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08-09-2010   #181 (permalink)
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Default Heal ball

By the way, does anyone know how to edit the colour of the heal ball on Eir's Lv 85 skill? (The one on the last pic) I've been trying to make a dark version of it as shown below, but have failed to change the ball's colour..........

 
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08-09-2010   #182 (permalink)
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Quote:
Originally Posted by 04choiy
lol, this is one of my friend's doing back here in Klunia.
Add the kreig skill event into the tia's hiding skill xml, that's the result of the first and second shot. The third can be done in a lot of ways, you can add krieg's effect into the wing file xml, as someone did with the "angel of darkness" or something in the previous page. Or you can add them to any other xml.
I try to do it

E:\Lunia\Display\Effect\Tia\Hiding.xml
Quote:
<allm version="(0,0)">
<EffectScript type="EffectScript" version="(1,0)">
<Length type="float" value="60.000000" />
<Speed type="float" value="1.000000" />
<FadeOut type="float" value="0.000000" />
<FadeIn type="float" value="0.000000" />
<Repeat type="int32" value="1" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(0.000000, 0.000000, 1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 0.000000, 0.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="0.000000" />
<RotationParent type="wstring" value="" />
<PositionParent type="wstring" value="" />
<Bind type="int32" value="1" />
</Pivot>
<BoundingBox type="BoundingBox">
<Position type="float3" value="(0.000000, 0.000000, 0.000000)" />
<HalfDiagonal type="float3" value="(15.000000, 5.000000, 15.000000)" />
</BoundingBox>

<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="0.000000" />
<Name type="resource" value="Display/Effect/Polygons/KriegDarkCloud_clip1.animation" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(0.000000, 0.000000, 1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 0.100000, 0.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="3.000000" />
<RotationParent type="wstring" value="" />
<PositionParent type="wstring" value="" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="0.000000" />
<Name type="resource" value="Display/Effect/Polygons/KriegDarkDragon_clip1.animation" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(0.000000, 0.000000, 1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 3.000000, 0.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="0.830000" />
<RotationParent type="wstring" value="" />
<PositionParent type="wstring" value=".Base" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,1)">
<Type type="int32" value="0" />
<Time type="float" value="0.000000" />
<Name type="resource" value="Display/Effect/Particles/KriegDarkFire01.xml|KriegDarkFire01" />
<Mode type="int32" value="1" />
<Repeat type="int32" value="1" />
<FadeIn type="float" value="0.000000" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(0.000000, 0.000000, 1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, -7.000000, 0.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="1.000000" />
<RotationParent type="wstring" value="" />
<PositionParent type="wstring" value=".Base" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="0.400000" />
<Name type="resource" value="Display/Effect/Polygons/KriegDarkDragon_clip1.animation" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(-1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(-0.000000, 0.000000, -1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 3.000000, 0.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="0.830000" />
<RotationParent type="wstring" value="" />
<PositionParent type="wstring" value=".Base" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="0.500000" />
<Name type="resource" value="Display/Effect/Polygons/KriegDarkCloud_clip1.animation" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(-1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(-0.000000, 0.000000, -1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 0.100000, 0.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="3.000000" />
<RotationParent type="wstring" value="" />
<PositionParent type="wstring" value="" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="0.800000" />
<Name type="resource" value="Display/Effect/Polygons/KriegDarkDragon_clip1.animation" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(0.707107, -0.707107, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.500000, 0.500000, -0.707107, 0.000000)" />
<Row3 type="float4" value="(0.500000, 0.500000, 0.707107, 0.000000)" />
<Row4 type="float4" value="(0.000000, 3.000000, 0.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="0.830000" />
<RotationParent type="wstring" value="" />
<PositionParent type="wstring" value=".Base" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="1.200000" />
<Name type="resource" value="Display/Effect/Polygons/KriegDarkDragon_clip1.animation" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(0.190809, 0.981627, 0.000000, 0.000000)" />
<Row2 type="float4" value="(-0.548919, 0.106699, -0.829038, 0.000000)" />
<Row3 type="float4" value="(-0.813806, 0.158188, 0.559193, 0.000000)" />
<Row4 type="float4" value="(0.000000, 3.000000, 0.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="0.830000" />
<RotationParent type="wstring" value="" />
<PositionParent type="wstring" value=".Base" />
<Bind type="int32" value="1" />
</Pivot>
</Event>

</EffectScript>
</allm>
Are wrong?

