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06-01-2009   65 links from elsewhere to this Post. Click to view. #1 (permalink)
STEP
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Default <STEP's Guide to Myth 2>

this guide is outdated since the myth4 update, but the bosses still work the same
this guide explains griffin's counter, room of ordeal, foriel's attacks, and minibosses
there are videos included so you can visually see what i'm talking about in each section

Griffin Counters
the mobs in myth 2 are the same as in myth 1, with a new addition: griffin
the griffin is the only myth monster that counters
it's slow, so you have alot of time to dodge it
if it counters, it glows red and u hear the counter sound
move back, then continue attacking after it slams down
here is my video guide:


Room of Ordeal (Rock Room)
if you are teleported to the rock room, you need to dodge rocks rolling downward
there are different patterns you can get every run, but the patterns are always repeating
the best place to dodge rocks would be the right side


if you're in the rock room when the boss dies, you can grab the stone of ordeal that appears inside the rock room
it can be turned in for a repeatable quest


Fighting Foriel
attack from his sides
keep a distance away from him, but stay at his sides, not the front or back

when he is playing his harp, that means he's about to do his aoe
so if you see and/or hear him playing music, go to his back
here's the video:


if he takes his hands off his harp and raises both his hands, that means he's going to do his other aoe
he pulls you to him and sends you into the air
he casts this very quickly and it has decent range
here's the video:


when he sends out his homing ball, don't go near foriel
because after he sends out his ball, he does a close range attack that pushes you away
it's a killer combo:
send out a ball, then push you towards the ball
when he raises ONE HAND, that means he's about to send out the ball
here's the video:


this is why u attack from his side
the line of circles
a line of circles appear at his front and back
after he summons the line of circles, he sends them towards either side
the line is only in front and back of foriel, but not on foriel himself
so to avoid getting hit from the circles, stay perpendicular to the line of circles
he also does a push attack after he summons the circles, so don't go too close or you might get pushed into the circles
here's the video:

here's what i mean by perpendicular to the line of circles:


Fighting Talman King
if he jumps into the air, he's about to body slam you
it does alot of damage and is a hard knockdown
he can also slash 2 times; first slash stuns, 2nd slash knocks back
here's the video:


Fighting Minotaur
he has a close range attack that stuns
he can also swing and knock you back
here's the video (i get permastunned at the end):
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Last edited by WhatThePhuc; 03-19-2010 at 03:33 PM.
 
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06-01-2009   #2 (permalink)
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Quote:
Originally Posted by WhatThePhuc
Room of Ordeal (Rock Room)
if you are teleported to the rock room, you need to dodge rocks rolling downward
if you die, everyone in the party loses a life
the best place to dodge rocks would be the right side
the same pattern goes down over and over
i'll make a video later, cuz if you see it visually, it'll make alot more sense
Oh, you gave out the tip so soon >:l
You can basically stand anywhere actually, including mid, if you take note of the time the rocks fall. Its always the same pattern.

Quote:
Originally Posted by WhatThePhuc
Fighting Talman King
don't be fooled
he is long range
don't close range him
attack from far away as possible
if he jumps into the air, he's about to body slam you and ohko
if you're a dacy, i guess you can use an invinc. frame when you see him jump into the air
I've seen sieg that are able to time the attack, sneak in for some melee and dash out perfectly. But its (http://www.mymmogames.net/forum/luni...me-advice.html) this dude .
 
06-01-2009   #3 (permalink)
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killdeaddead is pro though
i can't really teach people how to time attacks
it's my advice on how to play safe

youtube's doing maintenance right now, so i can't upload the videos
but i'll do it as soon as possible
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06-02-2009   #4 (permalink)
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updated with videos
i still need foriel

btw can someone change the title to
<STEP's Guide to Myth 2>
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Last edited by WhatThePhuc; 06-02-2009 at 02:22 AM.
 
