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06-11-2009   #21 (permalink)
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the links for the ktest files dont work for me :/
what do i do >.<
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06-11-2009   #22 (permalink)
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Quote:
Originally Posted by Aurora
the links for the ktest files dont work for me :/
what do i do >.<
The link for some reason just isn't working at all.. must be the numbers..
And all the work I put into sorting all that out.. *sigh*

The entire file will be placed for now.. no time to sort it out again.
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06-11-2009   #23 (permalink)
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It's probably feasible to just post the new code added to the xml files for the player.zip file. Like if they have Myth 5 or something, Seig can have:
Spoiler!

Manually appended to the end of the files. (wonders, now, if ordering in the XML files matter.)
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06-11-2009   #24 (permalink)
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That's no good if you don't have mesh and texture files.. which is what is.
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06-11-2009   #25 (permalink)
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i tried to edit my blacksmith's text but this happend:



the only thing that i changed from the code was the " " symbols before and after what they said.

are those necissary for it to work?

EDIT: nvm. i just looked at Lights xml thing and it looks like it is necissary, ill just add them in.

Last edited by Riku4564; 06-11-2009 at 09:08 PM.
 
06-12-2009   #26 (permalink)
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Nice work on the guide ^^;

Ps: "Termalogy" -> "Terminology"
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06-12-2009   #27 (permalink)
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mmmh I was trying to hide the support of yuki but in some way I can't...

this is what I do:

1. Change support_000 to support_00
2. change support_C000 to 000 but it get transformed suddenly into the normal one

where am I wrong?

p.s: now in game it is white also if the folder is the same as before I edited it....

[sorry for the bad english xD]
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Last edited by paraesmic; 06-12-2009 at 02:11 PM.
 
06-12-2009   #28 (permalink)
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You need to do the same to the mesh files. (player.zip)
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06-12-2009   #29 (permalink)
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Hm, I may have missed it, but is there a way to change things like Cold Blue Dragon or, like, the dragon heads in DDB.
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06-12-2009   #30 (permalink)
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Quote:
Originally Posted by buta
Hm, I may have missed it, but is there a way to change things like Cold Blue Dragon or, like, the dragon heads in DDB.
If you know the file, you simply open it and read the custom edit section of the guide.
It will explain changing skills.
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06-12-2009   #31 (permalink)
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Quote:
Originally Posted by Light
If you know the file, you simply open it and read the custom edit section of the guide.
It will explain changing skills.
Well, as far as I can gather, I think some of them are in the Animations/Players.zip folder as a skinnedAnimation file. And, given the generic names, it's hard to know what each one is. Is there a way to edit skinnedAnimation files or view them?
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06-12-2009   #32 (permalink)
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Quote:
Originally Posted by buta
Is there a way to edit skinnedAnimation files or view them?
No there isn't.
Now that I think about it, the dragon spells are 3d are they not? If so, then yes they have a mesh file, and no you won't be able to edit the skill if that's the case.
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06-12-2009   #33 (permalink)
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Quote:
Originally Posted by Light
No there isn't.
Now that I think about it, the dragon spells are 3d are they not? If so, then yes they have a mesh file, and no you won't be able to edit the skill if that's the case.
Q_Q

FIX THAT LIGHT! D:

I'm sure you have hax somewhere.

Ninja edit: is it the same for Dacy's bumpydash/thundercandy/etc?
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06-13-2009   #34 (permalink)
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lol sorry I completely skipped that part o_o

Thanks
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06-14-2009   #35 (permalink)
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MysticThumbs

This thing works for thumb nail viewing 64 bit things. It works for vista. once you have it click any DDS file and open with Mysticthumbs64. Then in the folder with the DDS files click views tab and click meduim sized images.
 
06-14-2009   #36 (permalink)
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How would i go about making all of sieg's skill animations red instead of yellow and orange? for example the orange cross cut, crescent moon sword?

I know how do edit it i just cant find them...
 
06-15-2009   #37 (permalink)
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Texture Codes:

C017: Blue/Red Dragon Set
C019: Spring Set
C025: Pirate Set
C040: ???? (idk sorry, Chinese Dynasty i guess?)
C041: Android Set
C042: ???? (not installed on english lunia yet)
C056: Samurai Set

Also a side note, Some Cash Items are shared by other characters.
Yuki shares Eir's.
Arien shares Tia's.
Lime Shares Sieg's. (I think)

When changing the appearance, for example, changing Yuki, you have to take:
+Eir's body, legs, feet, and gloves.
+Yuki's weapon and hair. (Since yuki has a different face and weapon)
+Yuki's skinmeshes.

Also, items such as back, lower, ect1, are located in Mapping>CashItem folder. All characters share this. (Also in this folder is the Transformer Set)
The skinmeshes for these are located in the regular spot for skinmeshes. Animation>Player>'Character'
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Last edited by Virtualized; 06-15-2009 at 08:59 AM.
 
06-15-2009   #38 (permalink)
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just in case any1 needs to know i found some of the 3d skills in the projectile folder in animation such as CBD
i havent tried to edit them yet so i dont know much but the mesh and anim files are both in there
hope that helped ^^
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06-15-2009   #39 (permalink)
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Completed Transparency.
Also added MysticThumbs in the list, it works very well.

Thanks
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Last edited by Light; 06-15-2009 at 02:07 PM.
 
06-16-2009   #40 (permalink)
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I tried to edit a skill of Yuki, but ingame it's (almost) completely white. Did i mess up the Alpha layer while painting the skill area white? Or is it a normal effect, since your "orange" star for the Moon Pieces edit is white ingame, too.

This is the picture of the replacement i made:
Spoiler!

And this is how it looks ingame:
Spoiler!

edit: Nevermind, i fixed it. Pure white Alpha Channel did this.
But i still need to work on it.

Spoiler!

Last edited by Saibak; 06-16-2009 at 12:40 PM.
 

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