Dash effect disappears

Last edited by aypq; 08-09-2010 at 05:49 PM.
 
08-09-2010   #183 (permalink)
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Like i said above the last pic was done in another xml, the one you just did only comes out while "CASTING" hiding it doesn't stay while you move around, or else you'll be able to see enemy tias hiding in PVPs i think allm foresaw this and prevented it. So if you want krieg's effect to stay with you while you move around then put it into another xml
 
08-25-2010   #184 (permalink)
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E:\Chinesegamer\LuniaTW\Display\Effect\Tia\TiaSpea r.xml
Quote:
<allm version="(0,0)">
<EffectScript type="EffectScript">
<Length type="float" value="5.000000" />
<Speed type="float" value="1.000000" />
<Fadeout type="float" value="0.000000" />
<Repeat type="int32" value="1" />
<Event type="Event">
<Type type="int32" value="0" />
<Time type="float" value="0.000000" />
<Name type="resource" value="/TiaSpear_A01.xml|TiaSpear_A01" />
<Static type="int32" value="0" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(0.000000, 0.000000, 1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 0.000000, 0.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="5.000000" />
<RotationParent type="wstring" value="" />
<PositionParent type="wstring" value=".Base" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
</EffectScript>
</allm>
I want bigger darts
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11-14-2010   #185 (permalink)
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Do people other than you see the change?
 
11-22-2010   #186 (permalink)
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Quote:
Originally Posted by KingMerlz
Do people other than you see the change?
no they dont king just you but tbh thats all that matters to me

i was wondering if there was a way to get the lvl 99 aura to show at lvl 85 without havving rb wings (i only have 2rbs '-')
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12-28-2010   #187 (permalink)
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ahaha NAB CAIN!!! XD hai hai ^^

yes please... tell the location and name of the 99 Aura
i wanna make it show glowy >8D

OMG!!! I JUST FOUND IT!!! *o*

now i need to know where to replace the xml ._.
please help T_T

Last edited by Light; 12-29-2010 at 09:27 AM. Reason: Double Post
 
12-29-2010   #188 (permalink)
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Sorry to bother , wondering if this thread still alive ?
Anyone have the password for imagesets.zip ?
C:\ijji\ENGLISH\Lunia\UI2\imagesets.zip

Wanted to PM light for it , but seem like i couldnt find the pm button , maybe i too noob : D

TQ ~
 
12-31-2010   #189 (permalink)
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Quote:
Originally Posted by kokweng1
Sorry to bother , wondering if this thread still alive ?
Anyone have the password for imagesets.zip ?
C:\ijji\ENGLISH\Lunia\UI2\imagesets.zip

Wanted to PM light for it , but seem like i couldnt find the pm button , maybe i too noob : D

TQ ~
It has been PM'd to you, Enjoy.
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01-03-2011   #190 (permalink)
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Hey, what's the file name of Rodesia 4 equips? Everything seems to be the same unless noted..
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03-17-2011   #191 (permalink)
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Quote:
Originally Posted by Light
It has been PM'd to you, Enjoy.
Light, can you PM me the password too? thanks
 
04-10-2011   #192 (permalink)
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So like, sound replacement question. Is there any way to edit shared music files for individual stages? (All CoC Myth stages CoC1-CoC6 share same music. Is it possible to edit the music for COC1, but not for COC2-6?

Last edited by Griever; 04-10-2011 at 07:39 PM.
 
04-10-2011   #193 (permalink)
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That...seems a bit impossible.

Though I'm not so entirely sure of this myself, perhaps there's some scripted file somewhere in the Lunia folder that automatically makes each episode play the one music file in the sound folder. If opened on notepad, you could change the code to play a different file. Which, you can make yourself by putting it in the sound folder for the bgms.

