create an adjustment layer and lower the values for these two. Now i think i'm almost done. Can't decide which one of my two results to keep, but i'll add some more eyecandy to it later.

With more glow:
Spoiler!


With less glow:
Spoiler!
 
06-19-2009   #56 (permalink)
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Quote:
Originally Posted by Excalibur
Hm, I think you would have to find the object itself, and edit it with a 3d program (3dsmax, blender, etc)! It is probably located in those player files!

There was a thread on this too!

http://www.mymmogames.net/forum/lunia-general-chat/49844-program-open-skinnedanim-skinnedmesh-files.html
ty for replying. and now, *i give up* ._.
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06-19-2009   #57 (permalink)
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Quote:
Originally Posted by bladedfury410


Whats up with the black boxes?
whats the file for siegs xcut?
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06-19-2009   #58 (permalink)
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Low cut found in mapping effect. Theres 2.
 
06-19-2009   #59 (permalink)
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To fix some of the clothing texture names...

C010: Winter Casual Set
C017_a: Blue Dragon Set
C017_b: Red Dragon Set
C019_a: Green Spring Set
C019_b: Black Spring Set
C025: Pirate Set (a: Green b: Blue c: Purple d: Red)
 
06-21-2009   #60 (permalink)
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The links for downloading the imagesets and others aren't working D:
 

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