06-02-2009   #5 (permalink)
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dead people teleporting to rock rooms is a bug. so is the moon footholds. when whole all except 1 person is dead. then theres no timer for boulders(q,q at friends dying leaving me to solo him, 20 min of as sp sp FTL).

you also get enough time to escape the suck in skill from melee range, just dash away when he let go of his harp, a bit hard to get used too.

mag def also works in foriel on all attacks except when he push you back. his elements are wind and cold.

imo the talman king isnt worth fighting if you dont have any ranged chars in PT

could add in more but im way way to lazy.

Last edited by Kreig; 06-02-2009 at 04:38 AM.
 
06-02-2009   #6 (permalink)
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Quote:
Originally Posted by Kreig

mag def also works in foriel on all attacks except when he push you back. his elements are wind and cold.

.
Yea, more on sieghax.
 
06-02-2009   #7 (permalink)
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sieg is underpowered in myth x.x is no fun doing as sp sp for like 20-30min when soloing !! yuki = OP in myth. 15 min myth 2 solo
 
06-02-2009   #8 (permalink)
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So, in other word, lagger just stick with myth ep1? Okay.
Hell no I'm going to try myth ep2 then. ;-;
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i got 0 bars in latency and i can stil dodge boulders 0o. they are slow. just watch the video for the easiest way beat it(tho its boring do it that way, i use a diffrent dodging method >=D).
 
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Quote:
Originally Posted by Kreig
sieg is underpowered in myth x.x is no fun doing as sp sp for like 20-30min when soloing !! yuki = OP in myth. 15 min myth 2 solo
how would limes rank in myth2 and also could you rank all chars in order?
 
06-02-2009   #11 (permalink)
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Quote:
Originally Posted by hulkhogan1
how would limes rank in myth2 and also could you rank all chars in order?
that's too subjective
all chars have their pros and cons
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06-02-2009   #12 (permalink)
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updated with a picture to show what i mean by perpendicular to the line of circles
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06-02-2009   #13 (permalink)
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Everyone needs to read this.
I always get screwed in public parties because people always die in the rock room, or a dead person goes in and I suddenly die..

+rep for the great visual guide
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06-03-2009   #14 (permalink)
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FINALLY!
foriel videos added
they explain all of foriel's atacks

btw can a mod change the title to
<STEP's Guide to Myth 2>
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06-03-2009   #15 (permalink)
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Quote:
Originally Posted by Light
Everyone needs to read this.
I always get screwed in public parties because people always die in the rock room, or a dead person goes in and I suddenly die..

+rep for the great visual guide
seconded.

Maybe you'll like to add that the 2 stone in the boss room have very little hp. The most they can withstand is probably 2~3 attack that unintentionally hit it. Might trigger unnecessary boss changing if the team is not careful enough, so people have to be clear of their atk range.

Edit : Jog-happy Eir, Dacys, Yukis, Ryans, Dainns, Siegs on the other side that hit both the boss/stone at the same time with things like nado/rebirth dfist etc etc character's aoe moves.

Last edited by whitepage; 06-03-2009 at 03:20 PM.
 
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well you should really add in that its a bug that people get teleported to rock room when they are dead <.<'
 
06-04-2009   #17 (permalink)
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Quote:
Originally Posted by Kreig
well you should really add in that its a bug that people get teleported to rock room when they are dead <.<'
i don't see how that info would help anyone
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Last edited by WhatThePhuc; 06-04-2009 at 02:32 AM.
 
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Quote:
if you are dead at boss and rock room is in effect, you NEED TO LEAVE
if you are dead and u are teleported to rock room, EVERYONE DIES
that's right
because you make it sound like its 100% and will allways happen. but thats wrong, it happens rarely that dead people will be teleported there.
 
06-04-2009   #19 (permalink)
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Quote:
Originally Posted by Kreig
because you make it sound like its 100% and will allways happen. but thats wrong, it happens rarely that dead people will be teleported there.
it does not need to be 100% for me to give that advice
even if it happens 30% of the time, my advice is still valid
you either stay and risk getting your party killed or you can leave
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there are no videos here !!!
 

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