Hell I never even done that or even know if you can even change the code somehow, so again, not so sure.
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04-15-2011   #194 (permalink)
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Quote:
Originally Posted by Griever
So like, sound replacement question. Is there any way to edit shared music files for individual stages? (All CoC Myth stages CoC1-CoC6 share same music. Is it possible to edit the music for COC1, but not for COC2-6?
Quote:
Originally Posted by PrincessLenne
That...seems a bit impossible.

Though I'm not so entirely sure of this myself, perhaps there's some scripted file somewhere in the Lunia folder that automatically makes each episode play the one music file in the sound folder. If opened on notepad, you could change the code to play a different file. Which, you can make yourself by putting it in the sound folder for the bgms.

Hell I never even done that or even know if you can even change the code somehow, so again, not so sure.
I think in the Alternate BGM Thread Saibak uploaded a few of these.
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04-18-2011   #195 (permalink)
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Quote:
Originally Posted by Griever
So like, sound replacement question. Is there any way to edit shared music files for individual stages? (All CoC Myth stages CoC1-CoC6 share same music. Is it possible to edit the music for COC1, but not for COC2-6?
I saw this question only today, so if this is still unanswered: Yes, you can. For a detailed explanation on how its done, you should read my guide I wrote a year ago: Rem's Advanced Music Editing Guide - ijji Forums
It requires a little bit of cleanup, but I hope its still understandable.

The following is just a mini-guide, where I asume that you have read and understood the detailed guide from above.
First, in Lunia\Database\StageInfos.b you have to search for "D3Rd0X", where the X stands for a number between 1 and 6. Example: If you want to edit the music for Coc 01-10 then search for "D3Rd01". But do it with a Hex-editor. Using Notepad is near impossible for this. A little bit further down you should see something like this:
Code:
◄   B g m . M y t h _ E p i s o d e
Replace "M y t h _ E p i s o d e" with the name of your music. For example, if the name of your track is "CoC1" then change the line into "B g m . C o C 1", count the amount of letters (8), add +1 (makes 9), convert the decimal number into hexadecimal (makes 09) and overwrite the the ◄-symbol with the new one (09 in hexadecimal).
Now you have "almost" changed the music for Coc 01-10. Why almost? Because there are some events during the stage which will change the music back to the Myth-Episode.ogg track later, so theres more work.

Second, go into "Lunia\Display\Event" and open "E03Rd01.xml" with notepad. Press Ctrl+H, search for "Myth_Episode" and let Notepad auto-replace it with "CoC1". Now the music wont switch back to Myth_Episode but to your custom theme after you have beaten a boss and entered the next floor.

Last step is adding your own theme to the "Bgm.sbf" file in "Lunia\Sounds". Read the guide on how its done.

Yes, this is quite a lot of work, but if you have questions, feel free to ask them :P
 
05-02-2011   #196 (permalink)
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hey uhm.. i was wondering, how to change the collor of tia's fog o:
wanna make it blue-greenish :3 but.. couldnt finde it in the mapping folder.. and (probably) not in the particle folder.. so ye kinda stuck =|
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07-01-2011   #197 (permalink)
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Just downloaded lunia from ijji and all the images are compressed in .cfp files. Any idea how to open these?
 
07-01-2011   #198 (permalink)
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Pretty sure since we have the .cfp files after getting transferred to Allm no one's figured that out yet. I'm sure someone will find out eventually, but none as of right now that I've heard of.
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07-21-2011   #199 (permalink)
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Quote:
Originally Posted by MrFlamingCat
Just downloaded lunia from ijji and all the images are compressed in .cfp files. Any idea how to open these?
They're not "compressed."

They're encrypted. Same encryption method as AllmPatch.txt
 
04-17-2012   #200 (permalink)
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Light some links are broken, could you send me by email?

reehrockgirl@hotmail.com

Thank you.
 

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modded something o.o - ijji Forums This thread Refback 07-01-2009 09:52 AM
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